Virtual Reality – 6DOF Reviews https://6dofreviews.com Your source for VR news and reviews! Tue, 31 Dec 2024 15:28:25 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://6dofreviews.com/wp-content/uploads/2019/07/cropped-3A066FC4-42C1-44AF-8B3B-F37DA3B685AD-100x100.png Virtual Reality – 6DOF Reviews https://6dofreviews.com 32 32 163764761 Must-Have Accessories for Meta Quest 3/3S https://6dofreviews.com/features/must-have-meta-quest-3-and-3s-accessories/ https://6dofreviews.com/features/must-have-meta-quest-3-and-3s-accessories/#respond Sat, 21 Dec 2024 17:23:50 +0000 https://6dofreviews.com/?p=11933 So, you’ve got your hands on a Meta Quest 3 or 3S — or maybe a loved one has just unwrapped theirs—and now you’re wondering, “What accessories do I need to take my VR experience to the next level?” Whether you’re getting into immersive gaming, exploring virtual worlds, or just looking for ways to make your sessions more comfortable and fun, having the right accessories can make all the difference.

From enhancing comfort and convenience to improving audio quality or adding a touch of realism to your favorite games, this list is packed with accessories that will help you or your loved one get the most out of the Meta Quest 3/3S. Whether you’re shopping for yourself or hunting for the perfect gift, there’s something here for every type of VR enthusiast.

Let’s dive into the best Meta Quest 3 accessories we recommend you add to your VR setup!

1. BOBOVR S3 Pro Battery Strap

A premium head strap for the Meta Quest 3, designed for comfort and extended playtime.

Must-Have Accessories for Meta Quest 3/3S

This strap is a must-have for gamers who want to extend their play sessions without worrying about battery life. With its ergonomic design and built-in cooling system, it’s perfect for long VR sessions and ensures maximum comfort for casual and hardcore users alike.

Key Features:

  • 10,000mAh hot-swappable battery.
  • Integrated cooling system for extended sessions.
  • Ergonomic design to reduce facial pressure.
  • Adjustable auxiliary bracket.

2. AMVR Controller Grips with Easy Battery Access

Enhanced controller grips for Meta Quest 3 controllers, offering comfort and quick battery replacement.

Must-Have Accessories for Meta Quest 3/3S

These grips are ideal for VR users who value convenience and security during play. The easy battery access makes them a practical choice for anyone who frequently swaps batteries, while the soft grip ensures hours of comfortable gaming.

Key Features:

  • Easy battery compartment access.
  • Soft silicone for secure grip.
  • Adjustable knuckle straps for a snug fit.
  • Protective design against scratches.

3. VR Optician Prescription Lenses

Custom lens inserts tailored to your prescription for a better VR experience.

Must-Have Accessories for Meta Quest 3/3S

This accessory is a game-changer for anyone who wears glasses. Say goodbye to the discomfort of wearing frames under your headset and enjoy clear, sharp visuals tailored to your eyesight.

Key Features:

  • Personalized prescription lenses.
  • Anti-reflection and optional blue light filtering.
  • Easy installation and secure fit.

Price: $69.00 (base price)
Buy on VR Optician

4. BOBOVR B100 Battery Pack

A hot-swappable 10,000mAh battery for the BOBOVR S3 Pro Battery Strap.

Must-Have Accessories for Meta Quest 3/3S

Perfect for anyone using the BOBOVR S3 Pro Strap, this battery pack ensures uninterrupted gameplay. Its hot-swappable design makes it easy to replace on the go, making it an essential for serious VR gamers.

Key Features:

  • High-capacity battery for extended play.
  • Magnetic connectors for easy use.
  • Efficient battery management system.

5. BOBOVR BD3 Charging Dock

A dedicated charging dock for BOBOVR B100 batteries.

Must-Have Accessories for Meta Quest 3/3S

This charging dock is perfect for organized VR setups, allowing you to keep multiple batteries ready for action. Great for VR enthusiasts with long gaming sessions or shared headsets.

Key Features:

  • Simultaneous charging for up to three batteries.
  • Digital display for real-time charging status.
  • Compact and organized design.

6. Cases for BOBOVR S3 Pro and Meta Quest 3

Protect your Meta Quest 3 and accessories with a range of durable cases.

Must-Have Accessories for Meta Quest 3/3S

Whether you’re traveling or just storing your gear, a sturdy case is essential. These options are tailored for Meta Quest 3 users who want convenience, organization, and peace of mind.

Options:

7. AMVR Table Tennis Paddle Grip Handle

An accessory for a realistic table tennis experience in VR.

