golf – 6DOF Reviews https://6dofreviews.com Your source for VR news and reviews! Sat, 01 Jul 2023 11:12:22 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://6dofreviews.com/wp-content/uploads/2019/07/cropped-3A066FC4-42C1-44AF-8B3B-F37DA3B685AD-100x100.png golf – 6DOF Reviews https://6dofreviews.com 32 32 163764761 Top Golf with Pro Putt | Review https://6dofreviews.com/reviews/games/quest/pro-putt-by-topgolf/ https://6dofreviews.com/reviews/games/quest/pro-putt-by-topgolf/#comments Fri, 29 May 2020 18:28:16 +0000 https://6dofreviews.com/?p=3525 I couldn’t wait to try out Pro Putt by Topgolf

A few years ago, a well-meaning friend gave my husband and me a $50 gift card to a Topgolf driving range as a Christmas present. I love golf and often spend time at driving ranges, pitch-n-putts, and every once in a while, I’ll shell out the not-so-cheap greens fees to play on a real course. I was looking forward to going to the high-end Topgolf near us. As much as we wanted to go, after doing a little research, we realized a night out at Topgolf would cost us a lot more than $50 and knew we should wait until we had a little more disposable cash to throw around.

If you’ve never heard of it, Topgolf runs a franchise of different high end, multi-level driving ranges, and sports simulators. They’re paired with luxury style lounges that serve food and drinks and provide more of a group nightlife activity than sports outing. So when I heard that Topgolf created a VR mini-golf game for the Oculus Quest, I was first in line to review it…and I wasn’t disappointed.

Game Play

The world Pro Putt creates is simple in design. The sky above you and all of your surroundings are low polygon cartoonish designs. The scenery around you is playful and unrealistic, and that appears to be a very conscious design choice. However, when you zero in on the detail, you can tell that the putting greens and the grass surrounding the holes are substantially more sophisticated. They’re also topographically as complex as any real mini-golf course I’ve seen.  

pro putt by topgolf oculus quest game review

Tutorial and features

The first time you open Pro Putt, you are walked through a simple tutorial to get you familiar with the controls. The tutorial is well designed and walks you through proper putting form. I appreciated the much-needed refresher. You are informed that you only are going to need one controller and to put the controller for your non-dominant hand away, which is good since it would be weird to use two controllers. You’re introduced and encouraged to practice other key features available to you. There’s a “giant mode,” which allows you to look at the course from high above as though you were…a giant. If you press the grip button at any point, your view will switch to a topographical layout of the putting green. The topographical layout will allow you to view you the slants, hills, and valleys of the particular green you’re on. I found this particular view very helpful in gauging how much force I needed for my swing. 

The tutorial also informs you that when the ball is transparent, you can practice-swing through the ball until you hit the trigger button, which will make the ball live. The tutorial also walks you through a guiding feature that I wish existed in real life: if you have a direct path to the hole, you will see it as a yellow trail with arrows. 

pro putt by topgolf oculus quest game review

Campaign

The objective of Campaign mode is to work your way around the three courses in beginner mode and then in pro mode. To progress from hole to hole, you have to score at or below par on that hole. If you go over the recommended number of strokes for a particular hole, you repeat that hole until you score at or below par. Only after you successfully play through an entire course are you allowed to unlock the next course, each successively harder than the last. Once you’ve unlocked a course, you can play it any time by selecting the “Play a Round” option in the main menu, without having to worry about your score. Once you play through the first three courses in campaign mode, you will unlock the Pro versions of these courses. The most notable difference in the Pro versions is that while pressing the grip button will still show you the topographical layout of the putting green, you will no longer be given a direct-path indicator to follow.

I really enjoyed the campaign mode in Pro Putt. As I played through the campaign mode, I heavily utilized the grip button to see the lay of the putting green. Again, I wish something like that existed in real life.  

I also liked the unlockable features throughout the campaign mode, like custom golf balls that would pop up as treasure boxes for you to open as you achieved new milestones. The treasure boxes were a playful touch that completely charmed me. 

pro putt by topgolf oculus quest game review

Playing in campaign mode on these golf courses reminded me of playing rounds of golf on Wii Sports. I will say this was better simply because I wasn’t staring at a flat-screen and felt far more immersed. While the weight of the controller isn’t anywhere near the heft of a real putter, I found myself looking down and walking around the ball and studying the course as if it were the real thing. Even with the low polygon graphics, I still felt that somewhat relaxed feeling I get just by being outside. 

The mechanics of the three golf courses are a little unrealistic, but not terrible. In real life, I have gotten an eagle exactly once in my lifetime on a golf course. I will remember that day forever, possibly due to the slack jaws of the men in my party. So far in Pro Putt, I’ve got an eagle (and even a few hole-in-ones!) on several holes in the beginner and pro versions, which I can’t imagine ever happening again in real life. My real-life mini-golf game might improve slightly from my practice in Pro Putt. The game mechanics are just realistic enough to encourage you to keep your head down, keep your eye on the ball, and swing using your body, rather than only your wrists. There is definitely a little aim assist (at least in the beginner modes) happening, and frankly, my fragile little ego is okay with that for now. 

