Games – 6DOF Reviews https://6dofreviews.com Your source for VR news and reviews! Tue, 31 Dec 2024 15:31:19 +0000 en-US hourly 1 https://wordpress.org/?v=6.7.2 https://6dofreviews.com/wp-content/uploads/2019/07/cropped-3A066FC4-42C1-44AF-8B3B-F37DA3B685AD-100x100.png Games – 6DOF Reviews https://6dofreviews.com 32 32 163764761 Action Hero | Review https://6dofreviews.com/reviews/games/quest/action-hero/ https://6dofreviews.com/reviews/games/quest/action-hero/#respond Fri, 13 Dec 2024 18:24:04 +0000 https://6dofreviews.com/?p=11889 In the world of VR gaming, innovation often comes from iteration. But there’s a fine line between homage and imitation, and Fast Travel Games’ Action Hero tiptoes precariously along that boundary. Touted as a spiritual successor to the seminal Superhot VR, this action-packed time-bender delivers polished gameplay in a fresh wrapper—but can a new coat of paint justify what is, essentially, a gameplay clone?

Lights, Camera… Action!

Action Hero casts you as an actor/stuntman playing the lead on various movie sets, a clever premise that should breathe new life into Superhot’s time-manipulation mechanics. The game unfolds across five distinct “movies,” each broken into four acts. Each Act consists of five or six action-packed vignettes. Your director then encourages or chides you through sequences ranging from high-speed battles atop a moving train to Matrix-inspired showdowns.

The Hollywood setting proves genuinely inspired, offering a natural justification for the game’s segmented structure and repeated attempts at perfection. Each “movie” pays homage to different action genres—you’ll find yourself channeling Indiana Jones one moment and Neo the next. The aptly named “The Code” sequence, with its cyberpunk aesthetic and reality-bending set pieces stands out as a particular highlight.

While the concept and setting work well, there is definitely room for improvement. You can choose between two directors at the beginning of the game, but this choice seems to be entirely limited to the voice-over that pushes you through the game, which is a real missed opportunity.

action hero meta quest review

Had the choice between the directors been integrated into the actual gameplay mechanics, the option between two distinct personalities could have been transformative rather than merely superficial. Had the stricter director imposed time limits, restricted the number of retakes before “firing” you, or demanded specific style points for a scene, the game would have been much improved. Similarly, the other director could have offered more generous conditions but lower score multipliers.

Implementing such mechanics would have perfectly aligned with the movie-making premise while adding meaningful replay value and, at the same time, offering the game at least one gameplay addition to set Action Hero apart from its inspiration. Instead, we’re left with little more than a voice pack selection.

A Time-Tested Formula

Let’s address the poignantly static elephant in the room: Action Hero‘s core gameplay is virtually identical to Superhot. Time moves only when you do, creating a strategic dance of bullet-dodging and precision shooting. This “bullet ballet” remains as engaging as ever, with each vignette playing out as a spatial puzzle where plotting your path through enemies requires both tactical thinking and physical prowess.

action hero meta quest review

The game shines in its moment-to-moment gameplay. Consider a sequence atop a speeding train, where motorcycles leap through the air amid explosive chaos—time crawls to a stop as you map out your response, each movement a calculated risk. When scanning your surroundings, you learn to move with exaggerated slowness as any quick head turns accelerate the incoming threats. Players will use these temporal mechanics to master each scene, eventually blossoming from a cautious planner to an action hero who can handle real-time combat with practiced grace.

Individual scenes can be completed in seconds, but perfecting them becomes an addictive pursuit. The game includes a “normal speed” toggle that lets veteran players attempt runs without the time manipulation crutch, adding another challenge for leaderboard chasers. It’s the kind of game that can steal minutes or hours as “just one more try” becomes your evening’s mantra.

action hero meta quest review

However, where Action Hero falters is in its reluctance to innovate. While Superhot’s mechanics were revolutionary, their direct reproduction here feels safe to a fault. The game could have explored new variations on the time-manipulation theme—perhaps scenes where time moves backward, where maintaining momentum is crucial, or where particular objects remain in real-time while others slow down. Instead, it settles for being an exceptionally well-produced clone of an exceptionally well-made original.

Blockbuster Flair

The most significant departure from Superhot comes in the visual design. Gone is the stark white-and-red minimalism, replaced with vibrant, colorful environments that pop in VR. The movie set themes allow for varied locations and spectacular set pieces—exploding barrels, mid-air motorcycle jumps, and Matrix-style environmental effects create memorable moments.

action hero meta quest review

However, this shift comes with tradeoffs. While Superhot’s minimalist aesthetic achieved a timeless elegance, Action Hero‘s more conventional approach, though polished, feels less distinct. The blockbuster styling is well-executed but lacks the iconic visual identity of its inspiration. It’s a reminder that sometimes less truly is more. That said, this will come down to personal preference as there will doubtless be many who prefer the bombacity of the blockbuster aesthetic. I prefer the context and flair given by the action movie set motif, but I know that others (Ed.) will not agree.

Setting the Scene

The sound design effectively serves both form and function. Slow-motion explosions and gunfire sound satisfying and provide crucial spatial awareness cues. A barrel exploding in slow motion to your right naturally draws your attention. The audio mixing cleverly balances the needs of both slow-motion and real-time gameplay, ensuring important sound cues remain clear regardless of your temporal state.

action hero meta quest review

The sound design also pulls double duty, simultaneously selling both the action movie experience and the “behind-the-scenes” setting of a movie set. The addition of director voice-overs adds personality, though as mentioned earlier, the two-director system feels like a missed opportunity for more profound gameplay variation. The overall soundscape successfully reinforces both the action movie premise and the core gameplay mechanics.

Cut! Reset! Let’s go again!

Action Hero presents a challenging dilemma for reviewers. Viewed in isolation, it’s an exceptionally well-crafted VR action game that delivers satisfying gameplay in digestible chunks. The movie set premise is clever, the execution is polished, and the core mechanics—borrowed as they may be—remain compelling.

Yet it’s impossible to ignore the game’s derivative nature. This isn’t merely inspired by Superhot; it’s essentially Superhot with a fresh coat of paint. While the original broke new ground, Action Hero seems content to merely redecorate it. The additions it does make—the movie set premise, colorful visuals, and director system—feel more like surface-level changes than meaningful evolution.

For players who have never experienced Superhot, Action Hero offers an excellent entry point into this style of VR action. Those craving more of Superhot’s unique gameplay will find a pseudo-sequel on offer and will likely relish it for its familiarity. However, veterans of the original may find themselves wishing for more innovation beneath the Hollywood glamour.

Concept: 4
Gameplay: 8
Graphics: 8
Sound: 7.5
Longevity: 8
Overall: 7.5

Color by numbers Superhot

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Skydance’s BEHEMOTH | Review https://6dofreviews.com/reviews/games/quest/behemoth/ https://6dofreviews.com/reviews/games/quest/behemoth/#respond Thu, 05 Dec 2024 18:00:00 +0000 https://6dofreviews.com/?p=11916 As 2024 closes out with a flurry of big VR releases, Behemoth arrives with the promise of epic fantasy combat and towering boss battles. For better or worse, the game evokes comparisons to the legendary Shadow of the Colossus, setting expectations for a VR experience filled with monumental encounters. As such, your appreciation of this game may vary significantly depending on what you’re seeking: those hoping for a VR version of Shadow of the Colossus might be disappointed, while players looking for a solid medieval combat adventure could discover a flawed but overall entertaining experience.

A Tale of Two Games

Behemoth casts you as Ren, a lonely warrior travelling cursed lands to battle giant monsters and save his people. The narrative, while predictable, is well-delivered through an engaging mix of environmental storytelling and voice-overs. Unlike many other narrative-driven VR titles, the game respects player agency during exposition, allowing you to move and interact while absorbing the story rather than trapping you in static dialogue sequences.

The game’s lore is cleverly distributed through interactable items throughout the world. This optional approach to narrative depth works surprisingly well – you can engage with as much or as little of the background story as you wish, with voice-overs playing seamlessly as you continue your adventure. It’s a thoughtful solution to the common VR storytelling challenge of maintaining immersion while delivering plot.

Let’s Fight!

The majority of Behemoth plays as a medieval combat adventure with satisfying physics-based melee combat at its heart. The game offers a reasonable selection of weapons, from swords and daggers to axes and bows, as well as 3 special weapons that stay with the character and are upgraded throughout the campaign. Each of the weapons feels appropriately weighty thanks to a solid physics system reminiscent of Saints & Sinners. This physics system, along with great sound effects and crisp animations, delivers satisfyingly impactful combat that drives the action sequences throughout the campaign.

