sports – 6DOF Reviews https://6dofreviews.com Your source for VR news and reviews! Thu, 13 Jun 2024 10:40:58 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://6dofreviews.com/wp-content/uploads/2019/07/cropped-3A066FC4-42C1-44AF-8B3B-F37DA3B685AD-100x100.png sports – 6DOF Reviews https://6dofreviews.com 32 32 163764761 Blacktop Hoops | Review https://6dofreviews.com/reviews/games/quest/blacktop-hoops/ https://6dofreviews.com/reviews/games/quest/blacktop-hoops/#respond Thu, 13 Jun 2024 10:40:47 +0000 https://6dofreviews.com/?p=10861 Get ready to step onto the virtual blacktop and live out your basketball fantasies with Blacktop Hoops, the latest VR sensation from Vinci Games. After two years of development and early access iterations, this arcade-style street ball game has finally secured a full release on the Quest store, and it’s time to see if it lives up to the hype. As an avid VR enthusiast and former basketball player, I couldn’t wait to dive in and spend some quality time with this title. After 6-8 hours of play, I’m excited to share my thoughts on what makes this game a must-play for any VR hoops fan.

Ballin’ Like a Pro

At its core, Blacktop Hoops is an arcade basketball game that draws inspiration from the classic NBA Jam series, but with the added immersion of a first-person VR experience. Players can choose between half-court and full-court games, each offering a unique set of challenges and strategies. The game’s mechanics are intuitive and fun, with a learning curve that rewards dedication and practice. A series of tutorials guides players through the essentials of ball handling, shooting, dunking, stealing, and defensive techniques, ensuring that even newcomers can quickly pick up the basics.

One of the standout features of Blacktop is the “on fire” mechanic, a nod to the iconic NBA Jam power-up. By executing a series of flashy moves and building up your trick meter, you’ll earn the ability to perform an unstoppable Super Dunk or drain a shot from anywhere on the court. This adds an extra layer of excitement and strategy to the game, encouraging players to showcase their skills and take risks.

blacktop hoops meta quest review

The single-player campaign mode is where this game truly shines, offering a series of challenging matchups against AI opponents across a variety of American and international courts. As you progress through the ranks, you’ll face off against increasingly skilled rivals, each with their own unique playstyles and abilities. The campaign mode is a thrilling power fantasy that allows players to live out their dreams of being an NBA superstar, complete with jaw-dropping dunks, ankle-breaking crossovers, and clutch buzzer-beaters.

Taking on the World

For those looking to test their skills against real-world competition, Blacktop Hoops boasts a robust multiplayer suite with options for 1v1, 2v2, 3v3, and 4v4 games. The online community is thriving, with thousands of players ready to hit the virtual hardwood. However, newcomers should be prepared for a steep learning curve, as many veteran players have honed their skills over the game’s two-year early access period.

blacktop hoops meta quest review

While the multiplayer experience can be exhilarating, it’s not without its flaws. The smooth, stylized animations of the campaign mode are replaced by the occasionally janky movements of real players, which can be jarring at times. Additionally, some users have reported minor connectivity issues and glitches that can impact the flow of the game. Despite these hiccups, the multiplayer mode remains a fun and engaging way to showcase your abilities and compete against players from around the world.

Stylin’ on the Streets

One of the most impressive aspects of the game is its vibrant, stylized graphics. The game’s art direction perfectly captures the essence of street ball culture, with colorful courts, larger-than-life characters, and a bold, cartoony aesthetic. The character models feature exaggerated proportions and unique designs, adding to the game’s arcade feel and visual appeal.

While the animations are generally smooth and fluid, there are occasional glitches and inconsistencies that can be noticeable during gameplay. These issues are relatively minor and don’t significantly detract from the overall experience, but they do leave room for improvement in future updates.

blacktop hoops meta quest review

On the audio front, the game delivers an immersive soundscape that complements its street ball theme. The satisfying sound effects of the bouncing ball, the swish of the net, and the squeak of sneakers on the court all contribute to the game’s authentic atmosphere. The soundtrack is a fitting collection of hip-hop and urban-inspired tracks that perfectly capture the energy and attitude of the blacktop.

The voice acting in Blacktop Hoops is generally solid, with a variety of colorful characters and memorable performances. However, there is one notable exception: a real-life trick dunk champion who makes an appearance in the game. While his dunking skills are unquestionable, his voice acting leaves much to be desired, serving as a reminder that not all athletes are cut out for the recording booth.

Room for Improvement

While Blacktop Hoops is an impressive VR basketball experience, it’s not without its shortcomings. The ball handling mechanics, for example, can take some getting used to. The hand and wrist positioning of your virtual avatar doesn’t always align with what feels natural, which can lead to moments of confusion and frustration. It’s crucial to remain conscious of which hand is holding the ball when driving to the hoop, as it’s all too easy to lose possession mid-dunk due to an awkward hand position.

blacktop hoops meta quest review

Another minor issue is the occasional animation glitch, particularly in the campaign mode. While these glitches are infrequent and don’t significantly impact the overall experience, they can momentarily break immersion and disrupt the flow of the game.

A Slam Dunk for VR Hoops Fans

Despite its minor flaws, Blacktop Hoops is an outstanding VR basketball game that offers an immersive, engaging, and highly replayable experience. With its intuitive mechanics, vibrant graphics, and wealth of single-player and multiplayer content, this title is a must-play for any VR enthusiast with a love for the game of basketball.

The single-player campaign mode is a particular highlight, offering a satisfying power fantasy that allows players to live out their dreams of being an NBA superstar. The multiplayer suite, while occasionally marred by technical hiccups and a steep learning curve, provides a thrilling way to test your skills against real-world competitors.

While there is certainly room for improvement in terms of ball handling mechanics and animation consistency, these issues don’t detract too much from the overall package. Blacktop Hoops is a slam dunk for VR hoops fans, and with its recent full release on the Quest store, there’s never been a better time to lace up your virtual sneakers and hit the blacktop. As a lifelong basketball fan and VR enthusiast, I wholeheartedly recommend this title to anyone looking for an exhilarating, immersive sports experience.

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VR Party with ‘Bounce Shot’ – Coming to Meta Quest and Pico on August 24th https://6dofreviews.com/news/vr-party-with-bounce-shot-coming-to-meta-quest-and-pico-on-august-24th/ https://6dofreviews.com/news/vr-party-with-bounce-shot-coming-to-meta-quest-and-pico-on-august-24th/#respond Tue, 22 Aug 2023 07:00:00 +0000 https://6dofreviews.com/?p=9361 For Fun Labs, creators of Eleven Table Tennis, have announced the launch of their new VR party game, Bounce Shot. This game will be available on Meta Quest and Pico headsets on August 24, 2023, priced at $9.99. Bounce Shot transitions a popular party game into the VR domain.

Bounce Shot, taking inspiration from “beer pong,” is a family-friendly game where players aim to toss ping pong balls into their opponents’ cups. The objective is to make the cups disappear, with the first player or team to clear the opponent’s cups declared as the winner. A successful bounce shot has the potential to remove two cups simultaneously, though there’s a risk it might be deflected by the defending player.

VR Party with 'Bounce Shot' – Coming to Meta Quest and Pico on August 24th 1

After the success of Eleven Table Tennis, For Fun Labs aimed to continue their trend of realism in VR gaming with Bounce Shot. This game merges authentic in-game physics to deepen the gameplay experience. While easy to pick up, mastering the game requires both skill and strategic thinking.

CEO & Co-Founder of For Fun Labs, Hamzeh Alsalhi, mentioned, “With Bounce Shot, we wanted to encapsulate the essence of social VR interactions. The game is designed to be easily accessible and ideal for virtual gatherings.”

Bounce Shot includes three play environments with distinct music. Players can opt for different modes, such as a Practice Mode. They can challenge AI opponents across five skill levels or invite friends for multiplayer games. The game facilitates 1v1, 2v2, or 1v2 multiplayer matches and plans to introduce additional game modes.

Bounce Shot will be available on August 24th for Pico and Meta Quest at $9.99.

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Tennis League VR | Review https://6dofreviews.com/reviews/games/quest/tennis-league-vr/ https://6dofreviews.com/reviews/games/quest/tennis-league-vr/#respond Sat, 22 Apr 2023 10:23:14 +0000 https://6dofreviews.com/?p=8643 Packed with multiple game modes, customizable controls, and a charming art style, Tennis League VR delivers a pretty cool tennis game for both casual gamers and tennis enthusiasts. So, grab your racket and let’s check it out!

SERVING UP VARIETY

Tennis League VR boasts an impressive array of gameplay options that cater to a wide range of player preferences. The Career Mode eases you into the game with a gradual difficulty curve, allowing you to hone your skills and work your way up the tennis ranks. The comprehensive Training Mode is a standout feature, offering lessons on ground strokes, volleys, and serves. With a customizable ball cannon and engaging skill challenges, you’ll be able to practice and experiment at your own pace, free from the pressure of losing a match in career mode.

The game offers a 1-on-1 multiplayer mode, which also supports up to 8 spectators, giving it an interesting social angle. I haven’t tried much of that myself, though. I usually experience lag with multiplayer experiences and figured it would be problematic in a tennis game.

Tennis League VR | Review 2

The Droid Rush arcade mode tasks you with defending your base from incoming droids by hitting them with your tennis ball, providing an intense workout and a frantic, fast-paced challenge that left me sweating and made my arm sore.

Tennis League VR does a good job with control customization, allowing you to teleport or use analogue stick movement to navigate the court. It defaults to the teleportation option, but I was pleased to see that enabling free movement gave me the best of both worlds, allowing me to move by thumb stick when I wanted to, but still allowing me to teleport when I wanted to do that. The teleportation uses two buttons; A gets you to where the ball is heading, and B puts you up close against the net.

Tennis League VR | Review 3

For difficulty, players can switch between Arcade and Simulation modes, tailoring the gameplay experience to their preference for a more casual or realistic feel.

The overall tennis gameplay is satisfying and polished, with convincing physics that makes every swing and hit feel authentic. You can do top spins and backspins, and they act the way you’d expect them to. While I’m no tennis expert, Tennis League VR felt pretty convincing to me. The variety of game modes, coupled with the well-crafted tennis mechanics, make the game a lot of fun.

SLICING IN STYLE

Tennis League VR sports an appealing art style that complements its gameplay quite well. The vibrant colors and cute character aesthetics create a welcoming atmosphere.

The game’s performance is flawless, with no jank or hiccups, allowing you to fully immerse yourself in the experience without any distractions. The courts and environments are well-designed if not plentiful, offering a variety of visually pleasing backdrops. Overall, Tennis League VR‘s visuals successfully balance style and performance.

Tennis League VR | Review 4

The sound design is well-executed, enhancing the immersive tennis experience. Each satisfying thwack of the ball against the racket feels authentic, drawing you deeper into the game. The game’s audio effectively adds to the game’s polished presentation, making you feel like you’re truly in the heat of a thrilling tennis match.

MINOR FAULTS IN THE COURT

While Tennis League VR is a well-crafted and polished game, there are a couple of issues worth noting. Haptic feedback seems to be lacking, or perhaps it’s very weak. The sound effects are so good though, that I didn’t even notice this at first. However, I do feel that haptics could further enhance the immersion and satisfaction of hitting the ball during gameplay.

Tennis League VR | Review 5

Another issue is the constant display of the guardian on the floor. I understand that the developers are erring on the side of caution here, but an option to disable this feature would be a welcome addition, as it can be visually distracting.

Tennis League VR | Review 6

Despite these minor drawbacks, the game remains a solid and enjoyable game that offers plenty of fun for players seeking a virtual tennis experience.

GAME, SET, AND MATCH

Tennis League VR serves up an engaging, immersive, and entertaining virtual tennis experience that’s perfect for casual players and hardcore tennis fans alike. With polished visuals, diverse training modes, and the great droid rush mode, it sets itself apart as the best tennis game on Quest. So, if you’re ready to channel your inner Andre Agassi or Steffi Graf and embark on a virtual tennis journey, this game could be right up your alley. If you’re looking for a more casual gaming experience, with some tennis thrown in, check out Sports Scramble instead!

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Nock | Review https://6dofreviews.com/reviews/games/quest/nock/ https://6dofreviews.com/reviews/games/quest/nock/#respond Fri, 18 Mar 2022 19:05:13 +0000 https://6dofreviews.com/?p=6976 I need to begin this review of Nock with a point of order. On the Oculus page, developers Normal have boldly touted the game as “… the first real multiplayer sport for VR”. This, my dear viewer, is a total load of bullshit. 

Even if we ignore the numerous failed attempts at creating a VR sport that predate the Quest, the simple fact remains that Echo VR is a sport entirely built for VR that has been out since 2017. It’s even been available on Quest since 2020!!!

I have no idea what the marketing department was thinking when they concocted that lie, but it holds about as much truth as me introducing myself as the first bearded man to have toes. Shame on you, Normal. Shame.

Now that I’ve got that out of my system, I can take a deep breath and tell you how absolutely fantastic Nock is to play. 

NOCK NOCK. WHO’S THERE?

On its face, Nock’s premise is simple – in the same way that most ball sports tend to be. 

Nock is a competitive team sport that sees opposing teams trying to knock a giant beach ball into the opposing goal by skating around the arena shooting arrows at it. Simple. Although the obvious comparison of Rocket League exists, I’ll try not to dwell too long in the comparisons for those who (like me) are broadly unfamiliar with it. If you are familiar with Rocket League, this is basically that, in VR and with arrows.

nock oculus meta quest review

Players can hold a limited amount of ammunition and must choose their shots wisely and constantly be scouring the playing field for pickups. Once fired, arrows can also be changed in mid-flight with a simple button press, transforming them into stationary blocks to stop the opposition’s shot or redirect the ball. Make the ball go fast enough, and it becomes weaponised, stunning any player it hits and resetting them to their starting position.

Within this simple premise lies so much room for nuance and skill to develop that the only thing as good as playing Nock is sitting back and watching god-tier players refine their skills and turn this excellent game into an outstanding sport.

NOCKED UP

The gameplay in Nock is so addictive that I honestly hate you all for making me write this review instead of playing the game.