Must-Have Accessories for Meta Quest 3/3S

This grip handle is a fantastic choice for fans of table tennis games like Eleven Table Tennis. Its realistic design adds a tactile layer of immersion, making it feel like you’re playing the real sport.

Key Features:

  • Realistic paddle design.
  • Ambidextrous use.
  • Secure fit and non-slip handle.

8. YEZRO Golf Club Attachment

A weighted golf club accessory for Meta Quest 3.

Must-Have Accessories for Meta Quest 3/3S

If you’re a fan of VR golf games like Golf+, this attachment is a must-have. It offers the weight and feel of a real golf club, making every swing feel authentic.

Key Features:

  • Adjustable weight for realistic feel.
  • 90-degree adapter for better tracking.
  • Genuine golf club grip.

9. Soundcore VR P10 Wireless Gaming Earbuds

High-quality wireless earbuds with low latency for VR.

Must-Have Accessories for Meta Quest 3/3S

For those who want crystal-clear audio and ultra-low latency, these earbuds are a perfect fit. They’re great for immersive gaming and long sessions with pass-through charging.

Key Features:

  • Ultra-low latency (under 30ms).
  • Dual connection (dongle + Bluetooth).
  • Pass-through charging.

10. CYBVR Weighted Gun Stock Controller Grips

Enhance your VR shooting experience with weighted controller grips.

Must-Have Accessories for Meta Quest 3/3S

Ideal for fans of VR shooters like Onward or Pistol Whip, these grips add weight and realism to every shot, helping you aim better and immerse deeper.

Key Features:

  • Realistic weight with customizable blocks.
  • Durable ABS plastic build.
  • Textured grips for steady aim.

11. Razer Hammerhead HyperSpeed Earbuds

Premium earbuds with ultra-low latency audio for VR.

Must-Have Accessories for Meta Quest 3/3S

These earbuds are perfect for competitive gamers who need high-quality audio and no delays. With ANC and dual connectivity, they’re also great for multitasking between VR and other devices.

Key Features:

  • 2.4GHz dongle for low-latency connection.
  • Active noise cancellation.
  • Up to 30 hours of battery life.

The Meta Quest 3 and 3S are incredible devices that opens the door to countless immersive experiences, but the right accessories can elevate your VR adventures even further. Whether you’re enhancing comfort, boosting performance, or adding a touch of realism to your favorite games, these accessories are designed to help you get the most out of your headset.

Whether you’re shopping for yourself or looking for the perfect gift for a VR enthusiast in your life, these additions offer something for everyone—from casual users to dedicated gamers. Take the time to consider what you or your loved one needs most, and make the Meta Quest 3 experience truly unforgettable.

Now, it’s time to gear up and dive into the world of virtual reality like never before!

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Skydance’s BEHEMOTH | Review https://6dofreviews.com/reviews/games/quest/behemoth/ https://6dofreviews.com/reviews/games/quest/behemoth/#respond Thu, 05 Dec 2024 18:00:00 +0000 https://6dofreviews.com/?p=11916 As 2024 closes out with a flurry of big VR releases, Behemoth arrives with the promise of epic fantasy combat and towering boss battles. For better or worse, the game evokes comparisons to the legendary Shadow of the Colossus, setting expectations for a VR experience filled with monumental encounters. As such, your appreciation of this game may vary significantly depending on what you’re seeking: those hoping for a VR version of Shadow of the Colossus might be disappointed, while players looking for a solid medieval combat adventure could discover a flawed but overall entertaining experience.

A Tale of Two Games

Behemoth casts you as Ren, a lonely warrior travelling cursed lands to battle giant monsters and save his people. The narrative, while predictable, is well-delivered through an engaging mix of environmental storytelling and voice-overs. Unlike many other narrative-driven VR titles, the game respects player agency during exposition, allowing you to move and interact while absorbing the story rather than trapping you in static dialogue sequences.

The game’s lore is cleverly distributed through interactable items throughout the world. This optional approach to narrative depth works surprisingly well – you can engage with as much or as little of the background story as you wish, with voice-overs playing seamlessly as you continue your adventure. It’s a thoughtful solution to the common VR storytelling challenge of maintaining immersion while delivering plot.

Let’s Fight!

The majority of Behemoth plays as a medieval combat adventure with satisfying physics-based melee combat at its heart. The game offers a reasonable selection of weapons, from swords and daggers to axes and bows, as well as 3 special weapons that stay with the character and are upgraded throughout the campaign. Each of the weapons feels appropriately weighty thanks to a solid physics system reminiscent of Saints & Sinners. This physics system, along with great sound effects and crisp animations, delivers satisfyingly impactful combat that drives the action sequences throughout the campaign.

