meta quest 3s – 6DOF Reviews https://6dofreviews.com Your source for VR news and reviews! Sat, 30 Nov 2024 17:07:17 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://6dofreviews.com/wp-content/uploads/2019/07/cropped-3A066FC4-42C1-44AF-8B3B-F37DA3B685AD-100x100.png meta quest 3s – 6DOF Reviews https://6dofreviews.com 32 32 163764761 Arizona Sunshine Remake | Review https://6dofreviews.com/reviews/games/quest/arizona-sunshine-remake/ https://6dofreviews.com/reviews/games/quest/arizona-sunshine-remake/#respond Sat, 19 Oct 2024 21:56:54 +0000 https://6dofreviews.com/?p=11676 Well, this is a pleasant surprise. In my original review for Arizona Sunshine’s Quest release four years ago, I referred to it as an elder statesman of VR, and it was four years old then. Now eight years on it’s been remade for better hardware, with its own sequel’s rather lovely engine. Will it have aged like a fine chateau wine, or is it now a shuffling, stumbling Biden, not fit for another four years?

FREDDY FOR THE BIG TIME

I revisit Arizona Sunshine every so often because it’s a great game; it can be enjoyed solo or co-op in ten-minute chunks or as a more satisfying long-form session, and the core conceit of gunning zombies down is still really satisfying. Honestly, there have been so many shooters released in VR since AS, and nearly none of them have nailed the satisfying and substantial feel offered by Arizona Sunshine, still. However, it was never a very good-looking or slick affair and was full of less and less forgivable jank. I was relieved when Arizona Sunshine 2 came along and smoothed out a lot of those rough edges, whilst largely doubling down on everything that made the first game so good to play.

Arizona Sunshine Remake Meta Quest Review

A remake of the original using later tech is a rather great idea, and I’m largely happy to report that Arizona Sunshine Remake does what it promises to. It includes all the DLC for the original release, similarly remastered, and offers tremendous value for money – there’s even a nifty discount if you’ve got the original in your Quest library already. So, before I get into the specifics, just know that if you’ve played and love the original and are looking for a shiny new version to show off your Quest 3 or 3S, then go to it, I recommend it. You won’t be disappointed. But wait – hey – I haven’t fini… Ah sod you. In your impatience to go spend your money you’re missing out on some exemplary videogame criticism and penmanship. Your loss. The rest of you still with me? Ok, let’s get into it.

FRED DEAD REDEMPTION

Players both familiar and new to Arizona Sunshine will find a lot to love. The setting still feels fresh and original, despite the zombie theme having been done to death, resurrected and headshotted more times than can be counted in the past thirty years. Even Resident Evil, whose fault it all is, has been trying to move away from zombies for at least 15 years. However, zombies do provide a gloriously guilt-free way for us all to virtually live out our fantasies of taking our frustrations and loneliness out on the general public with gardening equipment and automatic weaponry.

Arizona Sunshine Remake Meta Quest Review

Arizona Sunshine Remake casts the player as an unnamed, initially slightly dislikable dude who’s been surviving alone in the Arizona wilderness in the wake of a zombie apocalypse. He’s trying to find any living souls to team up with and has been alone for quite a while when the player quantum leaps into his head. He sounds a bit like a bassist, a roadie or a general stoner – in fact, it occurred to me as I played through the remake that my mental image of him is that he’s Neil Fak from The Bear dropped into a zombie survival scenario. This is a Good Thing. His journey in the course of the game is slight, but brilliant and engaging, and as I mentioned in my original review Sky Soleil’s fantastic performance is key to making the whole thing work. A majority of protagonist voiceovers in VR can be grating or off key, making it a chore to literally inhabit their heads as you progress, but here you are completely engrossed in getting the guy where he wants to go and keeping him alive. If you’ve only ever experienced him in Arizona Sunshine 2, then it’ll be an extra frisson to experience him getting to the point where he’s obsessed with keeping his dog alive when the sequel hits the fan. There’s no massive story here, so the narrative sells itself through empathy with its only character, and this has stood the test of time well.

DEAD MAN, FRED MAN

The game offers pretty cool options for customising the feel of the game – from movement and turning to switching between the simple reloading of the original, or the new VR standard of sliding in a clip and cocking the gun. Thankfully you can now hold pistols with two hands. You can calibrate where you’d like your holsters and ammo to sit on your body. All good, as is the improved Half-Life Alyx style wrist inventory and inclusion of tremendously fun bludgeoning melee weapons like crowbars, picks and hammers. These can be balanced on railings or the sides of tables or shelves while you reload or scavenge, and this feels really cool.

FREDDING THE NEEDLE

The level of challenge is pretty good – on the easier difficulties if you’re a reasonable, quick enough shot you’ll be ok. The game has two paces; scavenging for ammo and exploring, popping heads as you go, and then set piece horde rushes where you hope that you’ve stockpiled enough bullets and picked the right weapons to survive. Like the sequel, these horde rushes can be suffocatingly frustrating and stressful chokeholds on progress or exhilarating and rewarding tests of endurance which provide a tremendous rush of relief and accomplishment when you’re through. If this is your first rodeo, I’d advise playing through on lower difficulties first, so you know roughly what to expect, and then have another playthrough where you’ll have to be a lot more sparing with your ammo and inventive with the offered weapons at your disposal. You won’t have to worry about finding crafting ingredients like in the sequel, but supplies get pretty scarce even if you aren’t the sort of person who likes to spray and pray.