Everything about the gameplay is so easily accessible that you will immediately be ready to jump into a game and have fun right from the start after completing the very brief tutorial. The movement system is one of the best I’ve encountered. The player can glide around the arena using the left controller to grip and launch at speed. This system compels you to manoeuvre with graceful precision across the court. The same motion with the right hand will handle the vertical movement allowing players to launch themselves into the air, taking the gameplay into contest across a full range of 3D movement.

nock oculus meta quest review

Amidst the effortless gliding and jumping around the arena will be a chaotic hail of arrows, as players jostle for position and use their projectiles to push the ball this way and that. Initially, the skillset focuses on basic accuracy and timing as one gradually masters the art of hitting a moving object. But, within a very short learning curve, players will find themselves intuitively making complex physical calculations on the fly. Like in a game of pool, the real skill comes from understanding where to hit the ball to influence its movement in a particular direction. If you imagine a game of pool where the ball is never allowed to come to rest, you can begin to see the skillset that the game so effortlessly demands from its players.

Once the basics are mastered, the advanced skill of using blocks to stop or redirect the ball’s momentum will require a whole new dimension of quick thinking. Rather than just using arrows to push the ball around, artful players can turn the game’s flow with well-placed block shots, instantly creating new scoring opportunities. 

Despite my best efforts, it is hard to describe how much fun Nock is to play other than to say that it’s really cool.

NICE NOCKERS

Where Nock lands itself into a little hot water is deciding to launch an entirely multiplayer game. Although there are bots that you can play against, they offer little to no actual competition and become quite obsolete within an hour or two of playing. 

At this point, you are left with the great “tree falling in the woods” question of multiplayer gaming. If your game is 100% multiplayer and no one is playing, is it still a game?

Thankfully, the developers have priced the game sensibly, making it accessible for most players. They have also invested pre-release in sharing the game with almost every reputable content creator. 

nock oculus meta quest review

Thanks to the high quality of the gameplay, there is overwhelming positivity around the game from the content creator community, which is a big advantage. As a result, you can pick any time of day, and you will always find a game.

What is also notable at this early stage in the Nock community’s development is that, on the whole, every “Nocker” that I’ve encountered has been genuinely friendly. I have yet to experience any toxicity, and due to both the outstanding gameplay and excellent player base, I’ve had some of the most fun I’ve ever had in VR. Long may it last!

NOCK ONE OUT BY YOURSELF

The other big criticism for Nock stems from how difficult it is to find your friends. Given that the player base will naturally fall away, the ability to quickly and easily find the people you want to play with is vital. This is the weakest part of the Nock experience, and the developers need to very quickly look at how friends can connect in-game. 

nock oculus meta quest review

Whether it be a social hub like Blaston, easy invites for people from your friends’ list like Echo, or a system of befriending players like in Population: One, Nock’s social networking needs an urgent update. There is currently a vast array of well-tested options out there, and if Normal can’t bring this element in line with other games, then Nock is at a high risk of being left behind.

YOU SET EM UP, I’LL NOCK EM DOWN

Graphically, Nock isn’t amazing, but it really doesn’t have to be. The single arena that the game occupies is entirely underwhelming, but I can honestly say that not once in the middle of a game have I ever actually noticed that. What is apparent throughout the game is just how much effort has gone into the physics system that underpins everything in Nock. Watching the way this plays out within the game is far more satisfying than any fancy graphical flourishes may have been.

Similarly, the audio seems benchmarked at the “get the job done” level, but again who cares? The music is good enough to encourage players without becoming intrusive, and the audio cues that alert you to what’s happening around you are all completely adequate. They are, however, just not particularly noteworthy or exceptional. 

I think it’s a real testament to the quality of the gameplay that in trying to score the graphics and sound, no specific visual textures or sonic flourishes came to mind. Instead, I find myself thinking of moments where these elements fused with the gameplay to create an overall experience that became far more than the sum of its parts. 

NOCK OUT BLOW

Nock is an outstanding addition to the Quest library and the existing pantheon of unique VR sports. As the absolute epitome of “easy to learn but hard to master” gaming, there is an enormous amount of depth and nuance available to those looking to test themselves. It also offers an accessible, quick and easy bit of fun for those who would rather not invest the time and prefer to play more casually.

nock oculus meta quest review

With a few tweaks to the social aspects of the game and enough engagement from the developers to foster a lively community, Nock has the potential to become a genuinely special part of the Quest ecosystem. For anyone on the fence, the modest price tag and ease of entry really indicate that you just can’t Nock it until you try it. 

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Walkabout Mini Golf | Review https://6dofreviews.com/reviews/games/quest/walkabout-mini-golf/ https://6dofreviews.com/reviews/games/quest/walkabout-mini-golf/#comments Thu, 24 Sep 2020 19:00:00 +0000 https://6dofreviews.com/?p=4183 Now, more than ever is the time for games more grounded in reality to come to VR, and Walkabout Mini Golf drops you into a setting that is incredibly immersive and believable, despite the low-poly aesthetic. Feeling like you could find this course somewhere in the real world only makes experiencing it from the comfort and safety of your own home so much better. If you’ve enjoyed mini-golf before, you’ll enjoy it now too.

ON PAR WITH OTHER PLAYERS

Being able to play solo, challenge other online users, or invite up to five friends to play against, ensures Walkabout Mini Golf caters to all preferences. In this regard, it is notably different from other golf titles already available on the Quest – Pro Putt allows up to two playersCloudlands 2 allows up to four. Additionally, the translation of virtual golf clubs to the touch controllers works really well and easily accommodates all players, with left-handed or right-handed options, as well as the shaft length adjusting to your hand’s proximity to the virtual ground. 

Throughout the game, any relevant information is displayed on your hand, and both menus and golf club handling can all be done using the one controller. 

walkabout mini golf

Unlike real-world golf, teleportation is the only method of movement. The game can automatically reposition you to specific locations depending on the placement of the ball and whose turn it is. However, as with regular golf, playing seated isn’t easy due to the ball being directly at your feet upon teleporting for your turn. Players who prefer playing while seated will need to manually position themselves for every stroke and may struggle more when aiming their shots.

STROKE OF GENIUS

Carefully aiming each stroke is crucial in mini-golf, and especially on these courses. As well as four intricately constructed 18-hole courses, each course has a challenging night mode. These nighttime variants provide even more complex and unforgiving layouts. Developer Mighty Coconut makes the most of realistic physics to challenge players, but you will also be able to utilise those physics to find shortcuts through some designs if you have the skill.

walkabout mini golf

As you progress through the unlockable courses, you will be able to collect an assortment of “lost balls” to add to your own usable collection. Your chosen balls will be visible in-game when playing against others online, allowing for some individuality.

PUTTS YOU IN THE MOOD

The best aspect of this Walkabout Mini Golf is that it really makes you believe that the courses you’re playing in could be digital recreations of real top-notch mini-golf courses. Their angular and cartoony style may not immerse you as much as other games like Real VR Fishing, but it keeps your attention on what’s important while maintaining a feeling of realism through quality lighting and well-layered sound design. Each course has its own theme and accompanying lighting, including lanterns, tiki torches and even varied sunlight depending on the weather or time of day. Appropriate use of shadows and reflections adds depth to the settings, making them more convincing despite their minimalistic appearance.

walkabout mini golf

Moreover, depending on the location of the course, environmental sound effects add yet another layer of immersion. This is done through elements such as crashing waves, water droplets, the crackle of fires and even sounds from cicadas, birds, and other animals. The ambience is just one aspect of the sound design though, with the interactions between your golf ball, golf club and various obstacles all registering like they would in real life.

HANDICAPPED

Sadly, one aspect that doesn’t translate well to VR is the front-heavy nature of the headset. With the vast majority of the gameplay spent leaning forward and looking down, the added weight of the Quest strains your neck muscles faster than it would in real life, or even in other games. If you’re a long-time golfer, this probably won’t affect you as much. Still, speaking as a novice, it was noticeable after every long session. Walkabout Mini Golf also does little to describe the terms or rules of mini-golf, so I found myself looking up some words, despite the straightforward nature of the gameplay. 

walkabout mini golf

Similarly, there is no designated tutorial, but the game does provide helpful notes on the controls and gameplay when going through the single-player mode. In regards to these popup notes and hints, the developer thought it best to keep all notifications centred in your field of view, most likely for the sake of clarity. Thankfully, once you’ve understood the basics, you can turn these popups off with a toggle on the scorecard. Although, there are still some popups that can’t be removed, and can get quite frustrating when the text box is blocking your shot. 

walkabout mini golf

Furthermore, the scorecard that tracks your strokes doesn’t actively update the tally while opened and can’t be manually refreshed once the round ends. Unfortunately, no record of your scores in previous games is kept. This means that there is no way to check who won which game or to see if you’ve improved compared to previous attempts.

ALL FORE THE BEST

Ultimately, Walkabout Mini Golf is a well-designed take on a simple and classic pastime that is well suited to VR. I can easily see players sinking hours and hours into this game, trying to master every level while hanging out with friends. Get together for a game with a few friends and there’s a lot of potential for a great social atmosphere and an even greater experience. 

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Supernatural | Review https://6dofreviews.com/reviews/games/quest/supernatural/ https://6dofreviews.com/reviews/games/quest/supernatural/#comments Wed, 29 Jul 2020 19:24:03 +0000 https://6dofreviews.com/?p=3706 When I was asked to review Supernatural, my editor informed me that the developer, Within, wanted reviewers to try the app for 30 days before making a final determination. To me, this made perfect sense. Supernatural is a virtual fitness application that promises a new workout every day, and to fully experience the benefits, a few days would be an insufficient amount of time to see any tangible results. 

I received a 60-day free trial to evaluate Supernatural, after which Within would charge my credit card $19.00 per month or I could buy an annual subscription for $179.00. Considering that the most expensive purchase price for a fitness game available on the oculus quest up to this point was $29.99, I had pretty high expectations.

When I embarked on my evaluation, to gauge the value of Supernatural, I decided to use a two-pronged approach: for the first 30 days, Supernatural would be the only app I would use for my fitness in VR. I would have to try at least 30 unique workouts. Exclusively using Supernatural as my workout for a month would allow me to judge its effectiveness, apart from the other apps in the VR space.  

supernatural review oculus quest

After the first 30 days, I allowed myself to choose the other fitness games on the Oculus Quest and would turn to or incorporate Supernatural into my workouts as much or as little as I wanted, but no less than once per week. I was hoping to evaluate Supernatural’s value for an average user. How would I feel about Supernatural when it wasn’t my only option, but just one of the many VR fitness options available? Because Supernatural‘s asking price is so much higher than its competitors, it is fair to assess Supernatural‘s value relative to other, less expensive fitness applications already available without a subscription. After all, a higher price suggests higher quality.

The Basics

Every day, a new workout waits for you in your lobby. You can either choose the new playlist or repeat a workout from the past. At the moment, you can filter the workouts by the trainer, by length, or intensity, but not by the genre (though this functionality will be in future releases). 

Before you begin each workout, you are greeted by the trainer who will demonstrate a very quick set of “warm-up” exercises (two or three squats or arm movements), and then the workout playlist will begin. Each workout is associated with only one trainer. The first song will always be a low-intensity warm-up song. 

I covered the basics in my earlier first impressions review, but the basic routine goes like this: In each hand, you have a bat:  one black and one white.  As each song plays, black and white balloons come towards you from “portals” which change positions every so often, so that you’ll rotate in a circle to hit them. Each balloon has a little transparent cone attached, which indicates the direction you’re supposed to hit the balloon. If you hit the balloon at the right angle, the balloon explodes, and you hear a little swish. Your controller will vibrate. 

supernatural review oculus quest

If you hit the balloon at the wrong angle, you will hear a bouncing rubber ball sound (like a kickball), and the balloon will go flying off in some direction. Some balloons have arrow trails pointing to the right or left. If you see those, you’re supposed to swing with a full followthrough and turn in the direction of the arrows. If the balloons have comet tails, you’re supposed to exaggerate your swing and follow the tails with your bat. 

Frequently, golden triangles will also shoot out of the portals. If the triangles lean in one direction, you’re supposed to lunge within the triangle. If the triangle is equilateral(?), you’re just supposed to squat. You cannot disable the squats or lunges. 

A workout may have a High, Medium, or Low-Intensity indicator on its tile in the main menu, but you cannot choose the difficulty or intensity of a workout beyond that. The amount and speed of the balloons are supposed to scale down or up to your skill level.   While you can skip the warm-up and cool down, you cannot skip around/re-order the songs within the playlist itself. 

As you play through each song in the workout, you continuously hear a canned recording of the trainer talking over the music in a normal speaking voice. Some of the phrases may directly relate to the song or workout playlist, but most of the dialog is generic. If you play several workouts by the same trainer, you will often hear repeated phrases. Whether you miss all your targets or hit every single one, the voice over is precisely the same. You can lower the trainer’s voiceover volume by half, but you cannot mute the trainer or entirely or turn it off. 

supernatural review oculus quest

At the end of each song, you will see your score. Supernatural calculates your score by combining your accuracy and “power” of your follow-through. After the final song, a video of the trainer re-appears for a “cool-down”: a minute to about a minute-and-a-half, where he or she will demonstrate one or two basic stretches. One lazy design choice: During the warm-up and cool-down videos with the trainers, your controllers still look like bats, even though you’re not supposed to hit anything. Why? For what purpose? 

After your “cool-down” is complete,  you receive your workout’s score and return to Supernatural’s main menu. Supernatural’s companion app will display any workout you perform along with your score. Still, you won’t be able to compare your current score in any given workout to a previous score within the application. 

In the main menu, you will see a running total of your workout score for the week, along with the scores of any other users you follow on Supernatural’s companion app.

The Lack of Basics

Aside from the backdrops, which remind me of the aesthetic in Guided Tai Chi, and the 1-minute warm-up/cool-down videos, the actual workout experience is nearly identical to Beat Saber, with a few variations, which was kind of disappointing to begin with, but Supernatural is so locked down, with virtually no ability to customize your experience, that justifying a subscription price became very difficult. 

Lackluster Results

After a month of exclusively and earnestly playing Supernatural, did I lose any weight? Did I gain any muscle? Did I lose any inches? Nope. According to my little measuring tape and my fancy-schmancy smart scale, I stayed exactly the same in pretty much every metric. 

I’ll admit, I honestly thought that I would burn more calories in Supernatural than I did in Beat Saber or Box VR. But the truth was in the numbers: the calorie burn rate was, on average, equal with both apps.

Here are some workout results from various other apps, with the final two being from Supernatural, so you can compare.