Skydance's Behemoth Meta Quest VR Review

In addition to the standard array of melee weapons, Behemoth also provides a grappling hook, which is a lot of fun to use. While initially finicky, it quickly becomes an invaluable tool for both vertical traversal and combat. Grappling an enemy’s leg and yanking the rope will pull them off balance, opening new opportunities to attack. The grapple can also quickly reposition the player during fights, pull enemies off ledges, or pull distant health pickups to you during intense battles. This versatility adds a welcome layer of depth to the combat system.

Combat in Behemoth employs a stamina system that, while not overly restrictive, adds a tactical element to combat. When depleted, your arms become notably weaker, the weight of your weapons becoming far more tangible as you can barely lift them to defend yourself. The system feels well-balanced and fair, giving you enough stamina for aggressive play while preventing endless flailing and encouraging a tactical dynamic that serves the game well.

Skydance's Behemoth Meta Quest VR Review

All that said, the combat definitely struggles to find balance in other areas. The “strength” ability feels massively overpowered from the start. Once you get used to relying on this power, most combat encounters become trivial. This is compounded as you upgrade your weapons to the point that late-game human boss fights that should be climactic challenges can be defeated in under a minute.

The power in and of itself isn’t bad, but its implementation highlights a real misstep in progression. While the skill can be upgraded over time, all of the enhancements feel superficial when compared to the abilities base power. Had this been a skill that grew from more humble beginnings throughout the campaign, then waltzing through late-stage combat would have felt empowering and hard-earned. Instead, Behemoth effectively provides a built-in cheat code that makes every encounter almost game-breakingly easy from the outset.

Skydance's Behemoth Meta Quest VR Review

Behemoth also undercuts the tension it otherwise creates by providing generous health pickups throughout combat areas. This abundance means you’ll rarely feel pressured in combat by the game’s latter half, knowing that healing items are always readily available.

The game includes an arena mode in beta, offering additional combat challenges for those seeking more action after the main campaign. While it provides a pure test of the combat mechanics, including encounters with the game’s human bosses at higher waves, its repetitive nature and inability to use upgraded weapons from the campaign may limit its long-term appeal.

Hardly a Head-Scratcher

Behemoth’s puzzle elements represent one of its weaker aspects. Most puzzles boil down to simple box-moving exercises that feel more like busy work than genuine challenges. While there are occasional clever moments – such as using the grappling hook to create swing points for objects – even these more innovative puzzles lack complexity and can typically be solved in just two or three moves. Compared to contemporaries like Asgard’s Wrath 2, the puzzle design feels particularly underdeveloped.

In fact, overall, there seems to be a noticeable decline in polish and performance as the game progresses. The first two-thirds of the game provides a high-quality and broadly stable experience, but the final third feels rushed, with technical issues occurring more frequently. Combat becomes less reliable, visual glitches become more common and things generally begin to feel a bit repetitive.

This sliding scale of quality is particularly noticeable in the later Behemoth encounters, where the combination of ambitious scale and technical instability creates frustrating experiences that fall short of the game’s early promise.

The Bigger They Are, The Harder They Oof

The titular Behemoth battles, which should be the game’s crown jewels, deliver mixed results. Of the four major encounters, only one or two truly capture the epic scale these battles promise. The second Behemoth battle, featuring a massive flying creature, stands out for its ambition. The concept is thrilling – fighting atop a giant bat-like creature as it soars through clouds, requiring careful climbing and tactical thinking. However, even this highlight suffers from scripted sequences that limit player agency and technical issues that break immersion (if you let it). Our team had mixed responses to this sequence, but I found it one of the coolest things I’ve ever done in VR.

Skydance's Behemoth Meta Quest VR Review

Other Behemoth encounters prove less successful. The third battle, for instance, reduces what should be an epic confrontation to a relatively simple platform/climbing exercise. Where you should feel the tension of scaling a massive, dangerous creature, you instead find yourself comfortably hopping between static platforms or dealing with short, easily manageable climbing sections that never test the stamina system and so never actually feel like a threat. Couple this with excessively forgiving waypoints, which make dying almost meaningless, and you end up with an encounter that feels more pedestrian than the desperate battle against a colossal beast it should have been.

These sections also suffer from various and occasionally severe technical problems, including screen jittering, glitching grab points, and accidental holster triggers. These issues are particularly problematic during climbing sequences, where precision is crucial.

The disappointment is made so much worse by the fact that the Behemoths actually look amazing. At several points before battling each of them, you will see them ponderously moving through the world, and they are a sight to behold. Spotting a massive Behemoth in the distance while completing other objectives creates thrilling moments of anticipation – anticipation that isn’t seldom satisfied when you finally face them.

Pretty With a Side of Jank

Graphically, Behemoth is impressive on the Quest, particularly when compared to other Quest fantasy titles. The environments are varied, from snow-covered landscapes to lush castles and the striking Red Forest. Character models and animations are well-executed, though the lighting can sometimes feel murky, especially in underground areas.

The sound design stands as one of the game’s strongest elements. The score knows when to swell for dramatic moments and when to remain understated. Combat sounds are particularly well-implemented, with weapon impacts carrying satisfying weight through audio cues. Environmental audio adds depth to the experience, with footsteps and echoes changing appropriately based on your surroundings.

However, there are technical issues with the sound implementation, particularly in music transitions. Tracks can cut off abruptly between areas, breaking immersion with jarring silence before new music begins.

A Tale of Diminishing Returns

Behemoth presents a challenging case for reviewers. The first two-thirds of the game offers solid entertainment with satisfying combat mechanics, a well-told narrative and well-crafted environments. The combat system complete with grappling hook provides a nuanced take on melee combat (when not overshadowed by the overpowered strength ability

Skydance's Behemoth Meta Quest VR Review

However, the game’s quality noticeably degrades in its final third, with a less polished level of design and an increasing array of technical glitches. Most disappointingly, the Behemoth battles, which should have been the game’s crowning achievement, on the whole fall well below their colossal potential.

Note: If you’re a fan of Shadow of the Colossus coming to this specifically for massive creature battles, you might want to adjust expectations closer to 7/10.

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Bounce Arcade | Review https://6dofreviews.com/reviews/games/quest/bounce-arcade/ https://6dofreviews.com/reviews/games/quest/bounce-arcade/#respond Sun, 24 Nov 2024 06:14:26 +0000 https://6dofreviews.com/?p=11817 Virtual reality has long promised to transport us inside our favorite games, but few titles take this concept as literally as Bounce Arcade. While VR pinball games like Pinball FX2 VR have recreated the traditional arcade experience of standing over a table, Bounce Arcade boldly asks: what if you were inside the machine itself? This innovative take on pinball transforms players from spectators into active participants, positioning them at the bottom of fully realized 3D environments that serve as living pinball “tables.”

Instead of manipulating traditional flippers, players wield large circular paddles to bounce balls through these dynamic spaces. It’s an ingenious reimagining that manages to both honor pinball’s timeless appeal while revolutionizing how we interact with it. The game presents four distinct environments—a Western town, haunted mansion, space station, and pirate ship—each functioning as its own unique playfield while maintaining the core principles that make pinball engaging.

Paddle to the Metal

Bounce Arcade wastes no time getting players into the action, with an efficient tutorial that demonstrates the fundamentals without overstaying its welcome. Each environment serves as a living pinball table, complete with objectives highlighted in yellow (turning green when activated) to guide players through the experience.

Where the game truly shines is in its creative integration of VR-specific interactions. Rather than simply hitting targets, players engage in environment-specific mini-games that break up the traditional pinball flow. The Western town erupts into shooting galleries where players must carefully target bandits while avoiding civilians. The space station challenges players to mine asteroidal resources while dodging hostile defensive systems. These moments aren’t mere distractions but rather clever expansions of pinball’s bonus round concept into full VR experiences.

Bounce Arcade Meta Quest Review

The fundamental mechanics work flawlessly, with responsive controls that feel natural and intuitive from the first minute of play. Multi-ball sequences, target hits, and special events all trigger smoothly, creating a polished experience that successfully translates pinball’s core appeal into VR. Traditional pinball elements like bonus multipliers and target sequences are present but reimagined through the lens of each environment’s theme.