Skydance's Behemoth Meta Quest VR Review

In addition to the standard array of melee weapons, Behemoth also provides a grappling hook, which is a lot of fun to use. While initially finicky, it quickly becomes an invaluable tool for both vertical traversal and combat. Grappling an enemy’s leg and yanking the rope will pull them off balance, opening new opportunities to attack. The grapple can also quickly reposition the player during fights, pull enemies off ledges, or pull distant health pickups to you during intense battles. This versatility adds a welcome layer of depth to the combat system.

Combat in Behemoth employs a stamina system that, while not overly restrictive, adds a tactical element to combat. When depleted, your arms become notably weaker, the weight of your weapons becoming far more tangible as you can barely lift them to defend yourself. The system feels well-balanced and fair, giving you enough stamina for aggressive play while preventing endless flailing and encouraging a tactical dynamic that serves the game well.

Skydance's Behemoth Meta Quest VR Review

All that said, the combat definitely struggles to find balance in other areas. The “strength” ability feels massively overpowered from the start. Once you get used to relying on this power, most combat encounters become trivial. This is compounded as you upgrade your weapons to the point that late-game human boss fights that should be climactic challenges can be defeated in under a minute.

The power in and of itself isn’t bad, but its implementation highlights a real misstep in progression. While the skill can be upgraded over time, all of the enhancements feel superficial when compared to the abilities base power. Had this been a skill that grew from more humble beginnings throughout the campaign, then waltzing through late-stage combat would have felt empowering and hard-earned. Instead, Behemoth effectively provides a built-in cheat code that makes every encounter almost game-breakingly easy from the outset.

Skydance's Behemoth Meta Quest VR Review

Behemoth also undercuts the tension it otherwise creates by providing generous health pickups throughout combat areas. This abundance means you’ll rarely feel pressured in combat by the game’s latter half, knowing that healing items are always readily available.

The game includes an arena mode in beta, offering additional combat challenges for those seeking more action after the main campaign. While it provides a pure test of the combat mechanics, including encounters with the game’s human bosses at higher waves, its repetitive nature and inability to use upgraded weapons from the campaign may limit its long-term appeal.

Hardly a Head-Scratcher

Behemoth’s puzzle elements represent one of its weaker aspects. Most puzzles boil down to simple box-moving exercises that feel more like busy work than genuine challenges. While there are occasional clever moments – such as using the grappling hook to create swing points for objects – even these more innovative puzzles lack complexity and can typically be solved in just two or three moves. Compared to contemporaries like Asgard’s Wrath 2, the puzzle design feels particularly underdeveloped.

In fact, overall, there seems to be a noticeable decline in polish and performance as the game progresses. The first two-thirds of the game provides a high-quality and broadly stable experience, but the final third feels rushed, with technical issues occurring more frequently. Combat becomes less reliable, visual glitches become more common and things generally begin to feel a bit repetitive.

This sliding scale of quality is particularly noticeable in the later Behemoth encounters, where the combination of ambitious scale and technical instability creates frustrating experiences that fall short of the game’s early promise.

The Bigger They Are, The Harder They Oof

The titular Behemoth battles, which should be the game’s crown jewels, deliver mixed results. Of the four major encounters, only one or two truly capture the epic scale these battles promise. The second Behemoth battle, featuring a massive flying creature, stands out for its ambition. The concept is thrilling – fighting atop a giant bat-like creature as it soars through clouds, requiring careful climbing and tactical thinking. However, even this highlight suffers from scripted sequences that limit player agency and technical issues that break immersion (if you let it). Our team had mixed responses to this sequence, but I found it one of the coolest things I’ve ever done in VR.

Skydance's Behemoth Meta Quest VR Review

Other Behemoth encounters prove less successful. The third battle, for instance, reduces what should be an epic confrontation to a relatively simple platform/climbing exercise. Where you should feel the tension of scaling a massive, dangerous creature, you instead find yourself comfortably hopping between static platforms or dealing with short, easily manageable climbing sections that never test the stamina system and so never actually feel like a threat. Couple this with excessively forgiving waypoints, which make dying almost meaningless, and you end up with an encounter that feels more pedestrian than the desperate battle against a colossal beast it should have been.

These sections also suffer from various and occasionally severe technical problems, including screen jittering, glitching grab points, and accidental holster triggers. These issues are particularly problematic during climbing sequences, where precision is crucial.