The reason I probably felt like I was working harder was probably that I didn’t get a break between each song. According to my fitness tracker, Supernatural’s calorie burn rate falls squarely in the center of other available fitness applications on the Oculus Quest. It beats out Guided Tai Chi(duh), burns the same amount of calories as with Beat Saber, Box VR, Synth Riders, or Dance Central, but comes nowhere close the number of calories I burn when I play Pistol Whip, Thrill of the Fight, or Ohshape

To be honest the workout was….fine. It was a decent cardio workout. But it was the SAME workout you could get with Beat Saber for a fraction of the price, so long as you lock your wrists and don’t mind EDM. If you do mind EDM, you can use BMBF to add your own custom songs to Beat Saber.

Canned Playlists Only – No Singles Allowed

“But, they’re giving you new music every day!” This just wasn’t the case. When the Supernatural App turns one year old, they will have 365 recorded playlists: one “new” playlist per day. So far, each song has been repeated at least once and usually more than once. In just the first month alone, where all of the content should have been new, there were at least 90 repeated songs, where the choreography was identical

I will say this upfront: I don’t mind paying a subscription fee for access to unlimited music…or games. I can imagine a world where I would happily pay $20.00 for access to all the games on the Oculus Quest (OculusPrime???): as far as I’m concerned, as long as I’m downloading more than one game or one album’s worth of new content per month, the subscription has paid for itself, since it would cost me the same to buy the same amount of content. But I already have one music subscription, and that’s not what you’re getting when you subscribe to Supernatural.

Even though you’re paying almost double the price of a digital unlimited music subscription, you can’t even choose to play just one song by itself in Supernatural. You also can’t create your playlists with the songs that have already been choreographed.  

When I first opened the Supernatural platform, I wanted to choose one song I liked and play through it (there weren’t too many). I would have preferred to pick through a list of songs and create my playlists and workouts around music that suited my tastes. Of the 60 workout playlists I had access to, there were only five playlists where I enjoyed each song.

I wanted the ability to not listen to music I didn’t like. Even the free version of Pandora allows you to skip five songs per hour. While playing Supernatural, if I chose to roll the dice with the daily workout, which I had to do if I didn’t want to repeat a workout, I had to listen to a lot of music I didn’t enjoy, which just made me hate my workout that day and turned me off from the entire platform. 

Developer Within’s key justification for the subscription pricing model is its extensive (and very complicated) music licensing agreement. Without having seen their contract, I can’t comment on how good/ bad/restrictive or permissive this agreement is. Supernatural’s creators have made it clear that the ability to play a song individually is not going to be a feature of this particular application. As someone sensitive to the complicated world of entertainment law and digital music licensing, I’m sympathetic. But as a consumer, frankly, I don’t care.

Supernatural has been placing a lot of emphasis on the fact that Beat Saber and BoxVR do not have popular music, where Supernatural does. But, if you’re looking for fully licensed pop-music, you don’t have to look further than Dance Central, which provides a full-body workout. Dance Central may not feel as intense but moves your entire body and offers an equivalent total body workout and calorie burn. 

Out of the box, Dance Central comes with 30 popular songs (many of which were also in Supernatural workouts – like Kendrick Lamar’s Humble, Bad Romance By Lady Gaga, Attention by Charlie Puth and New Rules by Dua Lipa). Additional tracks, fully choreographed, are available in Dance Central for $1.99 each.

Ohshape!, Synth Riders, Audio Trip, Audio Shield, and Racket: NX all OFFICIALLY allow users to import custom songs and maps, giving each of those games an almost infinite selection of possibilities. It’s also not exactly a secret that you can import custom songs and maps into Beat Saber using BMBF. You can even use an AI program available for free at beatsage.com to create Beat Saber levels with your own music.

No Save. No Restart.

Restarting a single song seems like such a simple feature that you don’t fully appreciate until you don’t have it. However, if you want to want to restart a song, regardless of whether you’re in the first song or the last song of your workout, you can’t. You can only exit and restart the entire workout from the top. Being able to hit “Restart Song” in literally every other music and rhythm game available on the Oculus Quest is a feature I will now forever look upon with new appreciation. In Supernatural, the absence of such an essential element was glaring. 

You also can’t save your progress mid-workout and come back to it later. I would have appreciated the ability to exit out of Supernatural and go back to a workout after I dealt with some real-world interruptions, but that option isn’t available. 

While I was reviewing Supernatural, I was observing the shelter-in-place-order in my state. I didn’t always have my workout spaces to myself, and occasionally I had to take off my headset to do some reasonably standard adulting. 

Sometimes, the app would take FOREVER to load the next song, and I would be stuck staring at a black screen with what I’ve affectionately nicknamed the “yellow bar of death.” I wanted just to exit Supernatural and come back later. But I couldn’t do that. If I left the workout, I’d have to start it all over again. 

I’m going to tell you a secret about exercise: the benefits of daily workouts are cumulative. If you do 10 minutes of working out in the morning, 10 minutes in the afternoon, and 10 minutes at night, you’ll get the same benefits as you would have working out for 30 minutes straight. My point? If I made it three songs into a workout, I didn’t need to start the workout from the top.   

Saving in the middle of a playlist isn’t available in other music and rhythm games, but those games don’t need it because I can play individual songs. I’m also not expected to pay hundreds of dollars per year for access to those games.   

Squats and Lunges… Whether You Can Do Them or Not.

When I first purchased the Oculus Quest, in addition to seeing its potential for the fitness industry, I also saw VR as a great alternative for people with limited mobility to get some cardio exercise. If you’re disabled or injured at all, there is just no way to play Supernatural safely. For me, there were other reasons why I wanted to disable the squat and lunge triangles: I hated the way they were incorporated.

If executed properly, squats and lunges can be a great lower body workout. You do not need to perform these at high speed, and are far more effective as a muscle-building exercise when you take your time. If done incorrectly, you are more likely to injure your back or knees. 

Even though I know better, though I know the proper form, I caught myself bending my spine to get within the perimeter of the triangles, rather than using my hips and thighs to do a proper lunge or squat. I found the way the choreography often directed me to change directions or reach right before performing multiple rapid sets of squats or lunges made it difficult to place my feet at the proper width and position within the time provided. I imagine that a fitness novice would probably have a tough time keeping up. 

supernatural review oculus quest

Another factor I don’t think the choreographer considered was the sheer weight of the headset. When you have an Oculus Quest headset on, the weight causes your head to lean slightly forward.  Now, I have a battery pack tied to the back of my headset to counterbalance the weight, but even so, my head always tilts forward slightly.  Proper form for squats and lunges requires you to keep your head level and your chest up, which is already difficult when your arms are flailing in every direction, trying to hit virtual balloons. If you don’t have proper upper body form when you squat, the result is usually lower back pain. If your knees go out past your toes when you bend, you will lose your balance and risk putting too much pressure on your knees. Unsurprisingly, I had both lower back pain and knee pain for several days during my trial of the Supernatural app. 

To be fair: During the videos at the beginning of several workouts and in the canned voice-overs, the trainers are constantly reminding you to use proper form, but the speed of the game makes this hard to implement consciously. 

Every other fitness app that has obstacles for you to dodge also allows you to disable those obstacles from the settings or options menu.  

360 Arena… Whether You Want it or Not

I don’t have a ton of space in my apartment and there were a few days when I had to work out in an area that was about 8’x5’. For every other fitness game on the Oculus Quest, except for Thrill of the Fight, I’ve never had a problem working out in that space. But while using Supernatural, I ended up traveling a lot because of the constant “Turn-lunge, Turn-Lunge.” I hit the walls with my controller/knuckles or came up against my guardian more than any other app on the entire platform. Once, I slammed my hand on the corner of a chest of drawers and screamed like someone was trying to murder me. 

Regardless of whatever difficulties creating a reduced rotation mode would create for the developers, as a consumer, this felt like a huge miss. I can see the benefit of turning to your right or left, and I know that there are people who want to utilize the full capability of untethered VR. Giving me the option of changing the rotation to 180 or 90 probably would open Supernatural to tethered VR headsets like the Oculus Rift or PSVR and would broaden Supernatural’s appeal.  There is no physical advantage 360 motion offers that 180 motion doesn’t. 

Opposite of Personalized

I’ve talked about how you can’t disable or enable features and how you can’t make custom playlists. I think the reason this bothered me is that I immediately wanted to do all those things. 

I wanted to design my workouts with songs I liked, pick my backdrops for each song, change the colors of the bats and the targets, and turn the trainer’s voiceovers off completely. I wanted to choose a warm-up and cool-down videos with the trainer I liked the best, regardless of which workout I decided to play. I also wanted to make the directional cones more opaque so that I could see them better. 

I wanted a list of songs AND a list of premade workouts, if that’s how I wanted to go that day. Supernatural recently implemented a change that would allow you to see an indicator of how many songs remain in your workout. Still, you don’t have the option of a countdown timer, which is one feature that I find insanely useful when I am on a time crunch and is a feature I appreciate in BoxVR and Guided Tai Chi. 

You can’t customize any of those things in Supernatural.

The only personalization available is on the main menu page. You can bookmark any workout as a favorite so you can jump right to it. Since they’re planning to have 365 workouts by next April, I imagine the “Favorites” feature is going to come in handy for subscribers. 

Supernatural‘s creators appear to want it both ways: they want to make an app with broad appeal, but they’re actively preventing users from adjusting the application to suit their individual personalities and limitations. With no options to make Supernatural feel like my own, it just feels generic. 

Where’s The Party?

I talked about the lack of any sort of multiplayer mode when I did the first look at Supernatural back in late April. At the time, I complained that Supernatural would require additional household users to each pay for their own individual accounts, even when sharing the same headset. The creators of Supernatural have since stated that they are working on supporting multiple user accounts for one headset without having to buy additional subscriptions. After experiencing Supernatural for a full two months, I think some kind of online multiplayer or interactive party mode would have gone a long way towards adding in some of the competitive elements I felt were missing. 

supernatural review oculus quest

There is a weekly leaderboard on the main screen, where you can see the compiled scores of other users you follow in the companion app, but that’s as social as the VR aspect of Supernatural gets. There don’t appear to be any plans to add a multiplayer mode to the Supernatural platform.

I Still Don’t get the Companion App

After my first impression review, I felt that maybe I hadn’t given Supernatural’s companion app a fair shake. I didn’t see much point to it after I synced my phone to my headset, which I think also served as a way to sync my fitness tracker’s data with the headset, though Supernatural doesn’t support my Fitbit and I had to track my workout using Fitbit’s platform.

So, I redoubled my efforts to “get it”. 

I followed as many users as I could within Supernatural‘s companion app. I checked in on the companion app as often as I remembered, occasionally giving a thumbs-up to stranger’s workouts. Since I didn’t actually know any of the people I followed, the social aspect of Supernatural’s companion app fell a bit flat. 

supernatural review oculus quest

The only function Supernatural‘s companion app served was to remind me which workouts I performed and what my score was. If I performed the same workout multiple times, the app did not track my progress or compare my new score for that workout to previous times I tried that workout.

Since I was trying to avoid repetition during my evaluation, Supernatural‘s companion app helped me keep track of which workouts I performed. If I hadn’t been reviewing the game, once I synced my headset, I probably would have forgotten about the companion app entirely, since it’s not otherwise even mentioned and all of my fitness data is available on my Fitbit’s app. 

Removed Gamification. Removed the Fun.

Only a week into my 60-day trial, I internally started to make excuses for why I didn’t need to work out that day in Supernatural. I found myself getting bored during my workouts and wondering how many songs were left before I could stop and get out of this damn headset. As soon as I hit the 30-day mark and was “allowed” to play other games, I almost always chose another game over Supernatural every morning, going back to Supernatural only a few times per week.

Why wasn’t I having fun? Why was I subconsciously trying to make excuses to myself to get out of playing every day…even though working out with Supernatural was ACTUALLY MY JOB? Why was I getting bored in the middle of workouts? 

As a reviewer, my job isn’t just to look at a game and say “hey, this is fun,”  or “hey, this is not fun,” but to give you a solid justification for my perspective. I agonized about understanding why Supernatural wasn’t fun. What made me look forward to playing Beat Saber, Ohshape!, Dance Central, Pistol Whip, and even BoxVR, where I had to essentially guilt/force myself to play Supernatural after the first few days? 

When I used other fitness games to workout, I usually had to force myself to stop playing so I wouldn’t be late to class/work. Why was this different? It just didn’t make sense …but I knew it was true. 

Ultimately, I figured it out. 

To market themselves as a fitness application, the creators of Supernatural deliberately excluded gamification elements. Where ordinary games have levels/campaigns you play through to gradually build yourself through practice, Supernatural has one intelligent response system called “dynamic difficulty,” where the balloons appear less frequently as you start to miss. You can’t “die”, but you also can’t practice just one song to improve. You can’t play just one song at all. And you’re not supposed to want to.  

The feedback you receive from a traditional game is instant so you can immediately gauge how your actions impact your results. If your behavior wasn’t successful, you die or earn fewer points. You immediately learned how your behavior impacted your performance and you can adjust the next time you play. 

Game developers are geniuses when it comes to tweaking what’s referred to as a “feedback loop.” If a game is too simple, you’ll eventually lose interest because there is nothing to learn and your improvement is capped at perfection. If a game is too difficult, you’ll eventually lose interest because constantly losing is just depressing.

In Supernatural, the motivation to play is supposed to be intrinsic to you. You are “playing” because you want to get fit, or because not playing would mean wasting 20 bucks per month,  which is enough motivation for some people but isn’t enough for me, at least not when I could get a nearly identical workout elsewhere for a MUCH lower price and the physical results are identical to those achieved using those other, much less expensive applications. 

There is nothing in Supernatural for me to defeat, nothing to build towards, no achievements, and no real challenge. Frankly, Supernatural feels more like a participation trophy. The app is simply not built to challenge you.

“But you have the trainers to give you advice and feedback!” Do you? The trainer’s voice-overs are static recordings and do not change. There is no branching logic to control what you hear from the trainers, so they’re just talking at you. 

If you’re not following through in the proper form, you’re not getting advice personalized to your experience designed to help you improve. If you’re a fitness novice, the only way you’d know you’d done something wrong, is if you felt that bad kind of pain. 

If I went to a personal trainer, with the sole purpose of getting fit, and he gave me one game to play with a limited set of rules over, and over, and over again, set to different music, played a tape of his voice over the music, and didn’t correct my form, I’d probably ask for my money back… even if it was a decent workout. 

The only element of Supernatural that gives you any kind of feedback is the score display you see at the end. You get a score based on your accuracy and your “power,” but that score isn’t really helpful as a metric. 