Multiplayer

In multiplayer mode, you can choose from any of the available courses, whether or not you’ve unlocked them in campaign mode. You can choose to have a private match where you can invite someone from your friend’s list to play with, play against a random opponent, or play against a bot. The gameplay for all three is exactly the same, though you can’t socialize with a bot, and, with a bot, you can choose their skill level. If you decide to wait for a random person, you are transported to the practice green and can practice your aim while you wait to be paired. 

Once you’re paired, your opponent is an invisible person, identified only by a baseball cap and their putter. You can’t choose your hat, but I didn’t mind that. 

pro putt by topgolf oculus quest game review

When in multiplayer, whoever putts their ball into the hole first wins the hole, regardless of how many shots it took. Once someone wins a hole (or when both players tie), you just move on to the next one. I wish this was how it worked in real life. I think back to those rounds of mini-golf, patiently waiting for the last person to finally sink their six-over-par ball…All while the next group of people loudly cough at the start waiting for us to finish up so they could finally play.

If there was one thing I wished Pro Putt had, it would be a local party mode. While passing a headset back and forth might be a little annoying, it would be really nice to play a round of mini-golf with my husband; especially now while lockdown orders are still in place in our state, and we’re not willing to go out and risk playing the real thing.

Putt Lounge

The Putt Lounge is set outdoors, under a starry night sky. A Low polygon fire dances next to you, and you hear low voices and chill music in the background. Behind you are a set of stairs and a set of low virtual couches. In front of you is a sort of driving range (putting range?) with goals painted on the green, set up for whichever one of the four mini-games you’ve chosen to play. There are four mini-games available in the Putt Lounge: Topgolf, Top Pressure, Quick Nine, and Quick Nine Pro. These mini-games are fast, challenging, and a lot of fun. They’re tough without being discouragingly difficult. I could have played for hours, and I will probably go back to these again and again. The only thing I found strange was that these mini-games, in a lounge that looked designed for socializing, had no multiplayer option.

Especially during this pandemic, I would love to challenge my husband to one of these quick matches as a part of a stay at home date. Even during normal circumstances, this would have been an excellent addition to a random game night with friends. 

pro putt by topgolf oculus quest game review

I might not have time for an entire round of golf with a friend over the internet during normal conditions, but mini-games in the putt lounge would have been a nice, quick way to socialize. I will also quickly note that the game mechanics in the putt lounge aren’t quite as good as they are on the courses. A little flick of my wrist and the ball went flying. 

Longevity

There are only three courses with two levels of difficulty and four mini-games in Pro Putt. You can play through every single aspect of this game within a few short hours. However, I still think this game has some great staying power. You may or may not get addicted to this game, but you’ll enjoy playing it. It’s just challenging enough that you’ll want to come back to it every once and awhile whenever you just need a quick break. 

I could easily see myself popping in for a round of mini-golf with my VR buddies. As far as long-term playability goes, I think the developers of Pro Putt, Golf Scope Inc., missed a real opportunity by making the Putt Lounge a solo game. The Putt Lounge mini-games reminded me so much of nights spent in a college pub, playing shuffleboard and darts with my friends, that I found myself getting a little nostalgic. Adding Putt Lounge to the multiplayer options could have easily added some real staying power to this title. Despite that miss, I know I’ll be coming back again and again to the courses and the Putt Lounge to improve my score.   

Conclusion

So, next time I go mini-golfing in real life, will I wow everyone with the mad putting skills I learned from Pro Putt? Sadly, no, I don’t think the game mechanics are realistic enough to have an impact on my real-world mini-golf game. I believe Pro Putt could be improved by adding a local party mode and adding the Putt Lounge to the games available in the multiplayer modes. But I’m okay with this game as is because right now, Pro Putt is precisely the game I needed. Every once in a while, we all need to escape real life for a few minutes, slow down and play a fun, wholesome, quick game of golf.

If you’re looking for Golf games on the Quest, you might also want to check out our CloudLands 2 review.

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Cloudlands 2 | Review https://6dofreviews.com/reviews/games/quest/cloudlands-2/ https://6dofreviews.com/reviews/games/quest/cloudlands-2/#respond Tue, 24 Sep 2019 16:00:41 +0000 https://6dofreviews.com/?p=2064 Golf! The sport of…dads. It’s an excuse to drink beer, BS with friends, and walk (or drive) around a massive lawn that’s sure to make you feel bad about the state of your own. Also, you can maybe, occasionally, take a swing at a dimpled white orb with a wood or metal (or fancy schmancy carbon fiber) stick. Dads love golf so much they’ll watch it on TV, play golf video games, or take out a second mortgage so that they can buy a full-scale golf simulator. However, for the rest of us, more casual golf games have become a popular mainstay of the video game market such as Hot Shots/Everybody’s Golf and Mario Golf. Now Cloudlands 2 brings this experience to Oculus Quest, but is it up to the par (sorry) set by its peers?

