Linelight is a deceptively simple puzzler that comes in a tiny package at only 250 megabytes. It features around 200 mini-puzzles spread across six levels and, as it says on the figurative 'tin', movement is your only interaction.
Kartoffl offers 60 levels, with secondary objectives of collecting three stars and guiding every potato to safety in each.
With great core mechanics, a fun concept, and a great art style, The Last Clockwinder is weakest at scope and exposition; it's a good game and a fun puzzler if not the must-have title I'd hoped it would be.
Despite getting the game a few days before it was released, Tentacular took a lot longer to complete than I had expected.
In Cosmonious High, the player, usually referred to by some variation of 'New kid', is the first enrollee from the 'Prismi' species at the eponymous intergalactic institution.
The Tale of Onogoro is far from the first game to suffer from a disparity between gameplay and story. In fact, it's a constant challenge in the medium that only the very best games even come close to getting right.
Unbinary is a reasonably slick escape room puzzler with a few unique twists and a flair for story and style. It's brief enough not to wear out its welcome but so easy to complete that any competent puzzle solvers will feel cheated.
The difficulty curve is masterful. Skybinder handles the progress from the initial puzzles, made of less than a dozen dots, to those, later on, that use more than a hundred without a hitch.
I Expect you to Die 2 is a sequel that seems to effortlessly continue from the groundwork laid down in the original. While it doesn't offer much that pushes the game beyond its predecessor, it doesn't fall behind it in any way.
In addition to solo mode, Carly and the Reaperman was designed to be entirely playable in co-op. On Quest, this means a friend can join your multiplayer game using a code and take over either Carly or the Reaperman.
Vanishing Grace is full of weird exposition and muddy philosophy, and half-baked ideas that just come off as convoluted nonsense.
In Myst, there are locations to explore, books to read and switches and levers to pull, all opening up more of the same and revealing greater mysteries.