The score tells you how you did overall, but that doesn’t help you improve the next time you play, since you are unlikely to repeat that workout again. You don’t really know how your individual movements affected your score. You only know your final result.  You’re unlikely to want to “practice” any one particular workout; after all, there is a new workout every day. 

With any other app on the Oculus Quest, the fact that I wouldn’t want to play every day is not a reason to forgo buying an app or game completely. After all, who wants to play the same game every day? You buy a game and play it every once and awhile. I don’t pay a substantial monthly fee for any other game though, so not playing every day doesn’t feel like lighting a twenty-dollar bill on fire.

The Underutilized Coaches

Like many, when I first entered into Supernatural, the gorgeous backdrops filled me with joy. When Leanne Pendante appeared to walk me through calibration and the proper form for a squat and lunge, I immediately saw the potential for what Supernatural had conceptualized: an app that offered personalized trainer feedback could be a runaway hit and offer something no other platform did. Once I saw what the trainers’ involvement was on a daily basis, I was really disappointed. 

My biggest issue with the trainers here is where they could have been useful. The warm-up and cool-down videos were far too short to be effective and added no real value. To me, it felt like the trainer videos were there just so Supernatural could point to them and say, “We have trainers! We are just like Peloton!” 

Those interludes before and after Supernatural’s music workouts could have been utilized so much better. The trainers could have provided a meaningful bodyweight strength workout to supplement the cardio.

supernatural review oculus quest

The trainers could have provided meaningful sets of stretches targeting each muscle group, with a duration sufficient to help you maintain and increase flexibility for your entire body, during the cool down instead of a meaningless 30-second demonstration, which is incapable of preventing injury or soreness. Before and after you work out, you need to give each part of your body a full stretch. This can take 5 or even up to 10 minutes, but it’s worth it, especially when you’re doing strenuous exercise. 

There were some cool-downs that were completely tone-deaf to how the Oculus Quest is actually built and used. A few different trainers told me to bend at the waist and hang my head down. They would demonstrate this. Were they serious? Hang my head down? With a top-heavy $500 piece of equipment attached to my head by a flimsy strap? If I obeyed, the headset would slip off and break. If I just stood there, I was wasting my time. If I half-listened and bent at the waist, but angled my head so I could still see the trainer and keep my headset from slipping off, I’d be risking a neck injury.  

During the actual playlists, I can see what Supernatural was trying to do with those voiceovers: motivate you like a spin class instructor shouting over the music as they pedal alongside you, screaming at you to “GET UP THAT HILL!” This is not what Supernatural’s trainer voice-overs feel like. The voiceovers just feel like a recording of someone talking over the music, constantly breaking your concentration, and mostly just served to undercut the advantage of Supernatural‘s music license. 

The trainers could have been visually present, in front of you or next to you with you during the workout, showing you the proper form, and helping you get the most out of your cardio workout – in a manner similar to Audio Trip’s Dancer, the characters in Dance Central or Guided Tai Chi’s transparent masters. At least then they would be doing something other than ruining your concentration.

A Subscription Model Which Alienates Casual Users

My overall impression of the Supernatural app as a workout application or as a game is that the platform was simply mediocre: not great, but not terrible either. 

I’ll be honest: if Supernatural was a standalone app that came with 30 songs and a few playlists, and cost somewhere around the $30.00 range (or maybe a little more for the music licensing), would I buy it? Yes. I would. I’d buy it because it would add a little variety to my workout. I might not use it all that often in its current state, because I really didn’t like the lack of personalization or that I had to commit to an entire playlist when I didn’t care for so many of the songs.

For me, Supernatural would be an alternative to BoxVR: a game I turn to when I really don’t want to think or need to enjoy my workout and just wanted to go on autopilot. I would be a casual user. If I was allowed to create my own playlists, I’d probably have a mishmash of genres and intensities thrown together and have a bunch of 10-minute playlists I’d just incorporate into a larger workout regime composed of several games I already play which keeps me from getting bored. I probably wouldn’t use the warm-ups and cool-downs at all, since they were so ineffective.  The limitations of Supernatural would bother me, a little, but I doubt I would have found them nearly as offensive if Supernatural were just a one time purchase.

There just isn’t any room in Supernatural’s current pricing model for someone like me: someone who thought the app was okay, but didn’t intend to use it all that often.

I suspect that the $19.00 monthly subscription fee was introduced with the premiere of Supernatural specifically to invite the idea that Supernatural was a premium application, deliberately induce a sticker shock, and make $179.00 for the year seem like a bargain by comparison. 

The problem with a yearly subscription is that you pay upfront. You could decide to cancel your monthly subscription after 6 months (only paying $105 to own no content). You don’t get a refund if you choose to cancel your yearly plan. 

There is no world where I would consider such a high monthly or yearly fee for an application I intended to use for, at most, two or three days out of the week for about 10 minutes at a time. That would be an obscene waste of money. For the price Within is asking, I’d have to be pretty damn certain I would use Supernatural every day, which I wouldn’t, because ultimately, it doesn’t give me what I need from a workout. There is just no room for a casual user in the current pricing model.  

Currently, Supernatural is 7x as expensive as its closest competitor per year. If you subscribe for 2 years is actually 14x as expensive. After paying more for Supernatural than any other non-enterprise application on the quest, you don’t actually own any part of the platform. If you stop paying at any point for Supernatural, you will be locked out of recorded, static content you should have the option to buy. You could put $200, $400, or $600 into Within’s pockets, and in the end, you own nothing. You walk away with nothing but results you could have achieved with other apps on the Oculus Quest,  for a lot less money.

I have a couple of solutions to Within’s pricing model issue that would be practical, profitable, and satisfy a larger user base: Within could create a downloadable base version of Supernatural for casual users who previously chose not to subscribe. This downloadable version could contain a limited number of their already existing pre-recorded playlists and this version of Supernatural would exist outside of their subscription application. Each month, additional DLC packs of previously choreographed music would be available for $30 per month, or users could purchase the individual playlists.  

For current subscribers who feel new daily content adds sufficient value, the subscription model would still be available. 

Would Supernatural lose subscribers? Maybe. But that is my point: if more users would jump ship because they can now purchase what you’re forcing them to rent, your model is probably the wrong one to start with.

How to Make Supernatural Worth the Asking Price

I gave Supernatural’s workouts as much effort as I could since I believe they deserved a chance to win me over as a customer (almost always scoring from platinum to triple platinum). I can tell you that I found their workouts to be far too easy and nowhere near physically challenging enough for me. 

To be worth a subscription fee like the one they are charging, Supernatural needs to stop relying on their music license as a justification. Music is not the real draw of their application. After the first 100 workouts, honestly, how much more variety do you think you’re going to need? The pretty backdrops will not be the draw of their fitness application, even if they are stunning (they are). A Beat Saber clone workout alienates more potential customers than it entices. 

For me to want to fork over a $19.00 per month subscription fee or a $179.00 annual fee, I would need so much more out of Supernatural than they’re offering. Instead of relying on music, Supernatural should embrace different forms of gameplay and embrace their coaches. 

Recently, Supernatural uploaded one meditation session. This was after my 60-day evaluation completed, but I think that was a step in the right direction.

Supernatural should offer a full fitness experience that doesn’t just calibrate to your body but also continuously assesses your fitness level, flexibility, and capabilities and then build an entire program around your goals. As you become accustomed to the program, the workouts need to become more challenging and the workout itself needs to change, because, in real life, that’s how you get where you need to go when it comes to fitness. Also, doing the same style workout every day is just…boring. Supernatural should also offer fitness advice beyond cardio and the slight muscular workout currently on offer. After all, cardio is only one element of fitness.

Of course, first, Supernatural needs to add in the very basic functionality to their existing workouts which is currently absent:

  • Ability to choose to play an individual song.
  • Ability to create custom playlists.
  • Ability to customize the lobby background, possibly from a gallery
  • Ability to choose workout and song backgrounds, possibly from a gallery.
  • Ability to choose a background other than outdoors, if you find the backgrounds distracting.
  • Ability to choose any trainer for any workout or individual song.
  • Ability to customize the targets, in particular, make the directional indicators more opaque.
  • Ability to choose the color of bats and targets.
  • Ability to mute trainer voice-overs
  • Branching logic to trainer voice-overs based on performance, so that the trainers’ comments give meaningful feedback to the user to help them improve.
  • Ability to rearrange songs within any given playlist.
  • Ability to skip or repeat songs within a workout.
  • Ability to restart a song without having to restart a whole workout.
  • Ability to save a workout currently in progress.
  • Ability to see past scores for a workout or song with the VR app, so the user has a way to assess their improvement.
  • Ability to enable real-time scoring, so users can adjust their performance based on feedback
  • Ability to manually change the intensity of any workout or song.
  • Ability to adjust the difficulty of any given workout or song
  • Ability to download songs and workouts local headset to reduce latency
  • An offline mode if users are unable to connect to the internet, or if the user’s connection is slow.
  • Ability to disable the squats and lunges.
  • Ability to change the arena from 360-degree mode to 180 or 90-degree mode if you’re working out in a small space.
  • Online multiplayer capabilities.
  • Local multiplayer mode for multiple users to switch off during personal challenges.
  • Additional support for popular fitness trackers.
  • Additional fitness capability and support outside of VR.

Now, I understand that I basically just called for a total re-development of their platform if Supernatural wants to be worth their asking price. But, if Supernatural wants people to buy in, they should do more than provide one gameplay type workout that is nearly identical to a game available elsewhere for much less. Frankly, for Supernatural to be worth what they’re asking, the gameplay would need to be more entertaining and unique, and the results from using it would have to be better than the ones I can get for a one-time purchase $30 from several other available games.

However, I think that the current design model and a guarantee of new daily content makes actually improving this platform incredibly difficult since the developers and choreographer would have to develop new content while also making these necessary updates to all of the currently available workouts, which will become more difficult as time goes on and their library expands.

Conclusion

Supernatural is a fitness app with an identity crisis. The stunning natural backdrops, which is an aesthetic almost identical to Guided Tai Chi, imply relaxation but the intense, club-style music attempts to fuel your adrenaline which seems out of place with the soothing surroundings. The trainers attempt to motivate you, but non-intelligent feedback and lack of progression are dishearteningly unmotivating. Supernatural’s daily updated content implies that you will never be bored with their platform, but with the static gameplay, I struggled to see how I would progress as an athlete over time using this platform and quickly got bored with it. Because the developers are putting out new content daily, it’s also almost impossible to make improvements to past workouts.

Supernatural wants to be a fitness platform and not a game but made a game its primary workout. Supernatural wanted a game to be its primary workout but removed the elements that make a game fun enough to return to day after day.

Supernatural’s current model also presents a unique problem: As their push for new content grows, any improvements to the Supernatural platform will be harder to implement. An example: one feature I would like to see is the ability to choose the level of difficulty or intensity in any workout playlist. If I’m a beginner, I wouldn’t want to be locked out of workouts that were too difficult. I would want the difficulty level static so I could practice and improve. With a limited set of songs, making a change like that would take time, but wouldn’t be insurmountable. As Supernatural’s library grows, the ability to roll out such adjustments to their platform becomes more difficult. 

So, is Supernatural worth the subscription fee? Rather than equivocate, remain neutral, and encourage you to try it for yourself, I’m just going to flat out say “no.” 

When evaluating Supernatural based on entertainment value and tangible benefits vs. the cost of a subscription, at the end of my trial period, I was left disappointed and unconvinced that Supernatural had anything more than minimal added value, especially when stacked up against other fitness applications available on the Oculus Quest. 

As a virtual reality workout, Supernatural does not provide any activity that you cannot get from other applications (or games) available for purchase on the Oculus Quest.  

If you really need to pay money every month just have the motivation to workout, I suggest investing in one game for $19.99 per month as a reward or as an incentive. At least then, you’ll also own something. 

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Premium Bowling | Review https://6dofreviews.com/reviews/games/quest/premium-bowling/ https://6dofreviews.com/reviews/games/quest/premium-bowling/#comments Sat, 20 Jun 2020 18:13:00 +0000 https://6dofreviews.com/?p=3652 A lot of us, particularly those who remember Wii Sports, have been itching for a bowling game to play on Quest, and Premium Bowling is the first candidate to land on our little all-in-one headset. Bowling is a sport particularly well suited for adaption to virtual reality; the mechanics are simple and wholly Newtonian, and the rules are straightforward. It can be played multiplayer in turns, and easily allows for friends to compete over leaderboards. 

Look At All Those Pins

I’m not a regular bowler, but I usually do well enough to beat most of my friends who are also not regular bowlers. I average around 120-140 per game, less if I’m having a bad day. I get maybe 3-4 strikes per game. Wii Sports was disappointingly inaccurate. It was a fun game to play, but the motion sensors were all over the place and any pretense of it being a bowling simulation was laughable. Where Premium Bowling stands apart from that old game is just how accurate VR technology and controller tracking has become. This accuracy translates to very realistic bowling mechanics, apart from the absence of a real bowling ball, and, more importantly, the weight of a real ball.

Premium Bowling puts you in one of several bowling alleys where you can play on your own or against friends, or randomly get matched to other online players. The balls come rolling in behind you or to your side, depending on the locale, and you pick them up and do your best. The game does an excellent job of measuring your throw angle, your speed, and any spin you’ve put on the ball. It’s so good, in fact, that I found myself scoring almost exactly as I do when I go bowling in real life.

premium bowling oculus quest review

Be Careful What You Wish For

Although the physics of the game are excellent, they also present a small health hazard. Swinging your arm, as you would for bowling, but in the absence of a real bowling ball, could potentially lead you to throw your arm out. Veteran VR players familiar with manipulating virtual objects are less at risk of doing this. Still, judging from some of the videos I’ve seen of VR mishaps…you can’t be too sure. So, be careful!

premium bowling oculus quest review

A Million Miles From Home

Premium Bowling offers you several different bowling alleys in various settings, they’re not ugly, but they’re also not as gorgeous as the marketing materials would have you believe. This lack of visual appeal is a wasted opportunity. Despite the limited graphical prowess of the Quest, we’ve seen what it can do with titles like Red Matter, and I’ve witnessed almost-photorealistic environments rendered for apartment tours. When an entire game of bowling is being played in one space, you’d imagine that the developers could make that one space genuinely fantastic. Sure, the gameplay mechanics are excellent, but for a game with so few moving elements (yourself, your ball, and the pins), you’d imagine the visuals could be a lot better.

premium bowling oculus quest review

The music, on the whole, is relatively disappointing and pretty much sounds like being in an elevator. There’s a commentator who tries to be helpful, but he’s tedious, and you’ll be switching him off very quickly. He tries to sound excited sometimes, but…no

Barney Rubble

Premium Bowling offers a lot of potential for multiplayer, and this is where anybody who’s genuinely interested in the game will be spending most of their time. You can chat with your opponents as you play online, and you can see daily and weekly top scorers. It has a week-to-week ranking system, it even has leagues you can join for an E-sports style experience. We also have to give the game major credit for allowing local multiplayer. You can play your turn, hand over your Quest to the next player, and so on. That alone will make it worth buying for a lot of people.

premium bowling oculus quest review

What the game doesn’t do at all is provide any added value to the basic bowling experience. There’s an absolute lack of whimsy here, as evidenced by the very title of the game. There are no extra mini-games to play, and no twists to the essential bowling experience. Premium Bowling is, regrettably, what the industry refers to as a minimum viable product. It works, and it provides what bowling purists demand, but it’s not even what Rob Stone would call a hambone.