However, the game’s pacing often works against its creative ambitions. Ball physics feel notably sluggish, with gravity seemingly set too low, resulting in balls that float lazily toward the player rather than maintaining pinball’s characteristic frenetic energy. This leads to unusually long rounds—sometimes lasting 20 to 30 minutes—that feel more like endurance tests than tests of skill. The inability to adjust difficulty settings for individual tables further compounds this issue, with inconsistent difficulty ratings that don’t always match the actual challenge level.

Bounce and Shine

The game adopts a stylized visual approach that prioritizes clarity and character over photorealism. Each environment boasts its own distinct personality, from the warm tones of the Western frontier to the ethereal glow of the haunted mansion. While the graphics may not push the Quest’s hardware to its limits, the cohesive art direction, smooth particle effects, and fluid animations create an inviting and readable playing field that serves the gameplay well.

Bounce Arcade Meta Quest Review

The visual design emphasizes readability without sacrificing atmosphere, ensuring players can track balls and objectives while remaining immersed in each environment’s unique theme. Special effects during multi-ball sequences and bonus rounds add satisfying visual feedback without overwhelming the player’s view.

Sounds of the Silver Ball

The fundamental pinball sound effects hit all the right notes, with satisfying impacts, chimes, and mechanical feedback that ground the experience in arcade authenticity. Each environment brings its own themed audio flourishes, from creaking floorboards in the haunted mansion to the metallic echoes of the space station. The sound design successfully reinforces the feeling of being inside a living pinball machine while maintaining clarity during hectic sequences.

Bounce Arcade Meta Quest Review

The musical accompaniment provides distinct themes for each environment that, while competent, tend to fade into the background rather than enhance the experience. The tracks serve their purpose without being memorable, offering appropriate atmospheric support without drawing attention to themselves.

Rolling Returns

The game’s staying power largely depends on your appetite for high-score chasing and leaderboard competition. While the variety of mini-games and VR interactions provide initial entertainment, the game’s limited selection of just four tables and absence of progression systems or customization options constrain its long-term appeal. Without announced DLC plans, dedicated players may find themselves wanting more content after mastering the existing environments.

Bounce Arcade Meta Quest Review

The game’s relatively low difficulty curve affects its longevity as well. During pre-release testing, it was possible to top global leaderboards without exceptional skill, suggesting that serious pinball enthusiasts might find the challenge lacking. The emphasis seems to be on extended play sessions rather than the quick, intense rounds traditional pinball fans might expect.

Bumper to Bumper

Technical performance remains consistently smooth, with responsive controls and stable framerates even during chaotic multi-ball sequences. However, the game’s core design choices present more significant hurdles. The slow ball physics and generous difficulty drain the urgency from the experience, while the inability to customize difficulty settings for individual tables limits player agency.

Bounce Arcade Meta Quest Review

The difficulty ratings for each environment often feel arbitrary, with some “easy” tables presenting more challenge than those marked as difficult. This inconsistency, combined with the generally forgiving gameplay, means that success often comes down to patience rather than skill or quick reactions. These issues, combined with the modest content offering, hold Bounce Arcade back from achieving its full potential.

Final Tilt

Bounce Arcade represents an imaginative leap forward for VR pinball, successfully translating the genre’s fundamental appeal into an immersive new format. Its creative mini-games and polished mechanics demonstrate the unique possibilities of virtual reality gaming. The initial impression is genuinely impressive, with many players likely to be wowed by their first few sessions.

However, pacing issues, limited content, and restricted customization options prevent it from becoming a true classic. While it offers an entertaining diversion for casual players and VR enthusiasts, its longevity suffers without more substantial content or progression systems. The lack of challenge may particularly disappoint hardcore pinball fans looking for that classic arcade difficulty.

For now, Bounce Arcade serves as a phenomenal proof of concept that doesn’t quite stick the landing. With additional content, mechanical fine-tuning, and better difficulty balancing, it could evolve into something truly special. As it stands, it’s worth a look for its innovative approach to VR pinball, even if it may not hold your attention for extended play sessions.

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Metro Awakening | Review https://6dofreviews.com/reviews/games/quest/metro-awakening/ https://6dofreviews.com/reviews/games/quest/metro-awakening/#respond Thu, 07 Nov 2024 12:00:25 +0000 https://6dofreviews.com/?p=11751 Privet! Helmed by creative director Martin Derond and with a story written by Metro creator Dmitry Glukhovsky himself, Metro has finally come to VR with Metro Awakening. This prequel takes place before the events of Metro 2033, setting up the dystopian world where nuclear war has forced Moscow’s survivors to seek shelter in the city’s vast subway system, which has effectively become Russia’s largest bomb shelter.

You step into the shoes of Serdar, a doctor whose personal quest to help his ailing wife leads him through the dangerous underground world of the Metro. Without spoiling anything, I can say the narrative is one of the game’s strongest elements, featuring several compelling twists and turns as you uncover various truths along your journey. The writing really shines throughout, delivering both emotional depth and narrative complexity across the game’s 12 chapters. The story manages to feel both personal and consequential, maintaining the series’ trademark blend of human drama and post-apocalyptic survival.

Bullets, Beasts & No Workbenches

At its core, this is quintessentially Metro, though with some notable streamlining of mechanics. The gameplay loop alternates between narrative sequences, atmospheric exploration, and intense combat against various mutants. You’ll encounter everything from dog-sized creatures to more imposing threats, each demanding different tactical approaches. Your arsenal starts with a pistol and gradually expands to include a semi-automatic rifle and other weapons. While the selection isn’t extensive, the gunplay is exceptional, ranking among the best I’ve experienced on Quest alongside titles like The Light Brigade and Arizona Sunshine.

Metro Awakening Meta Quest Review

Unlike Metro Exodus, for example, there’s no crafting in Metro Awakening. You won’t be crafting grenades or Molotov cocktails, and weapon modification is extremely limited – the only weapons mod I found was a silencer for the pistol, which was automatically added once found. In that sense, Metro Awakening keeps it simple: no workbenches, no crafting systems. While some might miss these features from the mainline series, this streamlined approach works well in VR, keeping the focus on immediate action and survival rather than resource management.

Don’t Blink: The Art of Metro Terror

The game masterfully straddles the line between action-adventure and survival horror, and this is where it really shines. While it comes with an explicit arachnophobia warning, it never ventures too deep into pure horror territory – something I appreciate as someone who typically “nopes out” of VR horror games. Instead, it excels at building a persistent sense of tension and anxiety. You’ll experience moments of frantic panic in dark corridors, managing limited ammo while mutants scurry about, creating intense situations that feel challenging but manageable. The game keeps you perpetually uncomfortable without crossing into overwhelming territory, striking an impressive balance between tension and playability.

Tunnel Vision Never Looked So Good

Metro Awakening is visually impressive, with strong art direction and effective real-time lighting that contributes significantly to the atmosphere. The game consistently maintains its foreboding atmosphere through excellent environmental design. While much of the game takes place underground, each area feels distinct and purposeful, avoiding the potential monotony that could come with a subway-based setting. Some locations are intentionally revisited as part of the narrative – this isn’t lazy asset reuse but a deliberate story choice that adds to the overall experience.

Metro Awakening Meta Quest Review

The attention to detail is remarkable, especially in the interactive elements. You can physically check your remaining ammo by looking at your weapon’s chamber, and small touches like functional fans add to the world’s believability. While it’s not an immersive sim where you can interact with everything like in Half-Life: Alyx, the interactive elements that are present feel purposeful and well-implemented. Character animations are notably smooth with minimal jank – even while recording, which is particularly impressive for a Quest title. The environmental storytelling is subtle but effective, with each area telling its own story through careful visual design.

The Sound of Survival

The audio design stands as the game’s crowning achievement, creating a deeply immersive experience that elevates every other aspect of the game. The soundtrack expertly emphasizes emotional beats throughout the story, from moments of creeping dread to brief instances of hope and optimism. While it pays homage to classic Metro themes, it establishes its own unique identity that fits perfectly with the VR experience.

Metro Awakening Meta Quest Review

The sound design is exceptional, leveraging every trick in the horror game playbook to maintain tension. You’ll hear unsettling radio murmurs that you can’t quite make out, precise directional audio that keeps you on edge, and the nerve-wracking sounds of mutants moving through nearby tunnels. These audio elements work together to create a constant sense of unease that enhances every aspect of the gameplay. The voice acting is consistently strong throughout, adding authenticity to the experience and helping sell the emotional moments in the story. The way sound echoes through the tunnels, the mechanical clinking of your weapons, and the environmental ambiance all contribute to making the Metro feel like a living, breathing place.

