If you don’t mind that this console and mobile port lacks physical immersion, Republique VR is well worth the price. It's just not really a VR game.
Metro Awakening masterfully balances action-adventure and horror, creating moments of frantic panic in dark corridors while mutants scurry about. It keeps you perpetually uncomfortable without crossing into overwhelming horror territory.
In Death: Unchained is the Quest iteration of one of PCVR's best-kept secrets. It's a spooky archery game that's been given a lick of paint and additional content and has shaken off its earthly cables.
The Arizona Sunshine Remake balances the charm of its original with updated visuals and gameplay tweaks, but some persistent issues from the past remain—making it both a trip down memory lane and a fresh challenge.
Propagation: Paradise Hotel is a well-made tribute to classic survival horror, with neat gunplay, solid mechanics, some great puzzles and magnificent amounts of atmosphere.
Silent Slayer: Vault of the Vampire is a solid new title from Schell Games. While not as deep as their I Expect You to Die installments, it's fun and offers a nicely spooky and tactile VR experience well-suited to both VR veterans and VR newbies.
Red Matter creates a large, detailed Saturn moon base packed with immersive puzzles and jaw-dropping graphical flourishes.
Layers of Fear VR is a mediocre port on Quest. It does provide a few scary moments, a clever premise, and good sound design, however, at least on the Oculus Quest, Layers of Fear VR is also low-resolution and uncomfortable to play.
Despite behaving more like an Oculus Go game, with its limited gameplay making it, essentially, an interactive 360-degree video, walking through the hauntingly hollow hallways of Affected: The Manor has you constantly on edge and ready to take flight if any of those statues so much as blink.
Death Horizon: Reloaded has a handful of well-constructed scenes, and the platforming holds real promise.
Wraith: The Oblivion - Afterlife doesn't let you skip dialogue, regardless of how many times you've repeated a section, or even if there is already dialogue being played.
Crashland takes the wave shooter's timeless VR trope and fills it with so much style and substance that it feels almost ready to burst.