Pinching The Ball

I can easily recommend Premium Bowling to anybody who’s looking for a bowling game to play on Quest. For casual gamers who are just looking for a fun VR game, the lack of polish (both in the alley graphics and in the user interface) might well be a turn-off. Clearly the product of a dedicated but small team, Premium Bowling gets the fundamentals right but just doesn’t feel like a premium title.

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Top Golf with Pro Putt | Review https://6dofreviews.com/reviews/games/quest/pro-putt-by-topgolf/ https://6dofreviews.com/reviews/games/quest/pro-putt-by-topgolf/#comments Fri, 29 May 2020 18:28:16 +0000 https://6dofreviews.com/?p=3525 I couldn’t wait to try out Pro Putt by Topgolf

A few years ago, a well-meaning friend gave my husband and me a $50 gift card to a Topgolf driving range as a Christmas present. I love golf and often spend time at driving ranges, pitch-n-putts, and every once in a while, I’ll shell out the not-so-cheap greens fees to play on a real course. I was looking forward to going to the high-end Topgolf near us. As much as we wanted to go, after doing a little research, we realized a night out at Topgolf would cost us a lot more than $50 and knew we should wait until we had a little more disposable cash to throw around.

If you’ve never heard of it, Topgolf runs a franchise of different high end, multi-level driving ranges, and sports simulators. They’re paired with luxury style lounges that serve food and drinks and provide more of a group nightlife activity than sports outing. So when I heard that Topgolf created a VR mini-golf game for the Oculus Quest, I was first in line to review it…and I wasn’t disappointed.

Game Play

The world Pro Putt creates is simple in design. The sky above you and all of your surroundings are low polygon cartoonish designs. The scenery around you is playful and unrealistic, and that appears to be a very conscious design choice. However, when you zero in on the detail, you can tell that the putting greens and the grass surrounding the holes are substantially more sophisticated. They’re also topographically as complex as any real mini-golf course I’ve seen.  

pro putt by topgolf oculus quest game review

Tutorial and features

The first time you open Pro Putt, you are walked through a simple tutorial to get you familiar with the controls. The tutorial is well designed and walks you through proper putting form. I appreciated the much-needed refresher. You are informed that you only are going to need one controller and to put the controller for your non-dominant hand away, which is good since it would be weird to use two controllers. You’re introduced and encouraged to practice other key features available to you. There’s a “giant mode,” which allows you to look at the course from high above as though you were…a giant. If you press the grip button at any point, your view will switch to a topographical layout of the putting green. The topographical layout will allow you to view you the slants, hills, and valleys of the particular green you’re on. I found this particular view very helpful in gauging how much force I needed for my swing. 

The tutorial also informs you that when the ball is transparent, you can practice-swing through the ball until you hit the trigger button, which will make the ball live. The tutorial also walks you through a guiding feature that I wish existed in real life: if you have a direct path to the hole, you will see it as a yellow trail with arrows. 

pro putt by topgolf oculus quest game review

Campaign

The objective of Campaign mode is to work your way around the three courses in beginner mode and then in pro mode. To progress from hole to hole, you have to score at or below par on that hole. If you go over the recommended number of strokes for a particular hole, you repeat that hole until you score at or below par. Only after you successfully play through an entire course are you allowed to unlock the next course, each successively harder than the last. Once you’ve unlocked a course, you can play it any time by selecting the “Play a Round” option in the main menu, without having to worry about your score. Once you play through the first three courses in campaign mode, you will unlock the Pro versions of these courses. The most notable difference in the Pro versions is that while pressing the grip button will still show you the topographical layout of the putting green, you will no longer be given a direct-path indicator to follow.

I really enjoyed the campaign mode in Pro Putt. As I played through the campaign mode, I heavily utilized the grip button to see the lay of the putting green. Again, I wish something like that existed in real life.  

I also liked the unlockable features throughout the campaign mode, like custom golf balls that would pop up as treasure boxes for you to open as you achieved new milestones. The treasure boxes were a playful touch that completely charmed me. 

pro putt by topgolf oculus quest game review

Playing in campaign mode on these golf courses reminded me of playing rounds of golf on Wii Sports. I will say this was better simply because I wasn’t staring at a flat-screen and felt far more immersed. While the weight of the controller isn’t anywhere near the heft of a real putter, I found myself looking down and walking around the ball and studying the course as if it were the real thing. Even with the low polygon graphics, I still felt that somewhat relaxed feeling I get just by being outside. 

The mechanics of the three golf courses are a little unrealistic, but not terrible. In real life, I have gotten an eagle exactly once in my lifetime on a golf course. I will remember that day forever, possibly due to the slack jaws of the men in my party. So far in Pro Putt, I’ve got an eagle (and even a few hole-in-ones!) on several holes in the beginner and pro versions, which I can’t imagine ever happening again in real life. My real-life mini-golf game might improve slightly from my practice in Pro Putt. The game mechanics are just realistic enough to encourage you to keep your head down, keep your eye on the ball, and swing using your body, rather than only your wrists. There is definitely a little aim assist (at least in the beginner modes) happening, and frankly, my fragile little ego is okay with that for now. 

Multiplayer

In multiplayer mode, you can choose from any of the available courses, whether or not you’ve unlocked them in campaign mode. You can choose to have a private match where you can invite someone from your friend’s list to play with, play against a random opponent, or play against a bot. The gameplay for all three is exactly the same, though you can’t socialize with a bot, and, with a bot, you can choose their skill level. If you decide to wait for a random person, you are transported to the practice green and can practice your aim while you wait to be paired. 

Once you’re paired, your opponent is an invisible person, identified only by a baseball cap and their putter. You can’t choose your hat, but I didn’t mind that. 

pro putt by topgolf oculus quest game review

When in multiplayer, whoever putts their ball into the hole first wins the hole, regardless of how many shots it took. Once someone wins a hole (or when both players tie), you just move on to the next one. I wish this was how it worked in real life. I think back to those rounds of mini-golf, patiently waiting for the last person to finally sink their six-over-par ball…All while the next group of people loudly cough at the start waiting for us to finish up so they could finally play.

If there was one thing I wished Pro Putt had, it would be a local party mode. While passing a headset back and forth might be a little annoying, it would be really nice to play a round of mini-golf with my husband; especially now while lockdown orders are still in place in our state, and we’re not willing to go out and risk playing the real thing.

Putt Lounge

The Putt Lounge is set outdoors, under a starry night sky. A Low polygon fire dances next to you, and you hear low voices and chill music in the background. Behind you are a set of stairs and a set of low virtual couches. In front of you is a sort of driving range (putting range?) with goals painted on the green, set up for whichever one of the four mini-games you’ve chosen to play. There are four mini-games available in the Putt Lounge: Topgolf, Top Pressure, Quick Nine, and Quick Nine Pro. These mini-games are fast, challenging, and a lot of fun. They’re tough without being discouragingly difficult. I could have played for hours, and I will probably go back to these again and again. The only thing I found strange was that these mini-games, in a lounge that looked designed for socializing, had no multiplayer option.

Especially during this pandemic, I would love to challenge my husband to one of these quick matches as a part of a stay at home date. Even during normal circumstances, this would have been an excellent addition to a random game night with friends. 

pro putt by topgolf oculus quest game review

I might not have time for an entire round of golf with a friend over the internet during normal conditions, but mini-games in the putt lounge would have been a nice, quick way to socialize. I will also quickly note that the game mechanics in the putt lounge aren’t quite as good as they are on the courses. A little flick of my wrist and the ball went flying. 

Longevity

There are only three courses with two levels of difficulty and four mini-games in Pro Putt. You can play through every single aspect of this game within a few short hours. However, I still think this game has some great staying power. You may or may not get addicted to this game, but you’ll enjoy playing it. It’s just challenging enough that you’ll want to come back to it every once and awhile whenever you just need a quick break. 

I could easily see myself popping in for a round of mini-golf with my VR buddies. As far as long-term playability goes, I think the developers of Pro Putt, Golf Scope Inc., missed a real opportunity by making the Putt Lounge a solo game. The Putt Lounge mini-games reminded me so much of nights spent in a college pub, playing shuffleboard and darts with my friends, that I found myself getting a little nostalgic. Adding Putt Lounge to the multiplayer options could have easily added some real staying power to this title. Despite that miss, I know I’ll be coming back again and again to the courses and the Putt Lounge to improve my score.   

Conclusion

So, next time I go mini-golfing in real life, will I wow everyone with the mad putting skills I learned from Pro Putt? Sadly, no, I don’t think the game mechanics are realistic enough to have an impact on my real-world mini-golf game. I believe Pro Putt could be improved by adding a local party mode and adding the Putt Lounge to the games available in the multiplayer modes. But I’m okay with this game as is because right now, Pro Putt is precisely the game I needed. Every once in a while, we all need to escape real life for a few minutes, slow down and play a fun, wholesome, quick game of golf.

If you’re looking for Golf games on the Quest, you might also want to check out our CloudLands 2 review.

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VR Fitness at Home | The Quest as a Platform for Fitness Routines https://6dofreviews.com/features/vr-fitness-at-home/ https://6dofreviews.com/features/vr-fitness-at-home/#comments Thu, 19 Mar 2020 15:49:41 +0000 https://6dofreviews.com/?p=3110 Is VR Fitness a thing? We all know that exercise is good for us. The benefits of exercise are well known and well documented; Exercise can help you lose weight, build stronger bones, increase your longevity, improve your mood, reduce anxiety, increase your attention span, and help you sleep better at night. Exercise can also help reduce your risk of heart disease, diabetes, and cancer. 

Fifty percent of Americans resolve to exercise more every new year. You may have been one of them – I’ve definitely been one of them. So if we all know how good exercise is for us, why aren’t we all already exercising for at least 30 minutes a day 5 days per week?

The Oculus Quest is a fun way to get in shape, whether you’re traveling or stuck inside. 

Well, I can’t speak for you. I don’t know you. But I know me, and I’ll tell you what has always stood in my way: 

Why Don’t We Just Do What’s Good for Us?

For me, the pattern has always been the same: I’d resolve to exercise more. I’d then take steps to make it happen: join a gym, download an app, create a YouTube playlist, or join a class. I’d buy gym clothes, sneakers, yoga mats, etc… I’d go for 2 weeks, a month or even a few months…then, one day I’d be too tired or just not feel like it. So I wouldn’t go. One day would turn into two, and then a week. Finally, I’d face reality: I wasn’t going to start up again. 

Truthfully, these new healthy habits were hard to stick to because I was trying to talk myself into doing something I didn’t actually enjoy. I could lie to myself all I wanted, but deep down, I knew the truth. I just didn’t want to work out. It was boring. Because I didn’t enjoy what I was doing, I just didn’t want to do it again. You can only force yourself to do something for so long before your willpower runs out and you find better ways to spend your time. 

That’s not to say there weren’t some fun ways to workout, like dance or kickboxing classes, but they presented problems of their own. First, there wasn’t any guarantee that the classes I wanted to take were anywhere close to me, geographically. These classes were expensive, ranging from 10-50 dollars per class, and even if I could find a class I wanted to take in my area, they often didn’t fit around my schedule.

Another obstacle that really got in my way: my own shyness. The gym and group exercise environments can be intimidating, especially when you’re just getting started. I felt exposed and self-conscious. I was intimidated by the people who’s skill levels were so far above my own. They didn’t seem to get winded as quickly and didn’t make my mistakes. Knowing that no one was judging me and that most people were probably just as self-conscious as I am, didn’t change how I felt when I went.

VR Fitness with the Quest: The Pros

I didn’t buy the Oculus Quest as a piece of fitness equipment. I bought it because it was a standalone VR headset…and I thought it was cool as hell. It didn’t take long for me to see that when I bought the Quest, I was also buying myself one of the best pieces of fitness equipment available. Here’s why:

  1. It removes excuses. Too cold to go outside? You don’t have to. Get home too late to go to the gym? It’s available 24 hours per day. Snow on the ground? Too cold? Too hot? Just don’t feel like going anywhere? Stuck inside because of a government-mandated quarantine? No travel required. You don’t even need to leave your bedroom. Feeling under the weather and not up to your usual workout? Play for a short while in beginner mode just to move around a little — and when you’re done, you can just take the headset off and go right back to bed (as long as this is cool with your doctor). You don’t need to find a babysitter. You don’t need sneakers. You don’t even really need gym clothes. There have been a few times that I’ve worked out in my pajamas because I was too lazy to put my workout clothes on. Those pajamas went right in the laundry basket after, but I’ve done it. 

  2. You don’t need a ton of space. As long as you have enough space to keep your legs shoulder length apart and enough space to swing your arms in a wide arc, that’s enough room to play 95% of the games that include fitness benefits.

  3. It’s portable. I can’t tell you how many times I’ve been chugging along with a daily exercise routine, only to have a trip come up and completely de-rail me. Hotel gyms are the worst. Since I’ve had my Quest, I’ve had to go on a few trips that included hotel rooms of varying sizes. Each time, I was able to get in my regular work out, without setting foot in the hotel’s gym. I did buy an Oculus Quest Travel Case for this purpose. This turned out to be a serious advantage. Being able to stick to my routine when I was away made it a lot easier to continue my routines when I got back home. 