The disappointment is made so much worse by the fact that the Behemoths actually look amazing. At several points before battling each of them, you will see them ponderously moving through the world, and they are a sight to behold. Spotting a massive Behemoth in the distance while completing other objectives creates thrilling moments of anticipation – anticipation that isn’t seldom satisfied when you finally face them.

Pretty With a Side of Jank

Graphically, Behemoth is impressive on the Quest, particularly when compared to other Quest fantasy titles. The environments are varied, from snow-covered landscapes to lush castles and the striking Red Forest. Character models and animations are well-executed, though the lighting can sometimes feel murky, especially in underground areas.

The sound design stands as one of the game’s strongest elements. The score knows when to swell for dramatic moments and when to remain understated. Combat sounds are particularly well-implemented, with weapon impacts carrying satisfying weight through audio cues. Environmental audio adds depth to the experience, with footsteps and echoes changing appropriately based on your surroundings.

However, there are technical issues with the sound implementation, particularly in music transitions. Tracks can cut off abruptly between areas, breaking immersion with jarring silence before new music begins.

A Tale of Diminishing Returns

Behemoth presents a challenging case for reviewers. The first two-thirds of the game offers solid entertainment with satisfying combat mechanics, a well-told narrative and well-crafted environments. The combat system complete with grappling hook provides a nuanced take on melee combat (when not overshadowed by the overpowered strength ability

Skydance's Behemoth Meta Quest VR Review

However, the game’s quality noticeably degrades in its final third, with a less polished level of design and an increasing array of technical glitches. Most disappointingly, the Behemoth battles, which should have been the game’s crowning achievement, on the whole fall well below their colossal potential.

Note: If you’re a fan of Shadow of the Colossus coming to this specifically for massive creature battles, you might want to adjust expectations closer to 7/10.

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Bounce Arcade | Review https://6dofreviews.com/reviews/games/quest/bounce-arcade/ https://6dofreviews.com/reviews/games/quest/bounce-arcade/#respond Sun, 24 Nov 2024 06:14:26 +0000 https://6dofreviews.com/?p=11817 Virtual reality has long promised to transport us inside our favorite games, but few titles take this concept as literally as Bounce Arcade. While VR pinball games like Pinball FX2 VR have recreated the traditional arcade experience of standing over a table, Bounce Arcade boldly asks: what if you were inside the machine itself? This innovative take on pinball transforms players from spectators into active participants, positioning them at the bottom of fully realized 3D environments that serve as living pinball “tables.”

Instead of manipulating traditional flippers, players wield large circular paddles to bounce balls through these dynamic spaces. It’s an ingenious reimagining that manages to both honor pinball’s timeless appeal while revolutionizing how we interact with it. The game presents four distinct environments—a Western town, haunted mansion, space station, and pirate ship—each functioning as its own unique playfield while maintaining the core principles that make pinball engaging.

Paddle to the Metal

Bounce Arcade wastes no time getting players into the action, with an efficient tutorial that demonstrates the fundamentals without overstaying its welcome. Each environment serves as a living pinball table, complete with objectives highlighted in yellow (turning green when activated) to guide players through the experience.

Where the game truly shines is in its creative integration of VR-specific interactions. Rather than simply hitting targets, players engage in environment-specific mini-games that break up the traditional pinball flow. The Western town erupts into shooting galleries where players must carefully target bandits while avoiding civilians. The space station challenges players to mine asteroidal resources while dodging hostile defensive systems. These moments aren’t mere distractions but rather clever expansions of pinball’s bonus round concept into full VR experiences.

Bounce Arcade Meta Quest Review

The fundamental mechanics work flawlessly, with responsive controls that feel natural and intuitive from the first minute of play. Multi-ball sequences, target hits, and special events all trigger smoothly, creating a polished experience that successfully translates pinball’s core appeal into VR. Traditional pinball elements like bonus multipliers and target sequences are present but reimagined through the lens of each environment’s theme.

However, the game’s pacing often works against its creative ambitions. Ball physics feel notably sluggish, with gravity seemingly set too low, resulting in balls that float lazily toward the player rather than maintaining pinball’s characteristic frenetic energy. This leads to unusually long rounds—sometimes lasting 20 to 30 minutes—that feel more like endurance tests than tests of skill. The inability to adjust difficulty settings for individual tables further compounds this issue, with inconsistent difficulty ratings that don’t always match the actual challenge level.

Bounce and Shine

The game adopts a stylized visual approach that prioritizes clarity and character over photorealism. Each environment boasts its own distinct personality, from the warm tones of the Western frontier to the ethereal glow of the haunted mansion. While the graphics may not push the Quest’s hardware to its limits, the cohesive art direction, smooth particle effects, and fluid animations create an inviting and readable playing field that serves the gameplay well.