Mind The Gap: Performance & Playtime

I encountered very few technical issues during my playthrough. There are some minor control quirks, like occasional overlap between mask and reload detection zones, and a few moments where gameplay systems don’t quite sync with narrative elements (like conversations continuing normally while running out of oxygen). However, I experienced no crashes or significant bugs throughout my entire playthrough, which is impressive for a VR title of this scope.

Metro Awakening Meta Quest Review

I completed the game in about six and a half hours on normal difficulty. While some players report longer playtimes of 10-14 hours, especially on hard difficulty or when pursuing a stealthy approach, my experience was focused and satisfying. There are collectible postcards to find, which unlock with a satisfying musical cue, but replayability is limited as you’d expect from a narrative-driven single-player game. While there’s no new game plus or challenge modes, Vertigo’s track record with post-launch support (as seen with Arizona Sunshine) suggests we might see additional content in the future.

Last Stop: Final Thoughts

Metro Awakening stands as a testament to how traditional gaming franchises can be thoughtfully adapted to virtual reality. While it doesn’t include all the systems and complexity of its non-VR counterparts, it succeeds by focusing on what works best in VR: immersive storytelling, tense combat, and atmospheric exploration. The combination of great gunplay, impressive visuals, outstanding audio design, and an engaging story kept me coming back for more – I found myself playing about an hour and a half each day until completion.

The game’s greatest achievement is perhaps how it maintains the series’ signature atmosphere while adapting it for a new medium. Every element, from the sound design to the visual presentation, works together to create a compelling and often unsettling journey through the Metro. While some might wish for more weapon variety or crafting options, the streamlined approach serves the VR format well.

It’s very easy to recommend Metro Awakening to all but those who might find themselves too unsettled by its tense atmosphere. It’s easily one of the best games I’ve yet played on Quest, and despite the somewhat brief run-time, it presents a dense and gripping experience from the first cinematic intro to the moment the final credits roll on screen.

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Vendetta Forever | Review https://6dofreviews.com/reviews/games/quest/vendetta-forever/ https://6dofreviews.com/reviews/games/quest/vendetta-forever/#respond Thu, 24 Oct 2024 18:51:29 +0000 https://6dofreviews.com/?p=11788 There are games that demand your time and dedication with sprawling worlds, intricate narratives, and layered mechanics; and then there’s Vendetta Forever. nDreams’ latest offering delivers a fast, focused and fiendishly fun arcade shooter that understands the value of immediacy without sacrificing depth. It’s a game that will have you saying, “just one more run,” until you realise that hours have flown by. But does it hold enough substance to appeal to everyone? Let’s take a closer look.

THE LAST ACTION HERO

At its core, Vendetta Forever is simple in concept. The game presents you with 60 short levels, each a bite sized action vignette built around a single goal: kill your way to the end using weapons dropped by enemies. What sets this game apart is a unique core conceit that places action at the centre of the experience. In order to move you must dispatch an enemy and as they drop their weapon grappling towards it becomes your means of movement—grab it, and you’re instantly transported to their location. This creates a dynamic, rhythmic flow to the gameplay that feels intuitive and utterly replayable.

The levels are designed for quick bursts of action, ranging from blink-and-you-miss-it two-second shootouts to more elaborate sequences that play out like mini action movies. While the premise may sound straightforward, the game’s real magic lies in its variety. Far from be 60 Shades of Same, each level feels thoughtfully designed to give an experience different from the last. Although not every level will land with every player, there is enough clever variation and nuanced action to ensure that there no doubt be something for everyone.

Vendetta Forever Meta Quest Game Review

From quick-draw shootouts to melee-only challenges, every level keeps you guessing. One minute you’re flinging knives with deadly accuracy in a tight corridor; the next, you’re using colonial muskets each with only a single shot while holding off waves of enemies on a hillside.

WHY IS EVERYTHING STICKY?

If there’s one word to describe Vendetta Forever, it’s “sticky.” nDreams have successfully made a game that has a knack for hooking you with its mechanics and holding on tight. Levels like Knives Out, a 15-second whirlwind of throwing weapons are so addictive that it’s easy to lose ridiculous amounts of time replaying it, chasing a coveted spot on the leaderboard.

Vendetta Forever Meta Quest Game Review

The game also cleverly bends its gameplay to allow for players to focus on whichever element suits their mood. The leaderboard is split between score-based and speedrun categories, providing a competitive edge while catering to multiple playstyles. Whether you are playing for a high score or a fastest time the gameplay holds up which is a testament to the developers focus on balanced, exciting and well executed mechanics.

Vendetta Forever Meta Quest Game Review

What Vendetta Forever also excels at is presenting challenges that are difficult but never feel insurmountable. Every failure teaches you something new, urging you to refine your approach and try again and it’s that perfect balance of frustration and fulfillment that keeps you coming back for more.

It’s worth noting that while Vendetta Forever excels at delivering short bursts of excitement, it won’t appeal to everyone. Fans of narrative-driven epics or games with complex mechanics might find its focus on arcade-style action too simplistic. The short levels and leaderboard-driven replayability are a double-edged sword, offering endless fun for score chasers but potentially feeling repetitive to players looking for deeper gameplay loops.

HAVEN’T I SEEN YOU BEFORE?

It’s impossible to talk about Vendetta Forever without acknowledging its influences. Stylistically, it borrows heavily from Superhot and Pistol Whip, with a minimalist neon-drenched aesthetic that emphasizes clarity over complexity. Its vibrant, high-contrast environments are a joy to look at, and its minimalist art style ensures smooth performance even during the most chaotic firefights. While it doesn’t push the limits of what VR can achieve graphically, it nails its aesthetic, evoking the clean, polished vibe of Superhot while adding a splash of arcade energy.

Vendetta Forever Meta Quest Game Review

The game also leans into subtle pop culture references, with levels themed after action movie tropes. Knives Out has the outrageous intensity of a Kill Bill fight scene while other levels channel the gritty energy of an old-school spaghetti Western. These thematic nods add a layer of charm that makes each level feel familiar and exciting.

Vendetta Forever Meta Quest Game Review

The audio is equally well-crafted. Every weapon feels satisfying to use, thanks to punchy sound effects that make each kill gratifying. The soundtrack keeps the adrenaline pumping, with driving beats that enhance the action without overshadowing the gameplay. That said, the soundtrack while good, could still be improved upon. It gets the job done but fails to deliver a level of energy that elevates the gameplay the way Pistol Whip does.

THE VERDICT

nDreams have delivered a VR shooter that is stylish, addictive, and unapologetically fun. With its intuitive mechanics, varied levels, and competitive edge, Vendetta Forever is one of the best arcade style short-session action games currently available on the Quest. It’s not for everyone, but for those who value instant gratification and love the thrill of leaderboard climbing, it’s an absolute must-play.

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Batman: Arkham Shadow https://6dofreviews.com/reviews/games/quest/batman-arkham-shadow/ https://6dofreviews.com/reviews/games/quest/batman-arkham-shadow/#respond Mon, 21 Oct 2024 17:00:00 +0000 https://6dofreviews.com/?p=11713 Most of us were surprised when Batman: Arkham Shadow was announced. The Arkham series has traditionally been a console franchise. Developed by Rocksteady and WB Games Montréal, the previous titles were handled by studios without VR experience. But lo and behold, Meta leveraged its influence, aiming to do for the Meta Quest what Valve did for the Valve Index with Half-Life: Alyx: take a beloved franchise, create a new installment, and make it a VR exclusive.

This approach raises a crucial question: did Half-Life: Alyx boost Valve Index sales? Surprisingly, yes—it did. Following the announcement, Valve’s Index sales saw a significant jump, with 103,000 units sold in just over a month. A strong franchise can drive hardware adoption. So, is Batman: Arkham Shadow good? And can it sell Quest headsets?

Hopefully, this review will answer the first question. As for the second question? We’ll leave that up to you. Tell us what you think in the comments.

Thug-Life

Taking place early on in Batman’s career, Arkham Shadow is a sequel to a prequel. It takes place after Batman: Arkham Origins and fleshes out some of the early history of Bruce Wayne, featuring various characters known to fans of the lore, including Harvey Dent, Jim Gordon, Dr. Harleen Quinzel, Dr. Leslie Thompkins, and several others.