  4. It’s versatile. Sometimes, when you’re working out, that’s your whole purpose: exercise for the sake of it. When you’re feeling very motivated, that’s enough. Personally, my motivation to keep fit waxes and wanes. I make myself a little deal every morning: I put that headset on for a preset amount of time: usually, 30 minutes working out and 5 minutes for a cool down. During that time, I can play any game I want to, as long as it involves moving around. Some days, I spend 30 minutes playing one game –but that’s not usually how it goes. Today, for example, I did some rhythm boxing, played 2 games of tennis, danced to 2 songs in a nightclub, and cooled down with a session of Tai Chi. The day before, I spent 20 minutes killing Ninjas and 10 minutes playing Beat Sabers. Compare that to when I used to go to the gym: 35 minutes on the elliptical while watching Netflix on my phone, followed by 10 minutes of stretching. Sometimes I’d venture into the weight lifting section and pretend to know how to use the machines.

  5. It’s as challenging as you need it to be. Most of the “fitness genre” games on the Quest have skill levels to choose from or have progressive campaigns where you can slowly progress through a storyline or set of challenges. Beat Saber, for example, has 5 solo play levels: Easy, Normal, Hard, Expert, and Expert+. This may not seem, at first, like a huge advantage unless you put this in perspective. I remember walking into a Zumba class for the first (and last) time. I love dancing, but having never done a Zumba class before, trying to follow along was exhausting. By the end, I was a sweaty, dehydrated, embarrassed mess of a girl. Maybe I would have improved as time went on, but because my very first class was so far above my skill level (extreme beginner), the immense challenge of catching up felt insurmountable. The potential feelings of embarrassment outweighed my desire to return. So I didn’t. When you’re playing games in VR, those games can meet you wherever your skill presently is. You might start out as a beginner, but as you get more advanced, you can choose to adjust the difficulty and intensity of your work out. Advancing through the various levels at your own pace might also encourage you to keep going. An actual judgment-free zone.

  6. It’s fun. The Oculus Quest is, first and foremost, a gaming system. The apps you can use to exercise, with only a few exceptions, were designed not as workout routines, but as games. If games aren’t fun, you won’t play, or at least you won’t play for very long. Games are designed to be enjoyable. Games are designed to be rewarding. Most of all, games are designed to give you non-judgmental feedback to help you improve based on your experience and keep you coming back for more. When you’re “working out” with the Oculus Quest, you’re not exercising for the sake of it anymore. While you might get fit while playing, that’s not the designer’s objective, but a side bonus, to them at least. To you, it’s a huge advantage. If your brain doesn’t consider an action rewarding, it’s not going to want to do that action again. If you’re bored while doing math or feel self-conscious for making mistakes, how often are you going to want to do math?  If you’re bored on the elliptical machine, how motivated are you going to be the next day to get on the elliptical? You might do it anyway because you want the eventual results, but it gets harder and harder to force yourself to do something you don’t enjoy that doesn’t have an immediate benefit. If you feel like working out is something you HAVE to do, it’s a chore. If working out is a chore, you’ll have a hard time making it a regular habit. If you log onto your Quest to have fun, you’re going to do it again and again. It’s a lot easier to stick to something when it’s fun. 

  7. It’s Effective. None of the advantages above mean anything if working out on the Oculus Quest doesn’t actually confer any real fitness benefit. But it does. I have been planning on writing a fitness feature for 6DOF Reviews for several months. During that time, I committed to using the Oculus quest as my primary workout equipment. Since I made that commitment, I have also been careful to track my calorie burn and my progress. I wasn’t disappointed. According to my Fitbit, depending on my level of intensity, in 30 minutes, I could expect to burn about 200-300 calories. Running, by the way, burns about 270 calories in a half-hour (per 10-minute mile). All the benefits of running without having to actually run? Sign me up. What were my results you ask? Within 16 weeks of using the Quest as my primary exercising equipment, I lost 30lbs and 6 inches off my waist.

“Wow, all that sounds awesome. But it sounds too good to be true. What’s the catch?”

VR Fitness with the Quest: The Cons

You caught me. There are some downsides:

  1. You’re unlikely to get a strength workout. I have yet to find a game that makes sit-ups fun. You can get some muscle tone, but the muscle tone is the same as you would get pumping your arms during a run, shadow boxing, performing squats, or lunges. Still, so far, I have yet to see any VR workouts involving your abdominal core. Before I log in each day, I do three sets of planks at one minute each. That seems to do the trick for a full-body workout. 

  2. The design flaws of the Quest hardware are more prominent when you’re doing vigorous activity. The Oculus Quest is the first of its generation of standalone virtual reality headsets. The device was groundbreaking…unfortunately, it’s also a heavy load to wear on your face. Almost as soon as the headset went on sale, third-party sellers started selling hardware mods to get around the discomfort caused by the headset. In the first month that I owned the Oculus Quest, I felt like my cheeks were going to bruise from wearing it. I also found that the face pad irritated my skin, and I started to get pimples. The longer you wear the headset, the heavier and more irritating it feels. Don’t click away yet! Both issues are easily solved. The weight of the headset simply needs to be better distributed. I’m not one for modding hardware, but I made an exception. The first issue of weight distribution can be solved with a head strap or cushion – both of which are available for less than 30 dollars. As for the skin irritation of the face pad, VRcover makes a breathable, machine-washable cotton interface cover, that comes in sets of two and are under 20 dollars. Each solution takes about a minute to install on your hardware and won’t void the warranty. This article isn’t sponsored. But if you have discomfort when using your headset, I found these inexpensive workarounds solved those issues.  

  3. This can get expensive, fast. Over several months, I purchased most of the games on the Quest that looked fun and involved physical activity. The games ranged in price from 9.99 to about 30 dollars. All in all, I spent around almost 200 dollars just on fitness games. I didn’t buy them all at once, but over several months – so I didn’t really feel that pain. I don’t feel as though I wasted my money since I use almost all of the games I purchased at least once per week…But the headset itself isn’t exactly cheap. So if you haven’t purchased the Quest yet, do your research. Make sure it’s an investment you’re willing to make. Would I suggest buying the Quest just for fitness? No, probably not. But the Quest isn’t just a piece of exercise equipment. It’s a full entertainment system and, in my opinion, well worth the purchase price. But I still suggest buying it from a retailer with a solid return policy in case you buy it, try it, and don’t like it. As for the games: The Oculus quest store has a few demo versions of games for free. Sports Scramble, Beat Saber, and Creed all have free demos. I suggest you download those and try them out before you purchase the full versions of those games. I’m going to quickly review some of the games below from a fitness perspective. We’ve reviewed most of them, and the reviews can help you decide which ones you want to try out.

    Still, you know yourself better than I ever could. The Oculus store has a good return policy: You can return a game within two weeks if you have played it for less than two hours (cumulatively). Once you’ve tried the demos, buy one game. Evaluate it. Decide if that is a game you will use: Is it fun? Is it challenging enough? Does it fit your personality? If not, return it and get your money back. You can always repurchase it later if you change your mind. 

  4. It’s a little isolating. Playing games on the Quest is fun. Most of the fitness games include a “party mode” that lets you take turns with your real-world friends. Many have an online multiplayer/versus mode that allows you to challenge a stranger on the network or a friend from your friends’ list. Having said that, the Quest requires you to put on a headset that essentially blinds you to the real world for however long you choose to stay. Even if you have a friend or family member sitting right next to you, watching your progress on their phones or TV, you’re still alone in the world it creates for you. Non-VR systems have multiple controllers and multiple participants within one system. In contrast, the Quest is tied to only one user account and only allows one player at a time. This isn’t a feature I mind so much, but it is a limitation. 

  5. If you want to see the benefits, you still have to stick with it, just like any other workout routine. I worked out today on my Quest, and I know I’ll use it tomorrow. I worked out when I was on the road. I worked out when I needed stress relief. I am calling it a “workout”– but really, I was playing games. I was trying to beat my top scores or trying to advance to the next level. I’m usually disappointed when my Fitbit timer vibrates and tells me I need to stop working out. Yes, I know it’s time to move on with my morning routine, or I’ll be late for work or my first class! I lost 30 lbs when the Quest was my ONLY form of exercise…But for me to actually see those benefits, I had to stick with it for a few months. I had to keep working out even after I got down to my goal weight to keep from regaining the weight or getting soft. The fact that I look forward to my daily workout routine doesn’t change the truth: If I didn’t exercise a few times each week, I wouldn’t achieve my fitness goals. To see the benefits of any workout routine, you’ll need to build yourself up to at least 30 minutes of exercise per day and as many days a week as you can. Your workout does not need to be all at one time, though! If you can only do 15-30 minutes in the morning and another 15-30 minutes in the evening, it still counts. One more thing to keep in mind: I was reviewing the Quest as a piece of fitness equipment, so I used it exclusively, but that’s not how you have to play it. If it’s nice out and you want to take a walk instead? Take a walk! Want to play on your Quest for 10 minutes, take a walk for 10 minutes, and then do 10 minutes of yoga? Go for it. The best workout routine is the one you can stick to.

  6. You’ll have to stretch before and after. Just because your workout is virtual doesn’t mean you won’t get real sore muscles… I find that I need to stretch my forearms, my calves, and roll my shoulders, or they will tighten up. Be kind to your body: stretch it before any physical activity.

  7. If losing weight is your goal, you’ll need to eat fewer calories than your body burns. There’s a saying(and I hate it): “You can’t outrun your fork.” Remember, most fitness tracking devices can be a little deceptive: fitness watches track total calories burnt during a workout but don’t take into account the calories you would have burned during that time if you hadn’t moved at all. Truthfully, I don’t believe that the body is a straightforward machine where if you eat less, you’ll always lose weight. Our bodies are incredibly complex systems, and there are many factors involved in weight loss, some of which have nothing to do with what you eat or how much you workout. These factors can make losing weight complicated, inconsistent, and slow. If you’re affected by one of these factors or think you might be, it’s a good idea to talk to a doctor and get a personalized assessment. Once you’re ready to do so, find a healthy eating plan that works for you. I personally chose WW. I liked their plan’s flexibility, reliance on scientific research, and peer support. Also, if you hit your weight loss goal and maintain your weight loss for six weeks, you can keep using their resources (for free!) to maintain your weight-loss.

VR Fitness: Bring On The Games!

Let’s get to the games! Note: this isn’t an exhaustive list. These mini fitness-game reviews are just the games that I personally enjoyed and gave me a consistent workout. 

Beat Saber 

Calorie Burn: 40-60 Cal / 10 mins

Why I Love It

Beat Saber is one of the few games on the Quest that has a free demo. When I first got my Quest, I was reluctant to spend too much money and was really happy to take advantage of any free content. Beat Saber has a great tutorial in their demo. The full version features a campaign mode and a solo play mode that allows you to practice individual songs with five difficulty levels for each. It also comes with some multiplayer and party mode features.

vr fitness at home beat saber

Recently, Beat Saber introduced the ability to personalize your experience by letting you choose custom colors and environments. They’ve also started to add a 360 gameplay experience to a bunch of songs, finally taking advantage of the Quest’s untethered nature. Outside community developers have also created downloadable, open-source, mods that allow the savvy player to upload their own music and create their own levels. For various reasons, I haven’t done this — and even so, I find Beat Saber a delight. 

Beat Saber is also a great way to uplift your mood and motivate you. Almost all of the music choices are up-beat, and whether we like it or not, music affects our emotions. Upbeat music will usually improve your mood. If you’re not in the mood for a workout, Beat Saber will usually get you in the mood to move. You’ll also be happier afterward, thanks to the endorphins your body produces in response to the physical activity.

Beat Saber has 5 levels for solo gameplay: easy, normal, hard, expert, and expert+. When I first started playing back in May of 2019, it took me about a half-hour to progress from easy to medium. It took me about a week to progress from medium to hard, and it took me two months to progress from hard to expert. Now, I’m finally playing at the expert+ level, and it is incredibly challenging. You’ll know you’re ready to progress to the next level of difficulty when you’ve started getting perfect scores on the songs you play. If the song seems to be too easy or you find your mind wandering while you’re in the middle of gameplay, that is a signal to move on to the next difficulty level. 

Why You May Not Love It

If you have a back injury or are prone to seizures, this game just isn’t for you. There is a lot of arm-waving, twisting and ducking and weaving. I mentioned the music is upbeat, and this is very true. But, except for the music packs that cost extra, you’ve probably never heard any of the songs, and the music may not be to your taste. There is a limited library (assuming you didn’t install the mods), so even if you did buy all the music packs — and this can make the game repetitive after a while. Beat Saber is also a bit on the pricy side (at around $30). This doesn’t include most of the DLC music packs from artists whose names you might actually recognize. The music packs range in price from 6-10 dollars each. They include artists like Panic at the Disco!, Monster Cat, Imagine Dragons, Green Day, and (coming next week) Timbaland.

BoxVR

Calorie Burn: 60-80 Cal / 10 mins

Why I Love it

Box VR does precisely what it’s designed to do: it provides an effective workout. If you choose to, it will display your calorie burn on the screen as you work out(though the calorie burn is wildly inaccurate). As much as I hate the warehouse environments, I will say that the fact that there aren’t lights flashing everywhere does actually allow me to focus. Box VR does have some good qualities that most of the other fitness games don’t have. You can program your own playlists and pick from a pretty long list of included songs separated by genre. The game developers have only added to the available music list and have not charged once for access to new songs. I’ve never heard of any of these titles before, but some of the tunes are pretty catchy.  

vr fitness at home boxvr

As much as I don’t really like the design of this game, I frequently turn to it for my workouts. There’s an excellent reason for this: as much fun as working out in the Quest is, sometimes, in the morning, all I want to do is go back to sleep because I’m on autopilot and don’t want to think. Box VR allows you to set up and save your own playlists. The fewer steps I have to take to work out, the more likely I am to follow through. Also, because the playlists are set up to play one song right after the other, I don’t need to pause my workout to choose a new song- so I’m more likely to work out for the entire playlist. Frankly, I wish more of the music and rhythm games would add this feature.

I usually choose a 10-minute workout from one of my own playlists, or I try one of the day’s featured playlists. By the time I’m finished, I’m warmed up and ready to move on to a more entertaining game. There have been many days where I just wanted a guaranteed burn and did my entire work out in BoxVR, but with all the fun ways to work out in Quest, this one is only a part of my diet. 