Bounce Arcade Meta Quest Review

The visual design emphasizes readability without sacrificing atmosphere, ensuring players can track balls and objectives while remaining immersed in each environment’s unique theme. Special effects during multi-ball sequences and bonus rounds add satisfying visual feedback without overwhelming the player’s view.

Sounds of the Silver Ball

The fundamental pinball sound effects hit all the right notes, with satisfying impacts, chimes, and mechanical feedback that ground the experience in arcade authenticity. Each environment brings its own themed audio flourishes, from creaking floorboards in the haunted mansion to the metallic echoes of the space station. The sound design successfully reinforces the feeling of being inside a living pinball machine while maintaining clarity during hectic sequences.

Bounce Arcade Meta Quest Review

The musical accompaniment provides distinct themes for each environment that, while competent, tend to fade into the background rather than enhance the experience. The tracks serve their purpose without being memorable, offering appropriate atmospheric support without drawing attention to themselves.

Rolling Returns

The game’s staying power largely depends on your appetite for high-score chasing and leaderboard competition. While the variety of mini-games and VR interactions provide initial entertainment, the game’s limited selection of just four tables and absence of progression systems or customization options constrain its long-term appeal. Without announced DLC plans, dedicated players may find themselves wanting more content after mastering the existing environments.

Bounce Arcade Meta Quest Review

The game’s relatively low difficulty curve affects its longevity as well. During pre-release testing, it was possible to top global leaderboards without exceptional skill, suggesting that serious pinball enthusiasts might find the challenge lacking. The emphasis seems to be on extended play sessions rather than the quick, intense rounds traditional pinball fans might expect.

Bumper to Bumper

Technical performance remains consistently smooth, with responsive controls and stable framerates even during chaotic multi-ball sequences. However, the game’s core design choices present more significant hurdles. The slow ball physics and generous difficulty drain the urgency from the experience, while the inability to customize difficulty settings for individual tables limits player agency.

Bounce Arcade Meta Quest Review

The difficulty ratings for each environment often feel arbitrary, with some “easy” tables presenting more challenge than those marked as difficult. This inconsistency, combined with the generally forgiving gameplay, means that success often comes down to patience rather than skill or quick reactions. These issues, combined with the modest content offering, hold Bounce Arcade back from achieving its full potential.

Final Tilt

Bounce Arcade represents an imaginative leap forward for VR pinball, successfully translating the genre’s fundamental appeal into an immersive new format. Its creative mini-games and polished mechanics demonstrate the unique possibilities of virtual reality gaming. The initial impression is genuinely impressive, with many players likely to be wowed by their first few sessions.

However, pacing issues, limited content, and restricted customization options prevent it from becoming a true classic. While it offers an entertaining diversion for casual players and VR enthusiasts, its longevity suffers without more substantial content or progression systems. The lack of challenge may particularly disappoint hardcore pinball fans looking for that classic arcade difficulty.

For now, Bounce Arcade serves as a phenomenal proof of concept that doesn’t quite stick the landing. With additional content, mechanical fine-tuning, and better difficulty balancing, it could evolve into something truly special. As it stands, it’s worth a look for its innovative approach to VR pinball, even if it may not hold your attention for extended play sessions.

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Flat2VR Studios Unveils New Lineup of VR Adaptations at VR Games Showcase https://6dofreviews.com/news/flat2vr-studios-unveils-new-lineup-of-vr-adaptations-at-vr-games-showcase/ https://6dofreviews.com/news/flat2vr-studios-unveils-new-lineup-of-vr-adaptations-at-vr-games-showcase/#respond Fri, 30 Aug 2024 00:20:26 +0000 https://6dofreviews.com/?p=11382 Flat2VR Studios, a game development studio specializing in transforming traditional flatscreen games into virtual reality experiences, has announced a lineup of upcoming VR adaptations during the VR Games Showcase. The announcement highlights four popular games that are being reimagined for VR, offering players new ways to engage with familiar titles.

One of the standout titles in the lineup is Trombone Champ: Unflattened, which will be the first-ever VR adaptation of the original trombone-based rhythm game Trombone Champ. Set to launch in Fall 2024 on Meta Quest, PlayStation VR2, and Steam VR, this adaptation will allow players to experience the game’s unique blend of music and humor in a fully immersive environment. Trombone Champ: Unflattened will feature over 50 tracks, customizable trombones, and mixed reality gameplay that blends the virtual and real worlds.