Fore-words

Cloudlands 2 is a fun, casual golf game that has options for playing both regular and mini-golf. It includes both single and multiplayer modes, a campaign mode, as well as a course editor that can create surprisingly complex holes, which can be shared online.

Unfortunately, Cloudlands 2 misses out on a lot of the personality of the golf games mentioned above. While the courses have a minimalistic and clean look, there are no human characters in the game. It’s just you alone on the golf course in most modes, though you can see other player’s Oculus avatars in online multiplayer. Each hole is its own floating island, so you don’t get to see the rest of the course around you. This gives you the feeling that each hole is its own world rather than being part of a more extensive course. The sound is mostly forgettable as well with a few chill atmospheric music tracks and some very stock sound effects.

Taking a Swing at It

Cloudlands 2 features a good variety of courses, encompassing a mixture of both regular golf holes as well as mini-golf holes. The basic golf swing mechanic works well. However, the power level seems off on standard golf holes, especially when putting. The game features some very long mini-golf holes, so I understand the need to allow gamers to put a lot of power their swings, but this doesn’t translate well to putting on the regular greens. The slightest swing can seem to send the ball flying if you’re expecting to take your normal putting swing. There is an option to customize the power of your clubs, but since courses mix regular golf and mini-golf, switching power settings back and forth can get annoying.

Cloudlands 2 review

As this is not a simulation golf game, the variety of clubs available in Cloudlands 2 is minimal. Players are only allowed to use a basic wood/driver, iron/wedge, and a putter. While you can adjust the game for your height, the club does seem to auto-fit to the ground, ensuring it’s always the right length for the current player. However, the club appears to just “stick” to one hand, and only the motion of that hand affects the movement of the club. I found myself placing my other hand where it would usually rest on the club while swinging. Although this gave it a more natural feel, whatever you do with your other hand is irrelevant to the gameplay. You could swing one-handed and do just as well if you’re making the same general motion.

Caddy, give me a hand!

Speaking of hands, I really wish this game would give the player a representation of their hands within the game. While the club sticks to your main hand, your other hand is entirely invisible and has no real effect on the game. Clubs are changed by holding down the grip button and moving the stick. Although this works, the inclusions of a virtual golf bag or caddy might have added some realism and personality to the game.

Cloudlands 2 review

Movement around the course is handled with a standard teleport system, but with the nice added touch that the trigger of the leading hand will always teleport you directly to the ball. However, this often does not necessarily put you in the right position to take a swing, it just puts you near (and sometimes directly on top of) the ball. After this, some additional teleporting or walking around the play space is required to line up with the ball correctly. This leads to a lot of downtime between swings, and it can be especially frustrating if you just have a few minutes to play a quick round.

Build Your Own Course – No Landscaping Necessary!

The course creator is terrific in its simplicity, giving the player a palette of different course pieces to pop out and place wherever they like in the space around them. This part of the game truly feels magical, like you are a giant piecing together your own golf course. You can zoom down to test and then tweak your course to your heart’s desire. The maximum file size on these courses is generous, allowing you to design your perfect hole of golf with wild abandon.

Cloudlands 2 review

Unfortunately, the course creator also suffers from the game’s strange one-handed design. It would have been helpful to be able to build with one hand and hold the palette with the other. Tilt Brush and SculptrVR work that way, and they’re fantastic. Instead, Cloudlands 2 only uses your “active” hand to interact with anything. The building scale is also small enough that it’s often hard to tell, before testing, just how much space you’re leaving between objects. What looks like a small lip during building can often come off as an impassable mountain during testing. While the tools work well, significant patience is required to build your dream course.

Infinite Golf!

Although the campaign is short, leading the player hole-by-hole through the game’s three courses, all the holes are playable in single-player quickplay, as well as online and pass-and-play multiplayer. The online multiplayer is particularly well done, allowing all players to play through simultaneously without interfering with one another, and allowing chat through the microphone. There is also a wide variety of community-created holes available online for play, giving Cloudlands 2 a significant potential playtime. If you get into playing and sharing holes with friends and the community at large, Cloudlands 2 could be living on your Quest for a very long time.

Last Words

While Cloudlands 2 has a wealth of content, it is ultimately hampered by some confusing design decisions. These are mostly related to the one-handed control scheme, which feels like a holdover from the original game for Oculus Go, which only had a single controller. However, if you are looking for a fun, casual golf game available now with lots of content, you’ll still have a good time with Cloudlands 2. The real golf dads among us will want to wait for a more detailed golf sim to come to Quest.

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