As the game begins, you assume the character of ‘Matches Malone,’ a small-time Gotham City gangster that first appeared in Batman #242 during a character-defining run that was written by Dennis O’Neil, illustrated by the incredible Neal Adams, and penciled by Dick Giordano. To many long-time Batman readers, myself included, this was truly an iconic era. You don’t need to have known any of this to enjoy the game or appreciate the progression of the narrative, but it does demonstrate the intimacy that the writing team led by Narrative Director Brendan Murphy and Lead Writer Alex O. Smith have with the original source material.

batman arkham shadow meta quest review

Anyway, I digress. As Batman / Matches Malone, you set fire to the Bat signal above the Gotham police station, promptly get arrested, and then sent to Blackgate Prison, where much of the game takes place.

As anybody familiar with movie tropes, you know already how this will play out; you’ll get a flashback showing why you decided to take on the Matches identity and why you wanted to end up inside Blackgate.

Wham! Thud! Thwack!

If you’re a rare bird who’s never played any of the previous Batman Arkham games, let’s just say the games were mostly fantastic, relying on excellent writing, superb voice acting, and drawing on the strengths of Batman’s character to alternate between stealthy sequences where you took enemies out one by one while remaining undetected and all-out fights where you fought various opponents together using a combat system famous for its free-flowing nature that allowed you to string together varied attacks and build up incredibly satisfying combos. It was wildly innovative back then and has, arguably, never been bested in third-person gaming since. The games also showed off Batman’s origins as a detective, with a detective mode that lets you scan clues and figure out your next lead.

The biggest question regarding Arkham Shadow‘s gameplay was always going to be how faithfully it manages to translate that gaming experience to VR, and this is where you have to acknowledge the sheer acumen that developers Camoflaj (who did a great job with Iron Man VR) have demonstrated with Shadow’s design choices.

batman arkham shadow meta quest review

The first choice made here was to limit the scope of the game world in a way that makes sense. You can create a whole Gotham City on later generation consoles, but it would have been impossible to do so on a Meta Quest standalone headset without massive concessions in graphics, so instead, the game relies mainly on the limited world of Blackgate prison, and outside of that only features a few selected locations around Gotham City, and it weaves a story that works well within those confines, preventing you from feeling that the spatial limitations are contrived.

The other choice made here was to alter the free-flowing nature of the combat, leading to a mixture of free decisions regarding who you’ll strike next and when, and short prompted almost-QTE sequences that occur during combat sequences. So you’ll pick your enemy, punch-dash towards them, then be prompted to deliver a jab, uppercut, or hook, and sometimes a beat down with both hands or a punch after you’ve grabbed an opponent’s leg, etc.

Initially, I was disappointed that the combat didn’t replicate the free-flowing nature of the console games, which was excellent for ‘flow-state’ combat. However, after a few hours, I adjusted, stopped comparing it to the originals, and appreciated that—despite sacrificing some of the original feel—it provided an intense workout. It’s easy to take on small fights with only 3 or 4 enemies, but when you go through a big battle with 10 enemies or more, you’ll work up a good sweat! I checked my Move stats, and on longer sessions of 90 minutes or so, I was burning up around 500 calories playing this game.

Predator sequences, on the other hand, have carried over perfectly to VR and feel just like they did in the flat games, except, well – much better. You’re Batman, perched over your enemies, picking them off one by one with stealth takedowns until the last one is down. When you get good at these sequences, it feels, for lack of a better word, perfect.

The game replaces the Riddler Trophies of the previous games with Rat King statues that are often in difficult-to-reach areas, requiring some puzzle-solving to reach; these are all optional and provide some head-scratching relief from the action of the combat sequences.

batman arkham shadow meta quest review

As you progress through the game, your arsenal also evolves, with skill or progression trees for your combat skills, suit, gadgets, and predator skills. The game already starts with many of those already unlocked, but as you gain experience points, you can unlock more, like letting you use sonic Batarangs, various combat combos, quicker and stealthier takedowns, and more. Some of these are only available once you’ve received new gadgets, like the Bat Claw, the Shock Gloves, and others, all delivered by Alfred via the Bat Wing. This helps you feel more and more powerful as the game progresses, and by the end, you really do feel like a perfectly capable Dark Knight, ready to take on whatever Gotham’s criminals and twisted villains throw your way.

The game also offers what had become a staple in the console versions: combat and predator challenges. Although there are only three of each for now, we expect more of those to come from Camoflaj.

Batman: Arkham Shadow does what it should; it successfully brings the gameplay of the Arkham series to VR and does it with confidence and flair.

My Beautiful Batworld

Arkham Shadow nails the visual language of Batman, blending Gothic and Neo-Gothic architecture with a mood of urban decay. Its dark, gritty criminal underbelly and subtle steampunk elements make it one of the best-looking games on Meta Quest. It could be argued that other games like Red Matter 2 look better, but games like Red Matter 2 don’t have to balance their looks with bone-crushing action sequences featuring a dozen characters on screen at a time.

The game does a marvelous job with all the characters, including the NPC, most of whom are visually distinct. You won’t see the same characters copied and pasted ad infinitum here, and the main characters are incredibly detailed and remarkably well-animated.

Aside from the beauty of the locations and art direction, the actors’ motion and expressive facial captures are superb, highlighting their beautiful performances and lending emotional heft to the already excellent writing.

batman arkham shadow meta quest review

The game also features real-time shadows, conveniently placing a backlight behind you regularly to highlight your shadow with your cowl and bat ears, subtly and silently reminding you that behind that headset you’re wearing, you ARE Batman.

The only complaint is that the game’s framerate occasionally drops, especially before and after gate-opening sequences, which are likely there to mask load times. It’s a little distracting when it happens, but it never occurred to me during combat sequences where it would have been the most jarring. These hiccups happen even when the dynamic resolution setting is turned on in the game, but Camoflaj have told us that the game is still being optimized, and the first patch might even be out by the time you read this review.

I Hear You, Bats.

If anything, the audio in Shadow is even better than the graphics since, by its very nature, it’s unencumbered by performance limitations. The sound effects are solid throughout, and the soundtrack by Kazuma Jinnouchi blends the familiar dark, orchestral tones of previous Arkham games with fresh compositions that drive home the game’s drama. Jinnouchi maintains continuity with the series while introducing new elements that match the game’s unique mood.

batman arkham shadow meta quest review

The voice acting is also superb, with standout performances by Roger Craig Smith as Batman / Bruce Wayne, Troy Baker as Harvey Dent, and Mara Junot as Leslie Thompkins. Junot’s portrayal, in particular, conveys deep empathy for Bruce, truly drawing you into the narrative and the emotional connections between the characters and creating a world in which Batman is not a lone solitary figure but a man loved by the people who understand his traumas, his struggles, and the choices he makes.

Bat-Snags

Despite being a smooth experience overall, I encountered a few issues playing Arkham Shadow. Early on in the game, there was a rope tying a door shut, and I was supposed to cut it with a Batarang; this failed spectacularly despite my repeatedly trying; luckily, I found an alternate path, so it wasn’t a game-breaker. A few bugs like this showed up during my playthrough; a vent I couldn’t enter, a doorway that wouldn’t let me in even after it opened, etc. Infrequent as they were, such issues were usually resolved by simply reloading the last checkpoint or quitting the game and starting again.

The game also seems to trigger some communications with Alfred not by chronological sequence but by location, so I found that if a particular voice message from Alfred was triggered at some place, if you returned to that place again, the same recording was played; this was immersion breaking. I’m hoping Camoflaj will fix it.

I’ve also heard of some players who experienced a game crash where the game would just exit. This only happened to me once when my Quest mysteriously declared that it didn’t have enough memory to run ‘Manta.’

Bat Hours

If you’re wondering about length, the game’s campaign lasts about 10 hours, more or less, depending on how well you play it, how much of it you choose to complete, and what difficulty level you select. I played it on Hard. The combat and predator challenges could add significantly to that time if you enjoy those modes.

Bat Thoughts

Batman: Arkham Shadow is a remarkable achievement in standalone VR, featuring a compelling story, strong character development, stunning graphics, immersive combat, and captivating performances. It showcases how well the character translates across different media and highlights and builds upon the impressive world and mechanics created by Rocksteady way back in 2009. It also reflects the dedication, love, and respect that Camoflaj and Director Ryan Payton have shown for both the character and the earlier Arkham games and, in the process, proves that Batman’s world can thrive in VR, making Arkham Shadow a must-play for both VR fans and Batman enthusiasts alike.

What’re you waiting for? Do you really need a score?

