Like Ironlights, Blaston has found that slowing down the action is the key to unlocking accessible, tactical gameplay.
Holopoint is a real workout of a game. You need to be very active and have a large play space to even have a hope of getting past the first few waves.
At launch, Solaris Offworld Combat is shockingly absent the content and features that seem to be a prerequisite for the modern online FPS.
Shooty Fruity puts you in the position of a new employee at Megamart, you're given a series of retail-related tasks and, of course, an industry-standard arsenal of weaponry and power-ups.
There are moments when you're creeping forward with some friends, checking those corners, acting as a team when there are glimmers of the game Onward should be, but these are swamped by all the mistakes and deficiencies present.
Whilst Shooty Skies Overdrive presents a fun use of VR in a shooter, it doesn't use audio in the way it should, and as such it's a missed opportunity.
There are two worlds in Pixel Ripped 1995. One is the 'real' world of 1995, represented in cute 3D animated fashion, like an early Pixar production, and the other is the world of the game inside the game, Pixel Ripped.
Guns'n'Stories is mostly played from a fixed position and feels more like being designed for 3DOF use on devices like the Oculus Go. It's basically a wave shooter on rails without the rails, because you are tied down to one location per map.
Rather than trying to put you in the shoes of a guitar god, Audica goes for the kind of healthy abstraction first deployed in Amplitude.
Arizona Sunshine is a game about shooting zombies. Not too ambitious as pitches go, perhaps, but the proof is in the pudding. We review it on Quest!
If Espire 1 is in this state and deemed fit for full-price release, I can't even imagine what it must have been like when they decided to delay it.
Pistol Whip wants you to feel like you're starring in a cool, stylish action film. Does it succeed? Read Doc Neale's review to find out!