With it's all-in-one design, decent power, and instant usability, can this VR system entice the mainstream?
The Quest's controllers are great but also a bit too small and slippery, and sometimes the battery covers slip off! AMVR think they have a solution.
The Bobo VR M2 Plus strap is a great accessory for the Quest 2. It’s far superior to Meta’s own Elite Strap. It’s well-built, well-designed, and the hot-swappable batteries allow for almost infinite VR playtime.
I'm not here to gush over the improved framerates or how the graphics look cleaner. I am here to tell you what I discovered and how I felt within the first 24 hours of having a Meta Quest 2.
The Mamut Touch Grips may appear expensive for what they do, but their comfort and ease overshadow its reasonably minimal cost.
The GeekVR Q2 Pro strap has a good quality adjustment knob at the back to allow players to get the right fit, and I had no problems finding a position in the headset that gave me a good visual sweet spot and a comfortable wearing experience.
The AMVR Beat Saber Handles are designed to give you a better grip for when you're playing Beat Saber, but are they worth buying? Can you keep them on?
The Oculus Quest In-Ear Headphones are a quality upgrade to your Quest. If you are frustrated with trying to make other headphones work, want better sound quality, better mic quality, or want a more immersive experience, these are a smart buy.
The Joyhub Carrying Case for Oculus Quest is a no-frills hard case, with just enough room for your headset, controllers, and cables or batteries.
It was fairly evident that the Oculus Quest 2 would be a no-brainer first-day purchase for me. However, I was aware of some of the negatives pointed out by some of the lucky enough people to get early access to the new headset.