Arizona Sunshine Remake Meta Quest Review

This all changes again when playing through in co-op with a friend, which is such a good feature of both the original game and its shiny new incarnation, Arizona Sunshine Remake. Sadly, the same limitations apply, and this is one thing I really hoped would be improved with the new gameplay. There are points where you’d think one player could be running around gung-ho with an automatic amongst the horde whilst the other takes overwatch, but this is often not so. When a player triggers the horde, the co-op partner will be teleported to their side if they’re in a place the game doesn’t want you to be. Sometimes invisible walls will prevent the player from taking a visible path, the game locking off areas of the map that should be accessible just because the designers wanted it that way. It’s pretty lazy and annoying, and it was weak eight years ago. It’s downright unforgivable for such a classy game to be so graceless in its execution, reiterating its mistakes verbatim after eight years of iteration.

LONG AND WASTED YEARS

Whilst we’re on the subject of things that really should have died and stayed dead with the original game, let’s talk about graphics. By and large the graphics in Arizona Sunshine Remake are a remarkable improvement on the original, as one might expect. The bacon wood textures of the original are long gone, thank goodness, but there are still some items of text that are unforgivably pixelated and horrible. The searchable trunks of the police cars, for example, just about say ‘HIGHWAY PATROL’ on them, but I’ve seen better image quality on those Captcha things online when they’re trying to ascertain I’m human. Most egregious of all is the sniper scope section, where distant zombies are rendered with such horrible quality that the graphics don’t match the original release. In fact, in this one instance they don’t even look as good as the original PlayStation. Vertigo Games have done so much to fly the flag for VR as a gaming medium, and all eyes are on this remake to show us all how it’s done. We let some things slide about the original because of the ambition and overall quality of the experience. Don’t let Ed Wood get hold of your Director’s Cut version, because we’re going to mark it down accordingly now.

Arizona Sunshine Remake Meta Quest Review

The same goes for how fiddly things can be. Scavenging is better and drawers and doors have a far more physical interactivity to them, but sometimes picking up stuff can be unnecessarily finicky and sometimes even bugs out. If you’re carrying things when the game loads a new area, these can sometimes disappear.

This is all stuff that absolutely should have been sorted out. Some of it is patchable, some of it ain’t. Let’s see what the next couple of months may bring – but this is a remake of an eight-year-old game, and it should have been slicker. It only takes seven years to train as a doctor or an architect, so I think it’s reasonable to expect Fred to have got his shit together a bit better than this, dead or no.

SUNSHINE DESSERTS

Arizona Sunshine Remake does exactly what it promises to do, and provides great value, great fun and great challenge in one juicily headshottable package. It drips with atmosphere, from the setting and impressive voice acting to the perfectly judged musical score. It still provides the most satisfying gunplay on the Quest and sidesteps the time commitment problem of Walking Dead: Saints & Sinners by being playable in bitesize chunks, and in co-op too. You get the excellent DLC stories as part of the deal, and there’s also the endlessly replayable Horde mode to play with up to 4 friends. It supercedes the original game entirely and provides fans of the original and the sequel plenty of reasons to dive back in, whilst being a very enticing and recommended prospect for new players.

However, be warned that this is a remaster rather than a true remake, and the failings of the original game are often brought along wholesale for the ride.

]]>
https://6dofreviews.com/reviews/games/quest/arizona-sunshine-remake/feed/ 0 11676
Mannequin | Review https://6dofreviews.com/reviews/games/quest/mannequin/ https://6dofreviews.com/reviews/games/quest/mannequin/#respond Thu, 12 Sep 2024 17:00:00 +0000 https://6dofreviews.com/?p=11658 Mannequin introduces a suspenseful and clever multiplayer concept, breathing fresh air into the Quest’s VR library. At first glance, it might seem simple: you’re either an agent hunting down mannequins or one of the alien mannequins themselves, blending in among frozen humans until the moment strikes. But beneath this surface is a tension-filled game that constantly keeps you on edge. As an agent, you’re wandering through environments where any of the frozen figures could suddenly lunge at you, while as a mannequin, your objective is simple—freeze, stalk, and strike.

This dynamic of anticipation and dread, combined with the stark contrast between the agent’s cautious exploration and the alien’s predatory stillness, brings an unsettling atmosphere to the game. It feels reminiscent of certain asymmetrical multiplayer VR experiences like Panoptic, where two sides use different strategies and abilities. Here, though, the tension is cranked up a notch because you never know exactly when danger will strike.