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Arizona Sunshine Remake | Review https://6dofreviews.com/reviews/games/quest/arizona-sunshine-remake/ https://6dofreviews.com/reviews/games/quest/arizona-sunshine-remake/#respond Sat, 19 Oct 2024 21:56:54 +0000 https://6dofreviews.com/?p=11676 Well, this is a pleasant surprise. In my original review for Arizona Sunshine’s Quest release four years ago, I referred to it as an elder statesman of VR, and it was four years old then. Now eight years on it’s been remade for better hardware, with its own sequel’s rather lovely engine. Will it have aged like a fine chateau wine, or is it now a shuffling, stumbling Biden, not fit for another four years?

FREDDY FOR THE BIG TIME

I revisit Arizona Sunshine every so often because it’s a great game; it can be enjoyed solo or co-op in ten-minute chunks or as a more satisfying long-form session, and the core conceit of gunning zombies down is still really satisfying. Honestly, there have been so many shooters released in VR since AS, and nearly none of them have nailed the satisfying and substantial feel offered by Arizona Sunshine, still. However, it was never a very good-looking or slick affair and was full of less and less forgivable jank. I was relieved when Arizona Sunshine 2 came along and smoothed out a lot of those rough edges, whilst largely doubling down on everything that made the first game so good to play.

Arizona Sunshine Remake Meta Quest Review

A remake of the original using later tech is a rather great idea, and I’m largely happy to report that Arizona Sunshine Remake does what it promises to. It includes all the DLC for the original release, similarly remastered, and offers tremendous value for money – there’s even a nifty discount if you’ve got the original in your Quest library already. So, before I get into the specifics, just know that if you’ve played and love the original and are looking for a shiny new version to show off your Quest 3 or 3S, then go to it, I recommend it. You won’t be disappointed. But wait – hey – I haven’t fini… Ah sod you. In your impatience to go spend your money you’re missing out on some exemplary videogame criticism and penmanship. Your loss. The rest of you still with me? Ok, let’s get into it.

FRED DEAD REDEMPTION

Players both familiar and new to Arizona Sunshine will find a lot to love. The setting still feels fresh and original, despite the zombie theme having been done to death, resurrected and headshotted more times than can be counted in the past thirty years. Even Resident Evil, whose fault it all is, has been trying to move away from zombies for at least 15 years. However, zombies do provide a gloriously guilt-free way for us all to virtually live out our fantasies of taking our frustrations and loneliness out on the general public with gardening equipment and automatic weaponry.

Arizona Sunshine Remake Meta Quest Review

Arizona Sunshine Remake casts the player as an unnamed, initially slightly dislikable dude who’s been surviving alone in the Arizona wilderness in the wake of a zombie apocalypse. He’s trying to find any living souls to team up with and has been alone for quite a while when the player quantum leaps into his head. He sounds a bit like a bassist, a roadie or a general stoner – in fact, it occurred to me as I played through the remake that my mental image of him is that he’s Neil Fak from The Bear dropped into a zombie survival scenario. This is a Good Thing. His journey in the course of the game is slight, but brilliant and engaging, and as I mentioned in my original review Sky Soleil’s fantastic performance is key to making the whole thing work. A majority of protagonist voiceovers in VR can be grating or off key, making it a chore to literally inhabit their heads as you progress, but here you are completely engrossed in getting the guy where he wants to go and keeping him alive. If you’ve only ever experienced him in Arizona Sunshine 2, then it’ll be an extra frisson to experience him getting to the point where he’s obsessed with keeping his dog alive when the sequel hits the fan. There’s no massive story here, so the narrative sells itself through empathy with its only character, and this has stood the test of time well.

DEAD MAN, FRED MAN

The game offers pretty cool options for customising the feel of the game – from movement and turning to switching between the simple reloading of the original, or the new VR standard of sliding in a clip and cocking the gun. Thankfully you can now hold pistols with two hands. You can calibrate where you’d like your holsters and ammo to sit on your body. All good, as is the improved Half-Life Alyx style wrist inventory and inclusion of tremendously fun bludgeoning melee weapons like crowbars, picks and hammers. These can be balanced on railings or the sides of tables or shelves while you reload or scavenge, and this feels really cool.

FREDDING THE NEEDLE

The level of challenge is pretty good – on the easier difficulties if you’re a reasonable, quick enough shot you’ll be ok. The game has two paces; scavenging for ammo and exploring, popping heads as you go, and then set piece horde rushes where you hope that you’ve stockpiled enough bullets and picked the right weapons to survive. Like the sequel, these horde rushes can be suffocatingly frustrating and stressful chokeholds on progress or exhilarating and rewarding tests of endurance which provide a tremendous rush of relief and accomplishment when you’re through. If this is your first rodeo, I’d advise playing through on lower difficulties first, so you know roughly what to expect, and then have another playthrough where you’ll have to be a lot more sparing with your ammo and inventive with the offered weapons at your disposal. You won’t have to worry about finding crafting ingredients like in the sequel, but supplies get pretty scarce even if you aren’t the sort of person who likes to spray and pray.

Arizona Sunshine Remake Meta Quest Review

This all changes again when playing through in co-op with a friend, which is such a good feature of both the original game and its shiny new incarnation, Arizona Sunshine Remake. Sadly, the same limitations apply, and this is one thing I really hoped would be improved with the new gameplay. There are points where you’d think one player could be running around gung-ho with an automatic amongst the horde whilst the other takes overwatch, but this is often not so. When a player triggers the horde, the co-op partner will be teleported to their side if they’re in a place the game doesn’t want you to be. Sometimes invisible walls will prevent the player from taking a visible path, the game locking off areas of the map that should be accessible just because the designers wanted it that way. It’s pretty lazy and annoying, and it was weak eight years ago. It’s downright unforgivable for such a classy game to be so graceless in its execution, reiterating its mistakes verbatim after eight years of iteration.

LONG AND WASTED YEARS

Whilst we’re on the subject of things that really should have died and stayed dead with the original game, let’s talk about graphics. By and large the graphics in Arizona Sunshine Remake are a remarkable improvement on the original, as one might expect. The bacon wood textures of the original are long gone, thank goodness, but there are still some items of text that are unforgivably pixelated and horrible. The searchable trunks of the police cars, for example, just about say ‘HIGHWAY PATROL’ on them, but I’ve seen better image quality on those Captcha things online when they’re trying to ascertain I’m human. Most egregious of all is the sniper scope section, where distant zombies are rendered with such horrible quality that the graphics don’t match the original release. In fact, in this one instance they don’t even look as good as the original PlayStation. Vertigo Games have done so much to fly the flag for VR as a gaming medium, and all eyes are on this remake to show us all how it’s done. We let some things slide about the original because of the ambition and overall quality of the experience. Don’t let Ed Wood get hold of your Director’s Cut version, because we’re going to mark it down accordingly now.

Arizona Sunshine Remake Meta Quest Review

The same goes for how fiddly things can be. Scavenging is better and drawers and doors have a far more physical interactivity to them, but sometimes picking up stuff can be unnecessarily finicky and sometimes even bugs out. If you’re carrying things when the game loads a new area, these can sometimes disappear.

This is all stuff that absolutely should have been sorted out. Some of it is patchable, some of it ain’t. Let’s see what the next couple of months may bring – but this is a remake of an eight-year-old game, and it should have been slicker. It only takes seven years to train as a doctor or an architect, so I think it’s reasonable to expect Fred to have got his shit together a bit better than this, dead or no.

SUNSHINE DESSERTS

Arizona Sunshine Remake does exactly what it promises to do, and provides great value, great fun and great challenge in one juicily headshottable package. It drips with atmosphere, from the setting and impressive voice acting to the perfectly judged musical score. It still provides the most satisfying gunplay on the Quest and sidesteps the time commitment problem of Walking Dead: Saints & Sinners by being playable in bitesize chunks, and in co-op too. You get the excellent DLC stories as part of the deal, and there’s also the endlessly replayable Horde mode to play with up to 4 friends. It supercedes the original game entirely and provides fans of the original and the sequel plenty of reasons to dive back in, whilst being a very enticing and recommended prospect for new players.

However, be warned that this is a remaster rather than a true remake, and the failings of the original game are often brought along wholesale for the ride.

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Into Black | Review https://6dofreviews.com/reviews/games/quest/into-black/ https://6dofreviews.com/reviews/games/quest/into-black/#comments Sat, 19 Oct 2024 04:15:12 +0000 https://6dofreviews.com/?p=11650 Into Black, the latest VR title from The Binary Mill, starts with an explosive bang—quite literally. Known for their past works like Mini Motor Racing X and Resist, The Binary Mill has a reputation for delivering solid VR experiences, and Into Black continues that trend. You’re immediately thrust into an event horizon sequence that warps both space and time, pulling you into the titular black hole. From the outset, the game feels promising, a slick blend of exploration, resource gathering, and combat on an alien planet teeming with mystery.