Why You May Not Love It

So, I’m actually not a huge fan of this game. It’s as expensive as Beat Saber, but nowhere near as creative or well designed. You only have a choice of 3 scenes: a day warehouse, a twilight warehouse, and an environment vaguely reminiscent of generic 80s sci-fi movies or a Windows 95 screensaver. The game advertises itself as having trainer designed programs, but you never interact with the “trainers” at all. All you see are portraits of people in gym clothes next to one of the pre-programmed playlists. Presumably, that trainer “designed” that playlist. I don’t actually see much of a difference between those and the playlists I made up based on my own music taste. Seriously, how hard would it have been for the makers of this game to incorporate some kind of player interaction with the trainers they advertise? Even if it was just a voice-over or even some short videos demonstrating the proper form. I find the lack of variety in this game lazy. The low-res environments are lacking. As is the inability to modify the colors of your targets (you can choose between two color sets). The poor tutorial and the lack of safety information also feel a little lazy.

There is a “survivor” mode that hoped would add some additional challenge or feeling of gameplay. I was wrong. When you choose to play in survivor mode, you get ten “lives”. Whenever you make a mistake, you lose a life. You can regain your lost lives by consistently hitting your targets without missing any. You play until you lose all ten lives. Supposedly, the longer you play, the more challenging it becomes. This does sound fun, but it’s not. There is only one non-lyrical house music type soundtrack in survivor mode, and it loops….over…and over…and over. The gameplay doesn’t get more challenging every time the music restarts, though. Instead, the targets just accelerate until no human could possibly move fast enough to hit them. This also means that no matter how good you are, you will eventually fail, which also means there is no way to win.

Tip: the game NEVER tells you this for some reason, but when you’re punching, 99% of your body weight should go on your front foot. Your back foot should be used to pivot. This information is available on the Game Developers website, buried in a youtube tutorial by one of the trainers.

My other tip: you are bobbing, weaving and squatting a lot with this game, just make sure that when you bend your knees, you’re not letting your knees go out past your toes. 

Synth Riders

Calorie Burn: 40-60 Cal / 10 mins

Why I Love It

This is another music and rhythm game “hit the target” type game. Synth Riders has such an 80’s futuristic vibe to it that almost always puts me in a good mood. The primary reason I decided to make this a regular part of my work out was that each song provides at least some much needed lower bodywork. You do a lot of squatting in this game.

vr fitness at home synth riders

There are a bunch of environments to choose from, including the ability to have a random environment, and you can customize the colors of your targets. Again, I haven’t heard of any of the music’s artists — they all sound like 80’s synth-pop to me. Lucky for me: I love 80’s synth-pop.

Why You May Not Love It

Synth Riders can be a little bit …much. Unlike Beat Saber and Box VR, there is a risk with motion sickness here. In Synth riders, you’re on a moving platform. If you’re like me, the sensation of feeling like your moving in VR, without actually moving IRL, can lead to motion sickness. Synth Riders does, however, have a setting that allows you to change your scenery to a stationary one. This, however, makes the game a little less fun…I can’t quite figure out why. I’ll also point out that, even though I am prone to VR motion sickness, I never have actually gotten motion sickness playing this game…or even felt queasy (to my absolute delight).

Dance Central 

Calorie Burn: 40-60 Cal / 10 mins

Why I Love It 

Dance Central is a dancing game (duh), rather than a “hit the target” game. It also happens to be one of the few games that can give you a whole-body workout. Dance Central was designed by Harmonix (creators of Guitar Hero and Rockband), so there are songs by several artists you’ll recognize…across several different genres.

vr fitness at home dance central

You can completely customize your avatar from how you look to the clothes you wear. There are also a few game-like elements present in Dance Central that are absent from most of the other fitness type games I discuss here. There are 6 different characters you can choose to interact with and a storyline that progresses the more you play. There is also an adorable way to interact with the characters, and with the game using an in-game smartphone that you can customize with cases you earn in-game.

Why You May Not Love It

There are 6 scenes in Dance Central: the main entrance, the bar, the dance floor, the VIP room, the dressing room, and the practice room. For some reason, they have a balcony you can go on to, but it’s never been used in gameplay. In other words, it’s all modern style dance club — and by modern style, I mean mid 90’s. Frankly, when I go out, I prefer a hole in the wall with dim lighting, sticky floors, and independent musicians with ironic band names. If I ever went to a club like this IRL, it was because I was dragged by well-meaning friends who thought I needed to get out more. So the scenes here were a bit of a turn-off, at least for me. Also, the music, while mostly upbeat, which isn’t sooooooo bad, but can be a little on the grating side.

Unlike many of the games I’ve listed, this one actually does require a little bit of actual space to play, BoxVR and Beat Saber can be played in the Quest’s stationary mode pretty easily, but Dance Central requires some, though not a ton of, lateral movement. If you have the room, it’s great — if not, this isn’t the game for you. 

Ok, so I’ve gone through a lot of music and rhythm games– and these types of games aren’t for everyone. If you’re one of the people who doesn’t like them, I’ve got you covered:

Sports Scramble

Calorie Burn: 40-60 Cal / 10 mins

Why I Love It

So full disclosure, the only game that actually gives you an effective workout in Sports Scramble is the tennis game. If you have the room in your house, you can actually participate in a full-on tennis match complete with running and overhand serves. You can set it up to move around within a visual boundary (in the world). You’re also cheered on by a stadium full of adorable cartoons. I occasionally find myself waving to the crowd, pretending I’m Serena Williams.

vr fitness at home sports scramble

Sports scramble has a demo mode, a challenge mode, a quickplay mode, and a party mode that allows you to challenge friends and strangers on the internet. You can customize your avatar and earn new gear. You can also turn off the “scramble” features, which constantly randomize elements of gameplay, turning your racket into a baseball bat, tennis balls into beach balls, etc. Now, when I first bought Sports Scramble, I went through its tutorial and “challenges”(which is like their campaign mode). I found that the best and most enjoyable workout for me was a traditional-rule tennis quick match (3 games) with scramble features toggled completely off. That being said, it’s pretty cool to buy one game and get a free bowling alley of your very own. The included baseball game was fun too, though not much of a workout.

Why You May Not Love It

So truthfully, as much as I love the sports part of this game, I HATE the scramble part of the game. Do you honestly think hitting a beach ball with a fish is going to somehow enhance your playing experience? Neither do I. This game is at the higher end of the cost spectrum and may not be worth it to you since only one sport out of three confers any physical benefits. Also, it’s on the campy side to the point of childishness. I don’t mind that so much, but you might. 

Racket: NX

Calorie burn: 40-60 Cal / 10 mins

Why I Love It

Racket: NX is a combination of Racquetball and pinball. You stand in the center of a giant geodesic dome and hit a ball of light with a racket. Racket NX has a long (and very challenging) campaign mode, consisting of several 5-7 minute rounds.

vr fitness at home racket nx

They’re all designed to help you improve your skills and keep gameplay interesting. If you’re feeling adventurous, you can challenge a friend or stranger to a game of racket tug-of-war. Racket: NX is a game that couldn’t exist in reality, has a great soundtrack built-in, and best of all, YOU CAN UPLOAD YOUR OWN MUSIC. 

Why You May Not Love It 

Unless you’re playing a multiplayer round, you’re completely isolated in the center of a geodesic dome. I found this game a little lonely, and after I progressed to a certain point, the rounds were so challenging that I got really discouraged after losing over and over and over…and because the environment didn’t really change, the gameplay didn’t change all that much either, and I found I couldn’t really play it for very long without getting bored. 

Ninja Legends

Calorie Burn: 40-60 Cal / 10 mins

Why I Love It

So, I’m 99% sure that Ninja Legends was not designed to be a fitness game. That doesn’t mean it isn’t one, though. Ninja legends is an adrenaline-filled game where you are constantly attacked by…you guessed it…ninjas. Lots and lots of ninjas who come at you from all sides. You start out with two katanas, but as you progress through the levels, you unlock more weapons. After just one level, you are panting from the exertion. Ninja Legends is a solid work out and a great way to take out your aggression in a novel setting.

vr fitness at home ninja legends
Image courtesy of the Oculus Store.

Why You May Not Love It

Ninja Legends borders on the campy side. The gameplay doesn’t change, even as the levels get more challenging to beat. You’re placed in a slightly different scene at every level, and you have to kill ninjas that don’t vary much in physique or design. No cut scenes. Just a barebones storyline, written as a level description, to give you minimal context, and a BONG! Sound to let you know you’re about to be attacked. The intensity might annoy you more than it thrills you after a while. 

The Thrill of the Fight

Calorie burn: 80-100 Cal / 10 mins

Why I Love It

First off, it’s cheap: only 10 dollars. But you get a lot for that 10 bucks. Like Rocky, you start at a crappy boxing gym, sparring and then working your way through progressively more difficult opponents in higher stakes matches. You fight each opponent for 3 rounds. Each boxing round lasts 3 minutes, with a minute in between for resting and recovery. I will tell you: I get VERY into this. I never thought of myself as a particularly aggressive person. I also admit that I never enjoyed 2D computer games where the only objective was to beat your opponent to a pulp by button mashing. However, when you’re doing the same thing with your own fists — suddenly you’re floating like a butterfly and stinging like a bee. I found myself dodging, weaving, guarding my body, and doing that weird fight dance that boxers do on TV….and loving every minute of it. When my 3 rounds are over, I know that I burned a ton of calories.

vr fitness at home thrill of the fight

This is probably the only game on the quest I actually need to pause for a short water break between rounds. Also, by boxing with a fictional opponent, I’m sublimating some aggression I didn’t even know I had! Surprisingly, this has helped me control my stress levels during the day. When you hit someone that doesn’t exist, they can’t actually injure you. You can’t get arrested for assault. The Thrill of the Fight provides all the fun of hitting someone, and none of the consequences. 

Why You May Not Love It

For one thing, you DO need a large play area for this game. The developers of Thrill of the Fight really took advantage of the 6 degrees of freedom and 6.5×6.5 square foot play area recommendation. I BARELY have this. I live in a relatively small apartment, and there is one space in it that has juuuuuust that amount of space to move around without bumping into furniture. You can’t stay in one place when playing The Thrill of The fight. You move when your opponent moves. You lunge to punch — you back up when they come for you. The Oculus Guardian (the blue cage that appears to warn you when you are about to bump into a real-life boundary), doesn’t seem to be very sensitive when playing this game.

I remember once I was playing a particularly intense round when I felt a sharp tap on my shoulder. I lifted my visor (never a pleasant experience to be jarred back into the real world), to see my husband’s horrified face. I had been so into my match that I was about to slam into my kitchen sink. One more step and I would have had the wind knocked out of me by my own kitchen counter. Would the Quest’s guardian have caught me before I made contact? I honestly don’t know. The guardian didn’t light up to warn me where I was —but I wouldn’t be too surprised if I accidentally ended up punching a wall. I have heard of this happening to others. From that point on, I was more cautious about where I was stepping. I won’t lie: having to force myself to be aware of my external real-world surroundings, did take me out of it a little.

So, if you don’t actually have 6.5×6.5 feet to move around in your play area, I wouldn’t even bother buying The Thrill of the Fight. One more thing: the NPC spectators in the early rounds are downright creepy. They don’t have eyes. 

Pistol Whip

Calorie Burn: 60-80 Cal / 10 mins

I wasn’t planning on including Pistol Whip in this feature. Pistol Whip is a first-person shooter, a genre I don’t prefer. I also couldn’t have guessed that Pistol Whip could even be used as a workout. My editor suggested I review Pistol Whip from a fitness perspective as a part of this feature, as this is a game he uses for a lower body workout. I couldn’t imagine how a first-person shooter could be a consistent workout. After trying it, I hereby and humbly stand corrected on all counts. Pistol Whip is an excellent full-body workout. Even for someone like me, who doesn’t usually enjoy first-person shooters, Pistol Whip is a lot of fun. It’s a game I now intend to make a part of my regular workout routine each week. 

vr fitness at home pistol whip

Why I Love It:

  • Customizable Gear: You get a gun (or 2 guns!), choose a song from a small (but growing) list of EDM songs. Your job is simply to shoot or pistol whip (thus the title) the pixelated bad guys while dodging bullets and obstacles. I mostly chose to use two of the larger guns, and I dyed them pink! Using two guns did reduce my score somewhat but was preferable to having an idle arm at my side. I could have used it to cradle my shooting hand, which is proper form IRL, but with controllers that made little sense. You can choose from a variety of different guns, unlock new weapons, and customize your pistol’s design and color. Customization seems like this small thing, but to me, I find it helps make any game feel more personal.

  • Discovering my Inner Lara: The combination of high-intensity music, combined with targeting, shooting, and dodging makes for an insane mood booster. If I had to compare it to anything, I’d say it’s a less frustrating, faster-moving version of Superhot with a soundtrack. Playing through a song in Pistol Whip activated my deeply buried survival instinct as I dodged every bullet! As in The Thrill of the Fight, this workout also helped me work through some deeply suppressed aggression. After playing, I felt better and, ironically, more peaceful, in the real world. When Doc Neale reviewed Pistol Whip for 6DOF Reviews, he said he felt like Keanu Reeves in the Matrix. Personally, with my double guns, I felt more like Lara Croft.

  • The Sneaky Burn at any Level: Pistol Whip is a sneaky workout. When I first started playing, I couldn’t help sort of bopping to the music as I assassinated bad guys and dodged bullets. Unconsciously, I ended up shooting and dodging with the beat of the music. Without intending to, I found myself picking song after song until I realized that I’d run through all of them in about 45 minutes. It was only after I took off my headset that I realized that I was utterly drenched in sweat. When I looked down at my Fitbit, I saw I’d burned more calories than I usually do with a more traditional fitness game like BoxVR or Beat Saber in the same time frame. I only bought the game a week ago, so I evaluated this game playing in Easy and Normal mode. I wasn’t ready to attempt playing at Hard. Even with the data right there, in front of me, even with the proof that Pistol Whip was a solid cardio workout – I had a hard time believing it! I didn’t feel like I’d exerted myself more; if anything, I felt like I’d done less. The natural movements I used to dodge and aim motivated me to move my entire body without being specifically dictated to do so and without much conscious thought.

  • Freedom of Movement: There isn’t a dictated rhythm in Pistol Whip like there is in Beat Saber, BoxVR, or synth riders. Your movement isn’t choreographed as it is in Dance Central. You shoot where you want when you want, and you don’t lose points for misses, though if you get hit, you can die and have to start over(though you can choose to disable death, here). Each scene is custom-built for the song it accompanies, so each song gives you different playing experiences. Even though there are only ten songs available at the current time, each time you play through any one level would or could present a new challenge every time you play. 