In collaboration with Strategy First, Flat2VR Studios is also bringing the FlatOut series to VR. Known for its demolition derby and high-octane racing gameplay, FlatOut has built a dedicated following with nearly 3 million units sold worldwide. The VR adaptation aims to enhance the chaotic and destructive elements of the series, allowing players to experience the action from the driver’s seat.

Another title in the lineup is Roboquest, a roguelite first-person shooter set in a dystopian future. Partnering with Starbreeze Publishing, Flat2VR Studios is adapting Roboquest for VR, where players will navigate dynamic environments, battle mechanical enemies, and customize their characters. The game’s fast-paced action and comic book-inspired art style will be amplified in the VR version, offering a more intense and immersive experience.

Additionally, Wrath: Aeon of Ruin is being adapted for VR by Flat2VR Studios in collaboration with Team Beef and 3D Realms. Powered by the Quake engine, this first-person shooter is inspired by classic 90s shooters like Doom and Quake. The VR adaptation will bring the dark, atmospheric world of Wrath to life, allowing players to explore non-linear levels filled with ancient horrors and deadly traps in a fully immersive environment.

Flat2VR Studios is also set to showcase Trombone Champ: Unflattened at the Home of XR megabooth during Gamescom 2024, alongside other upcoming titles. The event, taking place from August 21-23 in Cologne, Germany, will feature 18 playable experiences from 13 participating studios, making it the largest VR presence in Gamescom history.

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Niorun Studios Launches Kickstarter for VR Tactical Shooter TIER ONE: DIRECT ACTION https://6dofreviews.com/news/niorun-studios-launches-kickstarter-for-vr-tactical-shooter-tier-one-direct-action/ https://6dofreviews.com/news/niorun-studios-launches-kickstarter-for-vr-tactical-shooter-tier-one-direct-action/#respond Thu, 01 Aug 2024 00:01:03 +0000 https://6dofreviews.com/?p=11298 Niorun Studios, a Vienna-based game developer, has officially launched a Kickstarter campaign for their upcoming VR tactical first-person shooter, TIER ONE: DIRECT ACTION. The game, which emphasizes teamwork, realistic mechanics, and immersive gameplay, seeks to position itself as the definitive title for players interested in modern, true-to-life tactical shooters.

Game Overview and Features

TIER ONE: DIRECT ACTION is set in a near-future scenario, where players assume the role of elite operatives from two rival factions: Specter and Buran. The game draws inspiration from well-known titles like ArmA and Rainbow Six Siege, with the developers envisioning it as a spiritual successor to the VR title ONWARD.

The development team comprises over 20 VR industry veterans, including key members who contributed to ONWARD, as well as other notable VR projects such as ZENITH, Marvel’s Iron Man VR, Blacktop Hoops, and Microsoft Flight Simulator 2020. The involvement of military veterans adds to the game’s focus on realism.

Key features of the game include:

  • Teamwork-Centric Gameplay: The game rewards players for actions that benefit the team, such as reviving teammates and capturing objectives, rather than focusing on personal scores. Players can strategize in a social hub between matches.
  • Diverse Game Modes: The early access version will feature game modes such as Team Deathmatch, Capture the Flag, and Satcom (Objective Mode). The full release plans to expand this to 10 different modes, including both PvP and PvE experiences.
  • Realistic and Immersive Environments: The game features environments and equipment handling that closely mirror their real-life counterparts. Players have access to a customizable arsenal of weapons and attachments, including scopes, silencers, and foregrips, along with specialized tools like grenades and EMPs.
  • Character Customization: Players can personalize their characters with a wide range of customization options, including headgear, patches, uniforms, and camouflages.
  • Interactive Mechanics: The game includes lifelike gameplay mechanics such as climbing ladders, fast-roping, applying bandages, helicopter extractions, and air support, all designed to enhance immersion.
  • Training and Progression: Players can hone their skills in a special forces training hub, featuring a killhouse, shooting range, and parkour course. A detailed progression system allows players to advance their character, unlock new skills, and rank up.

Kickstarter Campaign and Rewards

To bring TIER ONE: DIRECT ACTION to life, Niorun Studios is seeking support through Kickstarter. Backers can choose from a variety of reward tiers, ranging from a €5 discount on the Early Access release to exclusive in-game items and experiences, such as meeting the developers and participating in level design.

The Kickstarter campaign offers tiers including:

  • Private (€5): A €5 discount on Early Access and exclusive updates.
  • Corporal (€20): Full access to Early Access and the full release, plus exclusive skins and emblems.
  • Sergeant (€49): Includes all previous rewards plus a digital artbook and a Kickstarter-exclusive weapon.
  • Lieutenant (€99): Meet the developers, receive priority access to the game, and all previous rewards.
  • Fire Team (€99): Includes rewards for 5 people, making it ideal for bringing a team into the game.
  • Captain (€499): Add an Easter egg to the game and receive all previous rewards.
  • Colonel (€999): Join the launch party and receive a goodie box along with all previous rewards.
  • General (€5,000): Work with the team to design a character, participate in level design, and playtest unpublished game modes.