Yet, as you dive deeper into its dark caverns and sprawling alien cities, the game reveals a duality: it’s a technical marvel at first glance but begins to stumble as you push toward its conclusion.

Exploring the Abyss

You step into the shoes of Ben Mitchell, a deep-space scavenger who, alongside his AI sidekick Jonathan, finds himself on an alien world after being sucked through a wormhole. The central hook of Into Black is simple: explore, gather resources, upgrade your equipment, fight alien creatures, and try to repair your ship to escape. But this isn’t just a solo experience; you can bring along up to three friends to take on the campaign in co-op, adding a social dynamic to the core gameplay.

Into Black Meta Quest Review

The game also offers several different modes. The main campaign propels you through caverns, magma chambers, sunken cities, and more, with Jonathan providing some humor and light commentary throughout the journey. Outside of the campaign, you’ve got resource-gathering missions, perfect for players who want to grind without focusing on the story. There’s also a PvPvE mode, “Singularity,” where 12 players battle it out in an ever-shrinking map, hunting for resources while fighting both aliens and each other. On paper, this package is immensely appealing—offering variety, action, and a healthy dose of replayability.

Mining for Gameplay Gold

The first thing that stands out in Into Black is the fluidity of movement. The Binary Mill’s VR pedigree is on full display as you run, jump, and shoot your way through a vast and dangerous landscape. The mechanics feel polished—there’s no jitter or clunkiness in how you interact with the world. The controls are intuitive and smooth, making even the most mundane actions, like mining for resources, feel satisfying.

Into Black Meta Quest Review

Shooting in Into Black is a real treat. You get an array of weapons—pistol, shotgun, SMG, and even a returning axe that gives off major God of War vibes. The game also doesn’t shy away from borrowing mechanics from other iconic games. You’ve got Gears of War’s quick reload system, Super Mario-esque mushroom bouncing, and some clever nods to other classics scattered throughout.

That said, the gameplay does start to show cracks. While the shooting feels good, the combat loop does wear thin after prolonged play. Boss fights, in particular, are disappointingly lackluster—these bullet-sponge encounters drag on and don’t offer much in the way of tactical depth. You’re left dodging projectiles and pumping rounds into alien statues that hardly animate. It’s a shame because the game’s combat has such potential, but these moments feel undercooked.

Cavernous Eye Candy

Graphically, Into Black is an absolute stunner. The stylized visuals work wonders in VR, especially when combined with the game’s fantastic lighting effects. One of the most memorable moments comes early on, when you fire a flare into a cavern and watch it illuminate the alien landscape in real time. It’s breathtaking. The game’s biomes are varied—magma chambers, ancient alien ruins, and underwater caverns all offer a sense of discovery that keeps things feeling fresh, at least for a while.

Into Black Meta Quest Review

However, the longer you play, the more technical issues you encounter. There are bugs—literal and figurative—clipping through walls, getting stuck in the environment, or not reacting properly to the game’s physics. I’ve had moments where a teammate in co-op would suddenly start levitating, or plants would hover slightly above the ground, which chips away at the game’s initial immersion. These bugs are jarring, especially when you’re playing a game that feels so polished at the start.

Stand Up Jonathan

Audio in Into Black has its highs and lows. The standout here is Jonathan, your trusty AI companion. His witty banter and occasional comic relief do wonders to break up the sometimes bleak atmosphere of the game. Some players have even confused his voice for that of our very own Pete Austin from 6DOF Reviews! The weapon sound design is punchy and satisfying—guns sound like they have weight, and the feedback you get when firing is palpable.

Into Black Meta Quest Review

But the game stumbles when it comes to music. The soundtrack is repetitive, especially during combat encounters where you’re fed the same adrenaline-pumping track over and over again. This repetitive score feels like a missed opportunity to enhance the emotional beats or dramatic moments in the game.

Bugged Out, Blacked Out

The deeper you get into Into Black, the more it feels like the game is held together by duct tape. Small issues accumulate: creatures glitch out, environmental elements don’t react as they should, and some aspects of the game design feel underdeveloped. The puzzles, for example, could have been a great way to break up the action, but they remain simplistic throughout the entire game. There’s no ramp in difficulty, and they often feel more like time fillers than real brain teasers.

Into Black Meta Quest Review

Fabricating resources, a crucial aspect of upgrading your gear, becomes an absolute chore as well. The interface doesn’t allow for batch crafting, forcing you to sit through long animations for each individual item. It’s an incredibly tedious process that really grinds down the pace【31†source】.

Long Play, Short Patience

On the plus side, Into Black offers a lot of content. Between the main campaign, the co-op options, and the PvPvE mode, there’s plenty to keep you engaged for dozens of hours. But as mentioned, the longer you play, the more the game’s flaws start to reveal themselves. There’s a real sense that the scaffolding holding this experience together could use some more structural support.

Into the Light, but Not Quite

Into Black starts out like a dream—fantastic mechanics, gorgeous environments, and charming voice work. The experience is immersive and addictive, sucking you into its alien world with blistering confidence. However, the deeper you go, the more the game starts to feel like it’s losing its grip. Bugs, repetitive music, and lackluster boss fights prevent it from achieving greatness.

Still, all these issues, apart from maybe the dull boss battles, are fixable, and if The Binary Mill supports the game with patches, Into Black could easily rise to become a standout in the VR world. If you’re seeing this review after those updates, consider it an 8.5/10, but for now, it’s not quite there.

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Airspace Defender | Review https://6dofreviews.com/reviews/games/quest/airspace-defender/ https://6dofreviews.com/reviews/games/quest/airspace-defender/#respond Fri, 18 Oct 2024 18:01:42 +0000 https://6dofreviews.com/?p=12017 There’s something timeless about defending a city from the relentless barrage of missiles hurtling from the skies. Airspace Defender takes the classic Missile Command arcade gameplay and reinvents it for VR and mixed reality (MR), blending nostalgia with innovative hand-tracking controls and immersive visuals.

This isn’t just a carbon copy of the 1980s original. Instead, Airspace Defender updates the formula with modern design sensibilities, creating an experience that feels fresh and engaging, even for players unfamiliar with its arcade predecessor. While it doesn’t boast a particularly memorable title, the game’s smart execution makes it stand out.

From Trackballs to Finger Flicks

The core concept of Airspace Defender is deceptively simple yet immensely satisfying: defend a city, divided into eight sectors around a central base, from waves of incoming missiles, helicopters, and other threats. What makes this version unique is how it adapts the hemispherical play area to MR.

In mixed reality, the game feels perfectly at home. The protected hemisphere is visually self-contained, appearing like a giant snow globe resting in your physical space. This design allows the action to feel intimate and immediate, making excellent use of the passthrough technology on Meta Quest headsets. The sense of scale, combined with the tactile controls, immerses you in the task of protecting your city like never before.

airspace defender meta quest review

Unlike the classic game’s trackball controls, Airspace Defender uses hand tracking with impressive precision. A simple pinch launches countermeasures, while finger clicks handle menu navigation and turret upgrades. The animations and sound effects lend a sense of tactility, making interactions feel satisfying even without physical feedback.

Between rounds, you face strategic choices: invest resources in upgrading your turrets with rockets, lasers, or mini-guns, or rebuild destroyed city sectors. Each decision shapes your strategy for the next wave, adding a layer of depth to the otherwise fast-paced action.

airspace defender meta quest review

However, while the gameplay core is solid, the title leaves something to be desired. While Missile Command VR might have been a natural fit, copyright restrictions rule it out. A more evocative name, like Sky Shield or Defend the Dome, could better reflect the game’s retro-modern charm.

The Zen of Frenzy

If you’re looking for a game that gets your adrenaline pumping, Airspace Defender delivers. Its pacing is perfectly tuned for short, intense play sessions, with each wave escalating in challenge. By the fourth or fifth round, chaos reigns, and you’ll find yourself frantically pinching at an onslaught of missiles. The steep difficulty curve feels fair, rewarding quick reflexes and sound decision-making without overwhelming the player.

airspace defender meta quest review

The game offers two modes: a VR-only option and a mixed reality mode. The MR experience is the standout, projecting the game into your living space and adding a unique tactile feel to the action. The VR mode, while functional, suffers from the lack of environmental context. With no skybox or backdrop to frame the action, the black void can feel a bit sterile compared to the immersive MR setup.