Mannequin Mayhem

Mannequin‘s gameplay offers more depth than it might first appear. What starts as a straightforward hide-and-seek game quickly develops into a mind game where both teams need to rely on strategy and communication. As an alien, one of the most enjoyable elements is setting traps. For example, one alien could purposely get caught moving, luring agents into the open where others are waiting in ambush. The aliens have a short dash ability, so the moment they get close to an agent, it’s usually game over.

Mannequin Meta Quest Game Review

For agents, though, it’s not so simple. Their detection equipment can help spot moving aliens, but they have to be careful with their shots—accidentally shooting a real frozen human means their gun jams, leaving them vulnerable to attack. This constant balancing act keeps the stakes high. I found this part of the gameplay particularly satisfying, especially with how easy it is to slip up as an agent if you’re overconfident.

What really makes Mannequin stand out is the emphasis on teamwork. Even after you’re “killed” and turned into a ghost, you can continue helping your team by scouting out aliens or agents and communicating their locations. This keeps the experience engaging even after death, similar to how Echo VR kept stunned players involved with team coordination even when they were out of action. The revive mechanic also adds another layer of strategy, with the potential for thrilling comebacks if your teammates are quick on their feet.

Frozen in Time

Visually, Mannequin does an excellent job at crafting an eerie atmosphere. The stylistic graphics complement the gameplay well, with its frozen humans scattered in mid-movement, as if life just paused around you. This is enhanced by little details like objects suspended in the air as though frozen in time, reminding me a bit of the surreal environments in Into the Radius, where floating objects give an otherworldly feel.

Mannequin Meta Quest Game Review

The color palette strikes a balance between vibrant and unsettling, creating environments that feel frozen in more ways than one. That said, the levels can start to feel somewhat repetitive. While the frozen environments are distinct, they don’t vary much between rounds, and the art style, while effective, could benefit from more diverse settings. Hopefully, future updates bring more variety to the maps, which would help keep things fresh for players long-term.

Listen Closely, or Else

If the graphics set the mood, the audio in Mannequin makes it essential to your survival. Spatial and locational audio play a huge role, especially if you’re playing as an alien. Your ears are your best defense, letting you track the movements of agents by listening for their footsteps or the beeping of their detection equipment. There’s a strong sense of tension as you’re frozen in place, relying on sound alone to plan your next move.

Mannequin Meta Quest Game Review

On the flip side, agents need to pay close attention to these same auditory cues, using them to pinpoint mannequin movements. The audio design is exceptional here, elevating the suspense and making every game feel like a high-stakes dance of patience and precision. In this regard, it shares a bit of DNA with stealth games like Phantom: Covert Ops, where audio is critical to both tension and gameplay. The way sound influences your decisions adds to the immersive quality of the game, making it as much about listening as it is about looking.

Live by the Community, Die by the Community

Like many multiplayer VR games, Mannequin’s longevity will largely depend on its community. The game has all the tools to be successful—a fun and accessible concept, depth for strategy lovers, and enough tension to keep things interesting. However, whether it thrives or falters will come down to the player base.

Mannequin Meta Quest Game Review

During my time playing, I noticed a mix of younger players and casual gamers, which isn’t surprising given the straightforward mechanics. The game doesn’t demand the kind of dedication you’d expect from more hardcore VR experiences like Population: One or Onward. It’s the kind of game you can jump into for a few rounds and still feel like you’ve had a good time. But without a solid community to keep the lobbies full and the matches engaging, it could be tough for Mannequin to sustain long-term appeal.

Memory Lane

For all the positives, Mannequin does have one major flaw that threatens to undermine its long-term replayability: the frozen NPCs aren’t randomized between rounds. Once you’ve memorized where the real frozen humans are, playing as an agent becomes significantly easier. If you have a good visual memory (like I do), you’ll quickly start recognizing which figures are NPCs, making it much harder for aliens to blend in.

Mannequin Meta Quest Game Review

This is something I pointed out during playtesting, and I was surprised to see it hadn’t been addressed in the latest update. Randomizing the placement of NPCs seems like a no-brainer for a game like this, where unpredictability is key to maintaining suspense. Until this is fixed, the game risks losing its edge for more observant players, and that could turn away some of its more dedicated audience.

A Mannequin with Potential

Mannequin is a unique and suspenseful multiplayer experience that brings a fresh concept to the Quest’s lineup. The game offers moments of high tension and strategic depth, with its simple yet effective mechanics. The graphics, while not groundbreaking, create a memorable atmosphere, and the audio design is top-notch, integral to the core gameplay.

That said, its future success depends on two key factors: the community and continued updates. If the player base stays active and the developers address some of the current issues—particularly the non-randomized NPCs—Mannequin could become a go-to casual multiplayer experience. For now, it’s an entertaining game with a lot of potential, and with a free trial available, there’s little reason not to give it a shot. Whether you’re a kid looking for some fun or an adult who enjoys casual, strategic gaming, Mannequin has something for everyone.

Note: I’d happily give it a 7.5 if they add NPC randomization! So if you’re reading this at some point in the future when that’s been done, then it’s a 7.5!

]]>
https://6dofreviews.com/reviews/games/quest/mannequin/feed/ 0 11658