Next Steps

Niorun Studios is calling on supporters to back their Kickstarter campaign and help bring TIER ONE: DIRECT ACTION to fruition. Interested players can visit the Kickstarter page for more details and choose a reward tier that suits them.

For more information, follow TIER ONE: DIRECT ACTION on social media platforms such as Facebook, Instagram, X, and TikTok.

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My Monsters Brings Hand-Painted VR Action-Adventure to Life https://6dofreviews.com/news/my-monsters-brings-hand-painted-vr-action-adventure-to-life/ https://6dofreviews.com/news/my-monsters-brings-hand-painted-vr-action-adventure-to-life/#respond Fri, 28 Jun 2024 05:53:49 +0000 https://6dofreviews.com/?p=10907 Ludact, the Brazilian game studio known for UNBINARY, has announced their upcoming VR action-adventure game My Monsters. Set in the fantastical and surreal world of Onirium, My Monsters offers a deeply immersive experience with 100% hand-painted art. The game explores themes of anxiety, fear, and loneliness as players team up with their inner monster, Moti, to face dangerous enemies and solve challenging puzzles.

The game’s announcement trailer, released alongside this news, gives a glimpse into the dream-like world and the unique bond players will develop with Moti. My Monsters is still in production, with a release anticipated next year, and has already been nominated for the Best XR/VR Game at Gamescom LATAM, where attendees can experience a playable version.

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Arizona Sunshine 2 Gets Quest 3 Updates https://6dofreviews.com/news/arizona-sunshine-2-gets-quest-3-updates/ https://6dofreviews.com/news/arizona-sunshine-2-gets-quest-3-updates/#respond Wed, 14 Feb 2024 21:01:00 +0000 https://6dofreviews.com/?p=10371 Arizona Sunshine 2, a post-apocalyptic VR shooter game, has just received a major update specifically for Quest 3 devices. Vertigo Games, the developer behind this immersive zombie experience, has announced Patch 1.2, bringing a series of enhancements that significantly improve the visual and gameplay experience for Quest 3 users.

Key improvements in the update include:

  • Enhanced graphics with 4K textures and improved shading for characters, weapons, and hands, making the zombie apocalypse more visually stunning than ever.
  • Higher quality models and shading for the undead, along with more impressive blood splatter effects, adding a new layer of terror to the game.
  • A bump in the native resolution on Quest 3 devices, offering crisper and clearer visuals for an even more immersive experience.
  • Additional fur support for Buddy, making him not just a sidekick but a more lifelike companion in the desolate world.

Beyond visual upgrades, Patch 1.2 introduces gameplay enhancements such as easy reloading, left-handed support, and fine-tuned weapon handling for a smoother experience. The update also adds grenades, providing new tactics for dealing with groups of enemies.

This update is not exclusive to Quest 3; it’s also available for PlayStation VR2, Steam VR, and Pico, ensuring a wide range of VR players can enjoy these improvements. Vertigo Games encourages all players to update their game to experience these enhancements firsthand.

What are your thoughts on the latest update for Arizona Sunshine 2 on Quest 3? Have the enhancements improved your gameplay experience? Share your views and any new strategies you’ve discovered in the comments below.

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Leafboat Studio Unveils MindXcope Demo at Upload VR Winter Showcase https://6dofreviews.com/news/leafboat-studio-unveils-mindxcope-demo-at-upload-vr-winter-showcase/ https://6dofreviews.com/news/leafboat-studio-unveils-mindxcope-demo-at-upload-vr-winter-showcase/#respond Fri, 09 Feb 2024 09:52:16 +0000 https://6dofreviews.com/?p=10326 Leafboat Studio has announced the launch of a free public alpha demo of MindXcope during the Upload VR Winter Showcase. The demo, highlighting the game’s unique blend of rogue-lite elements and surreal art style, is now accessible on Meta Quest via App Lab and Steam VR. MindXcope immerses players in a world that explores human struggles through intense action and deep thematic content, offering a preview of the full experience planned for release in mid-2024.

About MindXcope: MindXcope transports players to a surreal realm where they confront enemies representing personal fears and nightmares, symbolizing the battle against internal demons. The game combines rogue-lite mechanics, a stylized art direction, and a diverse arsenal of weapons to create a richly layered VR experience. Players can expect varied enemy types, dynamic sword-fighting mechanics, and gameplay modes designed to test their skills and resolve.