Why You May Not Love It

  • Possible Motion Sickness: One thing that made me nervous when I first started playing Pistol Whip was that levels automatically move forward, as though you’re on an invisible conveyor belt. Full Disclosure: I easily get motion sick. I had to take Dramamine to get through games like Journey of the Gods(which was worth it) and had to lay down for the rest of the day when I tried out Epic Roller Coasters (which totally wasn’t worth it). I appreciate it when game developers give those of us with weaker stomachs alternative forms of locomotion. Pistol Whip does not give you the option to remain still in-world. I will say that you should play a level or two for yourself to evaluate whether you will have issues with queasiness. To my delight, I did not personally get motion sick when I played.

  • I Keep Getting Killed: Pistol Whip has three levels of difficulty: easy, normal, and hard. I only just started playing, and even normal was an insane workout and much more difficult than I would have anticipated. Several times, I died within the first minute of starting a level and had to start the whole thing over. Normally, I wouldn’t mind, but when you have to start a level over and over and over again during a workout, it interrupts your flow. Ultimately, since my objective was to get in a workout while having fun and not necessarily to be the master of Pistol Whip, I opted to make myself immortal and engaged the no-fail modifier.

  • Lack of Context:  Honestly, one thing I’d love to see in Pistol Whip after playing it for a short time is some kind of optional campaign or story mode that could help the player slowly work their way up from super beginner to a pistol-wielding dynamo. A story mode would also give me some context for WHY I’m killing these people. In a few of the levels, there are some “bad guys” who aren’t actually trying to kill you. They’re just kind of standing there and dancing. Even though the enemies are just shadowy, abstract, pixelated figures, I actually did sort of twinge at shooting someone who wasn’t trying to kill me. The fast-paced action and intentionally retro graphic design reminded me of my two favorite FPS from way back in the day: Wolfenstein 3D and Area 51. Those games didn’t have much of a story but did force you to progress through levels, and the context was clear just by the setting of the scene: you’re killing Nazis/space invaders and a good guy. The lack of context didn’t lessen the enjoyment gameplay for me. Still, the addition of even a pretextual reason for killing the shadowy figures who weren’t even trying to kill me would have been very welcome.

  • Limited Song Choices… all of Which are EDM: In Pistol Whip, you have the option of choosing from ten different songs, each with its own matching scenery. The songs are each only about 5 minutes long, and those minutes fly by. There are only thirteen songs to choose from, and they’re all EDM. The limited music and scenery choices may mean you’ll get bored with this game over time since you’re mostly playing the same levels repeatedly. If you don’t like EDM (I don’t mind EDM in this context, but it’s far from my favorite type of music), you might find yourself avoiding gameplay just because of the music. Three of the songs have been added to Pistol Whip post-launch. I’ve been told that they plan on releasing a new level every month or so, which should keep things exciting and fresh. But if you don’t like EDM, more EDM songs won’t exactly enhance your playing experience. Custom track packs have been made by fans that match the tempo of existing ones, but adding them isn’t a very straightforward process. My sincere hope is that the developers add additional levels with music genres that aren’t EDM. 

I would suggest avoiding boredom with Pistol Whip by not making it your only workout on any given day. I’d suggest making Pistol Whip one more part of your routine. Play one or two songs each day or on alternating days to keep your workout interesting, if you’re the type to get bored quickly with repetition. I’d also suggest playing with the modifiers, as you become more adept, to give yourself a challenge and keep gameplay fresh.

Guided Tai Chi

Calorie burn: 20-40 Cal / 10 mins

Why I Love It 

So, Guided Tai Chi is not technically a fitness game, but I use this app at the end of every single workout. It makes a great cool down and helps me transition from an adrenaline-filled exercise back into the real world. There are about a hundred routines to choose from, and one routine only takes about 5 minutes. There are a shorter 3-minute “arcade” mode and an “around the world” mode that takes 60 minutes to complete.

vr fitness at home guided tai chi

You can choose from about 10 different relaxing scenes. You follow the movements of transparent Tai Chi masters. As you play through each routine, a calm disembodied voice guides you and reminds you to relax. 

Why You May Not Love It

I did say this wasn’t a fitness game, right? If anything, this is more of a mindfulness/meditation app and an intro to Tai Chi. It focuses on the relaxation aspect and not necessarily the martial arts aspect of Tai Chi. Guided Tai Chi does not increase in difficulty as you play, which I personally found a little disappointing. 

VR Fitness: Conclusion

There is a lot to love about using VR to get a cardio workout. It’s great for beginners, reduces your excuses; it’s portable, versatile, fun, and as effective as traditional cardiovascular activities. A Quest is also a great option when you don’t have access to a gym, or the elements prevent you from being outside. Like any other work out, you should still consult a physician to make sure you’re healthy enough for vigorous cardiovascular activity. However, the cost of the Quest, in addition to the games you’ll need to purchase, can get expensive. I personally suggest creating a workout routine that incorporates a few different games to keep the experience of working out entertaining.

TLDR: The Oculus Quest will give you an insanely fun and very effective workout that reduces your excuses and yields similar results to many traditional cardio workouts. You’ll have to use the same caution as you would with any other exercise routine. 

Sources for caloric burn information: https://vrhealth.institute/

Featured Image by Pete Linforth from Pixabay

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OhShape | Review https://6dofreviews.com/reviews/games/quest/ohshape/ https://6dofreviews.com/reviews/games/quest/ohshape/#comments Tue, 03 Mar 2020 19:00:00 +0000 https://6dofreviews.com/?p=3114 Although it’s been out for a little while on different VR platforms, OhShape, Odder Labs’ first attempt at a VR experience, has finally arrived, in native form, for the Oculus Quest. 

OhShape falls squarely into the category of rhythm-based VR games. These usually let you follow some music and do stuff like swinging weapons from a galaxy far far away or swinging your fists while in beat. In OhShape, you have to make the right “shapes” to fit through holes in rapidly approaching virtual walls, pluck coins out of mid-air, and punch through barriers while ducking and strafing to avoid obstacles along the way. Sounds challenging? Well.. it is, and yes, there is a particular question that comes to mind – Can a virtual experience actually deliver a workout as satisfying as the real thing? 

OhLook! It’s got diamonds!

Enter the game lobby – well designed, almost minimal. I really liked the diamond-shaped buttons for the songs that you can choose from, and game options and various other things are neatly arranged in the lower area. OhShape provides a very clean look in the lobby and continues to do so in the game itself. This helps you to stay focused on the task at hand: working out!

To jump right in, you should play the guided tutorial to get familiar with your surroundings and get a general feel for the rhythm aspect of the game first. When you feel prepared enough to OhShape it up, take a good look around the lobby. The game lets you personalize your experience a great deal. You can set different speeds for the songs you wish to play and adapt the volume of both music and sound effects. There also is a very welcome no-fail option, so the game doesn’t stop and reset when you can‘t make the cut. To be honest – that happened to me often enough that I found that option useful! Playing on hard does stuff to you and your cardio that you wouldn’t believe, but we will get to that in a little while. You can choose from three difficulty levels; easy, medium, and hard. These affect the overall challenge, mostly by speeding up the cutout walls, coins, obstacles, and barriers being thrown at you. There is also a checkbox for smaller play areas. Once activated, OhShape can be played out in a fixed position without the need to strafe left and right. This is a great option for those who play in limited areas. The game really demands a lot of movement, so chances are you will knock over nearby stuff in your home when fully immersed. So be careful!

OhShape Oculus Quest Game Review

I like to get the most out of my workout and I’m lucky enough to have a large space available for play, so I didn’t use that option, but that meant I have to sidestep a lot. Not only are the coins spread further to the sides, but even in normal mode, there are three possible positions (left, center, right) for every obstacle, cutout, and barrier to be dealt with. These positions are also accompanied by floating obstacles that you will have to duck under. The game even throws some cutouts that can only be matched by squatting.

All in all, you will find a great variety of movements that you’ll have to match.

Movement? OH YEAH, lots of it!

The concept that sets OhShape apart from your run-of-the-mill rhythm-based game is, in fact, full-body movement, especially if you want to score high and really get sweating. This is achieved by the use of the virtual environment and especially enhanced by the untethered experience that the Quest provides. You will mostly gaze forward, but when coins fly to your left and right to be collected, or obstacles have to be evaded, you’ll need to look around the runway you’re standing on.

OhShape carefully tracks your hands and head, while you get into various shapes to match the cutouts flying towards you. Your hands are displayed in bright sporty gloves, so you can easily punch through the barriers right at the sweet spot and pick up coins in time. It doesn’t matter if you make fists or keep a straight hand when fulfilling hand-based tasks, so you don’t need to wear yourself out by making tight fists all the time. Your starting position is displayed as a fixed baseplate with footprints so you always have a reference to your starting position on the track.

OhShape looking OhWow!

I already mentioned that I instantly fell in love with the no-frills look of the lobby and was pleasantly surprised to find that OhShape stays true to that aesthetic in-game. While being polished enough to get its concept across, the track you are standing on isn’t as detailed as in other rhythm-games like Beat Saber or Pistol Whip. You don’t really need that, though – you won’t have enough time to look around and be amazed by animated gizmos while trying to fit through the rapidly approaching cutout walls! These really are the centerpiece of the game, and OhBoy, these will get you dancing without even noticing! 

OhShape Oculus Quest Game Review

All tasks have different colors, so you can pre-plan what to do next. This actually helps a lot when playing on hard, because you can kind of autopilot through some sections.

The cutout walls that you have to fit through are greenish, and your actual tracked shape is displayed as a shadow on these walls. That way, you can estimate if you will make the shape in time or if you have to make quick adjustments to your pose in order to fit. Obstacles (to evade with a squat or a sidestep or a squatted sidestep) are yellow. Barriers to punch through are red, and sweet spots to punch through single-handedly or with both fists, are clearly highlighted with circles. Sometimes, I got irritated when I missed a hit or crashed into an obstacle because the warning flashes are also red, but I adapted to that quickly enough. The coins with their glowing golden polygon style did remind me of Super Mario, I have to say, and I caught myself jumping up like everybody’s favorite plumber to reach some of the higher coins. A completely unnecessary exercise, and due to the game’s speed, only possible when playing on easy, but it felt good anyway. 😉

Let’s talk music, shall we?

OhShape comes with 11 rather short songs to choose from, and you can find a few additional songs in the Extras section. I suppose there are still more to come with future updates, and they could be longer or perhaps loopable, so you’d be able to work out for longer. Playlists would be a perfect addition to plan your workouts around and to plan for specific durations. To make the most of OhShape, you can also load up some of your own music, but there’s a small hitch – OhShape won’t generate custom tracks for the songs automatically. Instead, you’ll have to install the OhShape Editor from their website at ohshapes.com on a Windows PC to match up a workout track with your music. 

OhShape Oculus Quest Game Review

The preloaded songs are exclusively made for OhShape and are mostly quite catchy. In the long run, it would help if OhShape could score some better-known artists to provide more music. Personally, I don’t think that’s relevant to the fitness aspect of the game. Still, it could help to grow the community tremendously.

Immersion is great in OhShape, and I forgot my surroundings completely while playing. The track designs for the preloaded songs are excellent and get you into the groove immediately. If you use headphones on your Quest, the music itself and audio feedback of OhShape are also greatly enhanced.

OhShape will get you OhDancing

You can also use readily available tracks provided by the community. These mostly consisted of popular songs pre-matched to a workout track designed by community contributors. Track intensity and choreography design quality always depend on the time spent designing the tracks, though! I especially recommend Eye of the tiger, Gangnam Style, and YMCA. Try them! Although these three songs are not personal music favorites, they fit my OhShape exercise routine perfectly. The community did an outstanding job there – thank you, guys!

On the whole, OhShape ran smoothly on my Quest – all the graphic elements are well-thought-out and make sense in their entirety.

OhShape Oculus Quest Game Review

Why is OhShape advertised as a game? 

OhShape really is more than just a game… it’s a full-fledged workout and is, therefore, an exercise experience! There are a lot of rhythm games out there that we all love and enjoy in VR, but as of yet, most developers don’t emphasize the fitness aspects of their games. Why not take a hint from the real craze around YUR Fitness, which was built only to tend to these very needs? Create a real health benefit and implement a simple statistics routine that lets the user, at least, estimate calories burned and maybe track the time spent working out!

OhShape just needs simple planning options and maybe a stopwatch to time workouts! Right now, I keep track of my OhShape workouts with a fitness tracker set to aerobics as the tracked activity, just so I can monitor the fitness benefits. 

OhSustainable or OhShort?

The songs already included in OhShape are played through in maybe an hour, on the easier levels. At first glance, it’s a relatively short game, but once you have opened up to the fitness aspect, your motivation will increase exponentially. Naturally, I didn’t like all the songs provided, so I picked some favorites. I always play three cycles of each song before I move on to the next one. I also try to avoid the easy mode and make sure to include at least one song in hard mode per cycle. That’s where OhShapes’ core strength lies. It’s an intense workout, and I fully plan to spend a lot of time playing it. Not so much as a game, but as a fitness experience.

With custom songs available to set up your own tracks, and with others provided by the community, the potential variety is unlimited, so, like Beat Saber, OhShape is well worth the money in terms of longevity. An option to allow for procedural track design would be fantastic, but I’m sure it wouldn’t be that easy to implement.

OhShape is for rhythm games, what Chance the Rapper was for hip-hop. 

Yes, I really mean that – it’s a fresh take on an already well-established genre. The concept really works and engages you not only in terms of hand-eye-coordination but through your whole body. The concept, the controls, and the combination of tasks all combine to keep you busy. 

OhShape Oculus Quest Game Review

Marketing OhShape as a fitness experience could help a lot in attracting the fitness crowd and not just gamers on the hunt for leaderboard domination. In OhShape, I find that I compete with myself as I do in most serious workouts, so, yes, a global leaderboard is nice to have – but a statistics summary would be very welcome! Focusing on the workout aspects might need some minor changes in the game options which could give OhShape more depth and versatility without sacrificing any of the gaming aspects.

Come on, Odder Lab.. take a leap!

Summing It OhUp!

OhShape is a well-designed rhythm game that comes the closest yet to being a serious fitness experience in VR. If you are not afraid of breaking a sweat while moving all over the place and are looking to use custom songs in your workout routines, your $19.99 will be well spent. Despite some minor flaws, I give it a double thumbs-up!

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