Arcade Aesthetics in Living Color

Visually, Airspace Defender sticks to a retro-inspired neon aesthetic that evokes the charm of classic arcade games while embracing the polish of modern visuals. Explosions are vibrant and satisfying, and the minimalist art style keeps the action clean and easy to follow.

The MR mode, in particular, benefits from the interplay of colorful effects against your real-world surroundings, creating a dynamic and engaging battlefield. While the VR mode is serviceable, the absence of backdrops or skyboxes feels like a missed opportunity. A starry night or planetary skydome could have elevated the experience significantly, adding a sense of place to the chaos.

Synthesized Sonic Siege

Audio plays a significant role in Airspace Defender, and the design doesn’t disappoint. Explosions are crisp and impactful, and each turret type has its own distinct sound signature, from the zap of lasers to the whoosh of missiles. These effects not only enhance the gameplay but also provide crucial audio cues during frantic moments.

The 80s-inspired electronic rock soundtrack ties the experience together, evoking the nostalgic energy of classic arcade titles. While it may not be groundbreaking, it complements the action perfectly and adds to the game’s retro-modern atmosphere.

Small Skies, Big Fun

For all its strengths, Airspace Defender does have its limitations. With only two city maps—one for normal difficulty and one for hard—the game could benefit from more environments to keep things fresh. Leaderboard competition adds some replayability, but the addition of new maps or dynamic challenges would do wonders for its longevity.

airspace defender meta quest review

Looking to the future, a co-op multiplayer mode could inject new life into the game, offering players the chance to defend their cities together. For now, the game’s short sessions and leaderboard rivalries provide enough motivation to keep coming back.

At $12, the game is reasonably priced, offering excellent value for its polish and engaging mechanics.

The Final Countdown

Airspace Defender is a tightly designed arcade experience that makes excellent use of VR and MR technology. Its intuitive controls, fast-paced gameplay, and vibrant aesthetic make it a worthy addition to any Meta Quest library.

airspace defender meta quest review

While it could use a few more maps and a skybox for VR mode, the game excels where it counts: delivering accessible, chaotic fun that’s easy to pick up and hard to put down. Whether you’re chasing leaderboard glory or simply enjoying the retro-modern charm, Airspace Defender is a blast from the past worth revisiting.

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Mannequin | Review https://6dofreviews.com/reviews/games/quest/mannequin/ https://6dofreviews.com/reviews/games/quest/mannequin/#respond Thu, 12 Sep 2024 17:00:00 +0000 https://6dofreviews.com/?p=11658 Mannequin introduces a suspenseful and clever multiplayer concept, breathing fresh air into the Quest’s VR library. At first glance, it might seem simple: you’re either an agent hunting down mannequins or one of the alien mannequins themselves, blending in among frozen humans until the moment strikes. But beneath this surface is a tension-filled game that constantly keeps you on edge. As an agent, you’re wandering through environments where any of the frozen figures could suddenly lunge at you, while as a mannequin, your objective is simple—freeze, stalk, and strike.

This dynamic of anticipation and dread, combined with the stark contrast between the agent’s cautious exploration and the alien’s predatory stillness, brings an unsettling atmosphere to the game. It feels reminiscent of certain asymmetrical multiplayer VR experiences like Panoptic, where two sides use different strategies and abilities. Here, though, the tension is cranked up a notch because you never know exactly when danger will strike.

Mannequin Mayhem

Mannequin‘s gameplay offers more depth than it might first appear. What starts as a straightforward hide-and-seek game quickly develops into a mind game where both teams need to rely on strategy and communication. As an alien, one of the most enjoyable elements is setting traps. For example, one alien could purposely get caught moving, luring agents into the open where others are waiting in ambush. The aliens have a short dash ability, so the moment they get close to an agent, it’s usually game over.

Mannequin Meta Quest Game Review

For agents, though, it’s not so simple. Their detection equipment can help spot moving aliens, but they have to be careful with their shots—accidentally shooting a real frozen human means their gun jams, leaving them vulnerable to attack. This constant balancing act keeps the stakes high. I found this part of the gameplay particularly satisfying, especially with how easy it is to slip up as an agent if you’re overconfident.

What really makes Mannequin stand out is the emphasis on teamwork. Even after you’re “killed” and turned into a ghost, you can continue helping your team by scouting out aliens or agents and communicating their locations. This keeps the experience engaging even after death, similar to how Echo VR kept stunned players involved with team coordination even when they were out of action. The revive mechanic also adds another layer of strategy, with the potential for thrilling comebacks if your teammates are quick on their feet.

Frozen in Time

Visually, Mannequin does an excellent job at crafting an eerie atmosphere. The stylistic graphics complement the gameplay well, with its frozen humans scattered in mid-movement, as if life just paused around you. This is enhanced by little details like objects suspended in the air as though frozen in time, reminding me a bit of the surreal environments in Into the Radius, where floating objects give an otherworldly feel.

Mannequin Meta Quest Game Review

The color palette strikes a balance between vibrant and unsettling, creating environments that feel frozen in more ways than one. That said, the levels can start to feel somewhat repetitive. While the frozen environments are distinct, they don’t vary much between rounds, and the art style, while effective, could benefit from more diverse settings. Hopefully, future updates bring more variety to the maps, which would help keep things fresh for players long-term.

Listen Closely, or Else

If the graphics set the mood, the audio in Mannequin makes it essential to your survival. Spatial and locational audio play a huge role, especially if you’re playing as an alien. Your ears are your best defense, letting you track the movements of agents by listening for their footsteps or the beeping of their detection equipment. There’s a strong sense of tension as you’re frozen in place, relying on sound alone to plan your next move.

Mannequin Meta Quest Game Review

On the flip side, agents need to pay close attention to these same auditory cues, using them to pinpoint mannequin movements. The audio design is exceptional here, elevating the suspense and making every game feel like a high-stakes dance of patience and precision. In this regard, it shares a bit of DNA with stealth games like Phantom: Covert Ops, where audio is critical to both tension and gameplay. The way sound influences your decisions adds to the immersive quality of the game, making it as much about listening as it is about looking.

Live by the Community, Die by the Community

Like many multiplayer VR games, Mannequin’s longevity will largely depend on its community. The game has all the tools to be successful—a fun and accessible concept, depth for strategy lovers, and enough tension to keep things interesting. However, whether it thrives or falters will come down to the player base.

Mannequin Meta Quest Game Review

During my time playing, I noticed a mix of younger players and casual gamers, which isn’t surprising given the straightforward mechanics. The game doesn’t demand the kind of dedication you’d expect from more hardcore VR experiences like Population: One or Onward. It’s the kind of game you can jump into for a few rounds and still feel like you’ve had a good time. But without a solid community to keep the lobbies full and the matches engaging, it could be tough for Mannequin to sustain long-term appeal.

Memory Lane

For all the positives, Mannequin does have one major flaw that threatens to undermine its long-term replayability: the frozen NPCs aren’t randomized between rounds. Once you’ve memorized where the real frozen humans are, playing as an agent becomes significantly easier. If you have a good visual memory (like I do), you’ll quickly start recognizing which figures are NPCs, making it much harder for aliens to blend in.

Mannequin Meta Quest Game Review

This is something I pointed out during playtesting, and I was surprised to see it hadn’t been addressed in the latest update. Randomizing the placement of NPCs seems like a no-brainer for a game like this, where unpredictability is key to maintaining suspense. Until this is fixed, the game risks losing its edge for more observant players, and that could turn away some of its more dedicated audience.

A Mannequin with Potential

Mannequin is a unique and suspenseful multiplayer experience that brings a fresh concept to the Quest’s lineup. The game offers moments of high tension and strategic depth, with its simple yet effective mechanics. The graphics, while not groundbreaking, create a memorable atmosphere, and the audio design is top-notch, integral to the core gameplay.

That said, its future success depends on two key factors: the community and continued updates. If the player base stays active and the developers address some of the current issues—particularly the non-randomized NPCs—Mannequin could become a go-to casual multiplayer experience. For now, it’s an entertaining game with a lot of potential, and with a free trial available, there’s little reason not to give it a shot. Whether you’re a kid looking for some fun or an adult who enjoys casual, strategic gaming, Mannequin has something for everyone.

Note: I’d happily give it a 7.5 if they add NPC randomization! So if you’re reading this at some point in the future when that’s been done, then it’s a 7.5!

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