Key Features:

  • Roguelite elements including a weapon shop, upgrades, and randomized rewards.
  • A visually striking representation of mental challenges like anxiety and greed.
  • An array of primary and secondary weapons, each with unique abilities.
  • Diverse enemies, each with distinct attack patterns and skills.
  • Gameplay modes such as Purge Mode, Limited Time Survival Mode, and epic Boss Fights.
  • A “corruption value” system influencing the player’s journey based on their actions.

The MindXcope demo’s availability on Steam VR and Meta Quest introduces players to its rich narrative and gameplay mechanics ahead of the full game’s launch on Steam, Meta Quest, and Pico platforms. Leafboat Studio invites players to join the MindXcope community on Twitter and Discord for updates and discussions.

Leafboat Studio Unveils MindXcope Demo at Upload VR Winter Showcase 1

For a closer look at MindXcope’s artistic and gameplay elements, access the press kit provided by Leafboat Studio.

What are your thoughts on the psychological themes and rogue-lite mechanics of MindXcope? Share your impressions of the demo or anticipation for the full game in the comments below.

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VAIL VR Officially Launches, Ending Early Access Phase https://6dofreviews.com/news/vail-vr-officially-launches-ending-early-access-phase/ https://6dofreviews.com/news/vail-vr-officially-launches-ending-early-access-phase/#respond Fri, 09 Feb 2024 09:49:23 +0000 https://6dofreviews.com/?p=10323 AEXLAB announces the official release of VAIL VR, concluding its early access period, with the launch scheduled for February 15, 2024, on Meta Quest and Steam. This marks a significant milestone for the tactical VR shooter, introducing a futuristic narrative where players engage in strategic combat to shape humanity’s legacy.

VAIL VR, developed over seven years, aims to set new standards for tactical shooters within the VR domain. AEXLAB appreciates the community’s contributions throughout the early access phase, emphasizing that this release is just the beginning of the game’s evolving future.

VAIL VR Officially Launches, Ending Early Access Phase 2

The official launch ushers in a range of new content and features, including classic and innovative game modes, over 12 maps designed for varied tactical play, and a suite of enhancements aimed at enriching the player experience. The updates accompany a price adjustment to $29.99, reflecting the game’s expanded content and refined gameplay mechanics.

Key features with the launch include an advanced matchmaking system supporting cross-play, an in-game progression system, an expanded arsenal, new maps, revamped friend list and party capabilities, and comprehensive leaderboards and stats tracking.

VAIL VR Officially Launches, Ending Early Access Phase 3

In addition to the game update, VAIL VR’s official release coincides with the commencement of VRML’s first season, featuring a $10,000 prize pool, highlighting the game’s competitive potential.

Are you ready to dive into the evolved world of VAIL VR? Discuss your strategies, favorite maps, or ask questions about getting started in the comments below.

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Epyka: Discovering a Lost Civilization in Virtual Reality https://6dofreviews.com/news/epyka-discovering-a-lost-civilization-in-virtual-reality/ https://6dofreviews.com/news/epyka-discovering-a-lost-civilization-in-virtual-reality/#respond Tue, 23 Jan 2024 09:55:39 +0000 https://6dofreviews.com/?p=10269 Singular Perception has announced Epyka, a VR adventure game set for early release in 2024 on the Quest platform, with subsequent releases on other major VR platforms. The game centers on the exploration of Epyka, an island reminiscent of the mythical Atlantis, through the eyes of Scott and his dog, Jack. Scott, following in his archaeologist father’s footsteps, aims to uncover the reasons behind the Epykean civilization’s disappearance.

Epyka offers a narrative-driven experience, blending exploration with puzzle-solving elements set against the backdrop of a lost civilization. The game’s environment promises to provide a rich, immersive setting for players to engage with the story’s mysteries and challenges.

The announcement trailer, available following the embargo lift on February 6th, 2024, at 9am CST, provides an initial look into the game’s world, highlighting the virtual environments players will navigate and the companionship between Scott and Jack.

As Epyka prepares for its launch, Singular Perception encourages sharing of the trailer and discussions about the game’s concept and design. The development team aims to deliver a game that combines engaging gameplay with a compelling narrative, exploring themes of discovery, history, and the bond between humans and animals.

Epyka: Discovering a Lost Civilization in Virtual Reality 4

What aspects of Epyka are you most looking forward to exploring? Are you intrigued by the archaeological adventure theme in VR? We welcome your thoughts and discussions on this upcoming title.

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